WIP: BMP1-3
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One segment of the chainroll has by these model 7 tris, withot backside.
by 8 segments roll 87=56 tris
by 12 segments roll 812=96 tris.
1256=625 tris
1296=1152 tris
This is more as 1/4 of the max. tris count of 4000. only for 12 chainrolls.
4000 triangles is very hard limitation for a 3D model. -
Hayab, your efforts are MUCH appreciated by a LOT of people. Thank you!
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Hi Hayab,
One segment of the chainroll has by these model 7 tris, withot backside.
by 8 segments roll 87=56 tris
by 12 segments roll 812=96 tris.
1256=625 tris
1296=1152 tris
This is more as 1/4 of the max. tris count of 4000. only for 12 chainrolls.
4000 triangles is very hard limitation for a 3D model.was a little bit confused from your calculation.
But now it’s clear, the small bumps on the chainrolls do give the additional 4 triangles from your calculation.So as I said above model really does look great, keep on good work!!!
Cheers
Biker -
If somebody can improve the texture, here is a OBJ, LOD file and multi layer texture with UWV map in gimp and psd format.
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Great job! 5 stars from me to you
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Hi Hayab, looks great and thank you for your work on this……however…it’s a bit frustrating to have all these models available that I can’t install into the sim (I don’t have the level of knowledge with LE etc to risk porking my install) . Is there anyone amongst us users who can make some kind of installer for them for the less technically minded of us? That would be great, I can manage substituting some DDS files, but whats involved in getting your work in the sim is beyond me at the moment.
Cheers, Mark
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No, these are not available. They will be if they will have animations (wheels, tracks, turrets, etc.), have all lowres LODs with same skin + “destroyed” LOD. What Hayab showed “only” the foundation what is required a new vehicle. But it is VERY STRONG foundtation. The polycount and detail level is EXACTLY what Falcon can handle and what is required in 2012. 200 poly for a vehicle is too few, but 20k maybe a bit high. Falcon is not DCS…
Patience is the key for every 3D work. Just step by step.
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BMP Pack is still “Work in progress” status. Its not aviable as download yet.
To write a exe installer for Falcon DB is to difficult for me. Some parent records need a update (nLod, distancen, hitbox parameters. e.t.c), dependecies between another updates need attention too. (texturename, shared LODs e.t.c.)
I think to create a installer will be not easy, even for proficient programmer.
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Just use f4patch… easy…
In my hot list u can find the thread with the guide how to do it. -
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Just use f4patch… easy…
In my hot list u can find the thread with the guide how to do it.Hi Arty,
Did you get texman.dll working properly?
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Hi Arty,
Did you get texman.dll working properly?
Not even tried it… U mean Zelegents mod on the dll to work with BMS Folders?
This is to replace models in the database without opening the database and lodeditor?
Maybe I should get on in to this? Did u made it work? - tested it?
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LOL
it seems noone had the time to test it yet.Cheers,
LS