Ai HARM package SEAD flight
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@MaxWaldorf I believe it is 2d. I will post the mission files for Lorik later today.
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@LorikEolmin Mission files here: https://drive.google.com/file/d/1GvWm1LsbXXEGCxzDC__oFqPes9cklmHE/view?usp=sharing thanks for your reply.
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@Sgt_Fresh-0 said in Ai HARM package SEAD flight:
@LorikEolmin Mission files here: https://drive.google.com/file/d/1GvWm1LsbXXEGCxzDC__oFqPes9cklmHE/view?usp=sharing thanks for your reply.
Ok, so you want to suppress SA-10 with HARM. You won’t. SA-10 suppress you, not the other way around. If you want to take an SA-10 tracking radar out, you have to hit it with a precision weapon or precision bombing, on purpose, not relying on a missile that will likely be destroyed by… an SA-10. Or whatever your choice is if you SEAD, you have to get close of the Flap Lid to reach it, or consider you’re not doing anything for your package just by watching the area with HARM.
EDIT: so, in other words, you don’t SEAD an SA-10. You DEAD it, if you fancy.In 3D, the AI shoot HARM. They can’t do anything against the SA-10, of course. Actually, and currently, and for reasons that are not clear to me, AI totally understand they shouldn’t fly into a Fox 3, but they happily fly towards a Flap Lid (Mud SA-10, inner circle). But humans don’t do that.
I see a 4-ship ESJ flight. ESJ are supposed to operate alone. I wouldn’t rely much on one either at the moment, especially against an SA-10. Their action is arcade-modeled like a The Witcher 2 Force Shield Bubble that suddenly breaks when they want to flee without warning or when they decide their mission is over - they won’t ask about yours.
EDIT: ah bottom line, I should be done editing after that. 2D and 3D are fundamentally different. 3D is using 3D modelization of things that are within certains areas, particularly the players’. 2D is a board real time game with dices where everything become suddenly possible. Make sure you specify where you see what.
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@LorikEolmin thank you for that informative update. I am also pleased that the game is modeled to reflect the sa10 / s300’s operational abilities. Time to employ some new tactics.
One last thing how to enable 3d up from 2d?
And thanks for the YouTube videos.
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@LorikEolmin said in Ai HARM package SEAD flight:
@Sgt_Fresh-0 said in Ai HARM package SEAD flight:
@LorikEolmin Mission files here: https://drive.google.com/file/d/1GvWm1LsbXXEGCxzDC__oFqPes9cklmHE/view?usp=sharing thanks for your reply.
Ok, Actually, and currently, and for reasons that are not clear to me, AI totally understand they shouldn’t fly into a Fox 3, but they happily fly towards a Flap Lid (Mud SA-10, inner circle).
Well this is easy to understand
Fox 3 is a temporary threat , as soon as fox3 is dead AI can resume mission
What do you wan the AI to do when they detect sams ? ? Because the only thing they can do is RTB as they can’t think like a human and recalculate on the fly multiple new routes around sams
So we have two choices : keep flight plan and rely on some sead (that have improved a lot in 4.36) or RTB
Campaigns will be empty of flight very quickly
But maybe you have a better idea that do not involve recalculating on the fly flight plans ?
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@Mav-jp said in Ai HARM package SEAD flight:
@LorikEolmin said in Ai HARM package SEAD flight:
@Sgt_Fresh-0 said in Ai HARM package SEAD flight:
@LorikEolmin Mission files here: https://drive.google.com/file/d/1GvWm1LsbXXEGCxzDC__oFqPes9cklmHE/view?usp=sharing thanks for your reply.
Ok, Actually, and currently, and for reasons that are not clear to me, AI totally understand they shouldn’t fly into a Fox 3, but they happily fly towards a Flap Lid (Mud SA-10, inner circle).
Well this is easy to understand
Fox 3 is a temporary threat , as soon as fox3 is dead AI can resume mission
What do you wan the AI to do when they detect sams ? ? Because the only thing they can do is RTB as they can’t think like a human and recalculate on the fly multiple new routes around sams
So we have two choices : keep flight plan and rely on some sead (that have improved a lot in 4.36) or RTB
Campaigns will be empty of flight very quickly
But maybe you have a better idea that do not involve recalculating on the fly flight plans ?
No better idea, AI are a world of compromise. Fortunately they won’t compare to humans too soon. Actually if one day computers do destroy mankind, you’ll probably be the one responsible of it.
So if tomorrow you finally post that you found the solution (usually it’s 10 minutes later) , please make sure only BMS AI apply it.PS: empty of flights RTBing or destroyed, I’m not too sure I prefer destroyed. How are Flap Lid eliminated in an autonomously run campaign? In 3D? Or in 2D?
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@LorikEolmin said in Ai HARM package SEAD flight:
@Mav-jp said in Ai HARM package SEAD flight:
@LorikEolmin said in Ai HARM package SEAD flight:
@Sgt_Fresh-0 said in Ai HARM package SEAD flight:
@LorikEolmin Mission files here: https://drive.google.com/file/d/1GvWm1LsbXXEGCxzDC__oFqPes9cklmHE/view?usp=sharing thanks for your reply.
Ok, Actually, and currently, and for reasons that are not clear to me, AI totally understand they shouldn’t fly into a Fox 3, but they happily fly towards a Flap Lid (Mud SA-10, inner circle).
Well this is easy to understand
Fox 3 is a temporary threat , as soon as fox3 is dead AI can resume mission
What do you wan the AI to do when they detect sams ? ? Because the only thing they can do is RTB as they can’t think like a human and recalculate on the fly multiple new routes around sams
So we have two choices : keep flight plan and rely on some sead (that have improved a lot in 4.36) or RTB
Campaigns will be empty of flight very quickly
But maybe you have a better idea that do not involve recalculating on the fly flight plans ?
No better idea, AI are a world of compromise. Fortunately they won’t compare to humans too soon. Actually if one day computers do destroy mankind, you’ll probably be the one responsible of it.
So if tomorrow you finally post that you found the solution (usually it’s 10 minutes later) , please make sure only BMS AI apply it.PS: empty of flights RTBing or destroyed, I’m not too sure I prefer destroyed. How are Flap Lid eliminated in an autonomously run campaign? In 3D? Or in 2D?
could be in 3D between 2 ressuply ?
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@Mav-jp said in Ai HARM package SEAD flight:
@LorikEolmin said in Ai HARM package SEAD flight:
@Mav-jp said in Ai HARM package SEAD flight:
@LorikEolmin said in Ai HARM package SEAD flight:
@Sgt_Fresh-0 said in Ai HARM package SEAD flight:
@LorikEolmin Mission files here: https://drive.google.com/file/d/1GvWm1LsbXXEGCxzDC__oFqPes9cklmHE/view?usp=sharing thanks for your reply.
Ok, Actually, and currently, and for reasons that are not clear to me, AI totally understand they shouldn’t fly into a Fox 3, but they happily fly towards a Flap Lid (Mud SA-10, inner circle).
Well this is easy to understand
Fox 3 is a temporary threat , as soon as fox3 is dead AI can resume mission
What do you wan the AI to do when they detect sams ? ? Because the only thing they can do is RTB as they can’t think like a human and recalculate on the fly multiple new routes around sams
So we have two choices : keep flight plan and rely on some sead (that have improved a lot in 4.36) or RTB
Campaigns will be empty of flight very quickly
But maybe you have a better idea that do not involve recalculating on the fly flight plans ?
No better idea, AI are a world of compromise. Fortunately they won’t compare to humans too soon. Actually if one day computers do destroy mankind, you’ll probably be the one responsible of it.
So if tomorrow you finally post that you found the solution (usually it’s 10 minutes later) , please make sure only BMS AI apply it.PS: empty of flights RTBing or destroyed, I’m not too sure I prefer destroyed. How are Flap Lid eliminated in an autonomously run campaign? In 3D? Or in 2D?
could be in 3D between 2 ressuply ?
In other words, AI (aircrafts) depleting material until the SA-10 runs out of missiles?
I’m excessively cynical here, I don’t have a better idea. But at the moment, my best idea of it all is that depending on a certain level of strategic and tactial expectation, AI can’t handle facing SA-10, both in 2D (realistically, not “this aircraft is literally invisible” style) and 3D (“Oh no!”). If I want to emphasize on a more AI-focused experience (solo, or mixed MP), I’ll favour a campaign where the AI is not confronted to that situation. After all, I don’t know what block 50 would do against SA-10 in stock BMS era (were there SA-10 in Falcon 4.0?), but I’d expect there more to be denied the area and to know it - thus SA-10 would be a very special unit, not like any other SAM.
Well, I do have other ideas of course, but I’ve had them, you’ve had them too.
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@LorikEolmin Got it thanks all. I just finished a single player mission for testing the threats were SA5’s the SEAD A.i. package fired their HARMS. What a difference. I got to read up on SAM capabilities. Best regards.
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@LorikEolmin said in Ai HARM package SEAD flight:
Ok, so you want to suppress SA-10 with HARM. You won’t. SA-10 suppress you, not the other way around.
“In Soviet Russia, SAM suppresses you.”
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@Sgt_Fresh-0 said in Ai HARM package SEAD flight:
. Time to employ new tactics
Sarge, you got that right! In 4.35 my MP group used to do “HARM Lotteries”. Go in line abreast and at the edge of the threat envelope fire 8 or more 8 HARM at the same time. We called it the Lottery as we wondered if anyone’s missile would get through. The tactic worked in 35. I haven’t MP’s 36, yet, and can’t get the AI wingie to do it.
I wonder if a radio command could be put in to help. Something like “fire selected weapon” or whatever, like a Slapshot command.
Weapons choice is also under my review. JSOW isn’t a “nuke” anymore. I’ve had some success with SLAM.