Damage model idea
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Hi community
Since 4.34, missile damage model were improved that it’s no longer just hit or miss but rather depends on proximity / trajectory / explosion timing etc which are awesome.
I presume in real life during BFM, especially when it comes to gun kill, it is very important to maintain safety distance in order not to suck in the debris which would pose safety concern. This is where reposition is emphasized. Since this is not modelled, it does not matter to fly through the explosion because damage caused by debris is not modelled.
During AG bombing run, especially when it comes to more than 2 ships bombing, it is also very important to respect fragmentation envelopes because sucking in debris is a serious threat to aircraft safety.
Just an idea and proposal, not sure if there’s anyway or possibility to introduce damage model to flying through exploded aircraft & not respecting fragmentation envelopes which result in sucking in debris and cause certain % of damage based on different timing / proximity / trajectory etc…
Know it is definitely not easy to implement this from a coding point of view, but just thinking these could be another great as real as it gets feature. The missile damage model wasn’t easy either, but it’s now realistic which is awesome.
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already shared within the team but far in the roadmap… Unless a new coder picks it up.
Cheers