Santa's wishlist for BMS
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@Reaperdog1 said in Santa's wishlist for BMS:
Remarkable work thanks to the creators.
Wow! I would love to see that complexity of 3d buildings in Korea combined with the new terrain.
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@Xeno said in Santa's wishlist for BMS:
@MaxWaldorf
Thanks Max, it’s great to hear it is considered. I agree it’s gonna be lots of work both for coders and 3D artists.Considering the fact that this is totally eye candy (as we already have faults and airframe FM damages modeled) I think we might have much higher priorities
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@Mav-jp
I’m pretty sure there are higher priority items on your (team) list
'tho visual damage check would be nice. As said, it’s (very) nice to have, not a must for me. -
@molnibalage @Reaperdog1 That theater from Dr.Tomcatz was ahead of its time for BMS. Sadly long time no hear after his “separation”.
It was mostly his own work , his models, textures… and it all worked.
Roads, links, … even trians,… not like some other …
Who knows maybe the time has changed., and btw campaign creation is the easiest part… in all that “kolbas”. What it was 128x128 ? -
@white_fang said in Santa's wishlist for BMS:
@molnibalage @Reaperdog1 That theater from Dr.Tomcatz was ahead of its time for BMS. Sadly long time no hear after his “separation”.
It was mostly his own work , his models, textures… and it all worked.
Roads, links, … even trians,… not like some other …
Who knows maybe the time has changed., and btw campaign creation is the easiest part… in all that “kolbas”. What it was 128x128 ?Sorry but what you say is wrong.
Insane amount of polys, no LODs, no hitboxes, insane amount of “Objectives” beyond engine capabilities, … etc … Campaign would have been impossible to run.
We tried to explain the issues to Tom but he didn’t cared at all.
Molnibalage is right. -
@Dee-Jay Perhaps Many use a CPD, so why is a BL70 reason to joke about, help me understand
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@Dee-Jay I see. Sorry then. I didn’t have clue about non-lods, yeah that makes it huge black hole in cpu/gpu cyles.
But hey, it must be beautiful then
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Hhhmmm, one thing that needs to be added, is bugs and birds.
If you fly at all, you know having guts and blood smeared all over your window…especially at low altitudes…happens almost every time.
Would give another consideration for the seasons you are currently flying in, to fly NOE or not, how soon to blow the covers, what to do when things are smeared, lose an engine, etc…
Lol
Single most realistic thing. I’ve had giant splats at 8,000ft before, during spring-time
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@danster said in Santa's wishlist for BMS:
@Miron The perennial conundrum with tech sims, it seems to me, is where to draw the line in time- given that the line tends to creep anyway. I personally would rather have a ‘100 %’ realistic block 50 than a guestimate of a 70. If the developers work on the latest SAMS, to take another example, they have to upgrade the F16 weapons and sensors, by informed guessing , to the most modern ( not to mention struggling with the F35 and its ilk) and then all the 80’s era tech becomes confused with 2022 tech.
I agree, but even the block 50 is still being updated. I understand that the 50’s will also get the center display and AESA radar etc. So it’s very hard to even get current blocks 100% correct. So maybe indeed you have to draw a line somewhere. I would love to see the center display being added to Falcon cockpits. But I don’t know if enough data is known to do it properly. Because when you add the display, you also need to basically upgrade to AESA equipped Vipers.
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Is it possible to have, in the UI, the steerpoints display the compass direction between them, negating the need for the Ruler to get headings?
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@Crassus … for now you can see heading and speed for each steerpoint in briefing , so no really need for ruler …
Only you have to switch between breifing and map few times more…Cheers
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Ground crew for land bases helping the taxi to dep and taxi to ramp.
Better land grapichs if possible.
A little of improvment on fps
New AI commands for help single player strategs ( but the atual stuation is pretty good )
REALY NEED ground trops moviment improvment for campaigns
Comms with simoutaneos AI on mission package, like call help to a escort package or recive more calls from him for a better mission flow
More comms with AWACS. Sometimes i take a DEAD mission for exemp but however, sometimes before my packge reaches the target, it is already destroyed. In fact, on a real battlefield if your aircraft can help at another nearby location, you are sent there. I believe this would be a good improvement for single player missions
Comms with AI on the same aircraft (bplaced) if possible. Simple comms like targeting and searching Ground targets
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@hisoka1804 said in Santa's wishlist for BMS:
Better land grapichs if possible.
Will be a new terrain engine.
A little of improvment on fps
???
Since 4.35 the 4.36 gives me at least 50% FPS while I did not turn off many thing in CE…REALY NEED ground trops moviment improvment for campaigns
Pls. more elaborate.
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WRT said wishlist, it got me wonder if radar detection range for aerial target takes RCS as a static value or is it aspect dependent?
Another thing is how difficult would be to multithread process of feeding data to the rendering queue, assuming gfx engine is still DX11.
IIRC I_Hawk said it’s still what generates most of the CPU usage.AFAIK Same problem plagues DCS, that’s why they are moving to Vulkan.
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Campaign calculation cannot be done on GPU afaik
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@MaxWaldorf
That’s right Max, but the way rendering queue is build is a reason why both DCS and BMS performance depends more on CPU single-thread performance. -
You’re 100% spot on. I use VR in DCS, IL-2, Assetto Corsa, iRacign and nearly any other flight or racing sim I can get away with. Depth perception helps with dogfights and spotting enemy contacts, and has greatly improved my flying/racing.
Paired with smart scaling to enhance the resolution of models (for people without the latest sets), BMS would be an absolute win for VR given the cost of entry, especially if the other cockpits (such as the F4) got some love too.I know I’m asking for the moon, but multicrew aircraft such as F16D, F4 and Tornado would be epic too - I love flying multicrew in DCS, and these two additions would definitely bring me back to BMS being my primary sim.
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@Xeno said in Santa's wishlist for BMS:
WRT said wishlist, it got me wonder if radar detection range for aerial target takes RCS as a static value or is it aspect dependent?
Another thing is how difficult would be to multithread process of feeding data to the rendering queue, assuming gfx engine is still DX11.
IIRC I_Hawk said it’s still what generates most of the CPU usage.AFAIK Same problem plagues DCS, that’s why they are moving to Vulkan.
Even in SP3 time the RCS of the planes were not static.
In RP5 doc. you can find the eq. which adds the general and same aspect dependency.Also every plane as an RCS value in the DB.
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The entire premise of this thread is FLAWED.
Santa’s wishlist.
1.) WHY would Santa even NEED a wishlist…?!
2.) WHY would Santa fly BMS when he prolly flies the DCS Sleigh module…?
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@molnibalage
Cool to know, OTOH quite a few things that were written in RP5 manual weren’t exactly true, like IADS.@Aragorn said in Santa's wishlist for BMS:
The entire premise of this thread is FLAWED.
Santa’s wishlist.
1.) WHY would Santa even NEED a wishlist…?!
2.) WHY would Santa fly BMS when he prolly flies the DCS Sleigh module…?
I don’t know what the average age of BMS use is, but whatever it is it’d be embarrassing to admin one believes in Santa in such age.
Unless we’re talking about average mental age including you dear 'Gorny, then we’re about five. So then it’d be fine