HAS or HAD?
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@Bayonet said in HAS or HAD?:
Hello Forum.
We know that both the HAS and Had modes are utilised when the SAM targets are the mobile 5 and 6 types.
Personally, I think the HAD mode with its PGM search facility is the more efficient.
In what circumstances is HAS more useful?
Thanks,
Bayonet.
You can’t shoot on a Sam that ambushes you on HAD
HAD needs time and manœuvres to triangulate position
HAS you can use it as snapshot
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But it would be cool to have SP mode as Hornet’s do.
There can launch within seconds… not waiting to “offload” sam info into missile.
Just sayin
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@LorikEolmin Yes, with no HTS, HAS is the best option and even with an HTS as @Mav-jp says, HAD does not allow for a snap shot, which is a valid consideration.
So, I imagine, if while beaming to triangulate in HAD, an immediate threat pops up, the pilot must be prepared quickly to switch to HAS (?)
@LorikEolmin Mobile types SA5 and SA6.
@white_fang Yes Self Protection mode would be nice to have.
Thank you,
Bayonet.
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@Bayonet Just fyi , while SA6 is “mobile” sam … SA5 is NOT… it is fixed emplacement…
Can’t just disappear over night
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@Bayonet said in HAS or HAD?:
@LorikEolmin Yes, with no HTS, HAS is the best option and even with an HTS as @Mav-jp says, HAD does not allow for a snap shot, which is a valid consideration.
So, I imagine, if while beaming to triangulate in HAD, an immediate threat pops up, the pilot must be prepared quickly to switch to HAS (?)
@LorikEolmin Mobile types SA5 and SA6.
@white_fang Yes Self Protection mode would be nice to have.
Thank you,
Bayonet.
SA-5 are not mobile.
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@Bayonet Both have ‘snapshot’ functionality. One obvious benefit of the ‘HAD’ is the ability to identify threat types and their bullseye without any HARM’s loaded. Handy to hand off these to an element or fight member with harm capability should you have used all yours up.
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HAS is a kind of anti-radar Maverick. You see exactly what’s happening, right now, and attack directly in a first person way. You’re “LOBL” and it’s the most positive targeting possible. It’s only really superior in situations where you dominate the situation and making sure you hit exactly what you want and it’s active.
HAD is a little less immediate and direct. There’s an abstraction where position isn’t exact and it’s more LOAL (although I think they can see an active on the rail LOBL-type). There’s a lot more situational awareness and flexibility. In most situations, especially longer range SAMs the HAD is superior.
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@Frederf Yes, the SA provided by the HAD page on the MFD is very useful. For me, it outweighs the “less immediate” aspect of HAD.
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@Bayonet said in HAS or HAD?:
@Frederf Yes, the SA provided by the HAD page on the MFD is very useful. For me, it outweighs the “less immediate” aspect of HAD.
Concur. Even with no HARM aboard, I often use HAD as the HSD
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HAD
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Btw , for curent (4.36) HAD implementation…
I’m not creating/entering debate is it RL or not, just asking…When target sam “magenta” (missile programmed) , it is hard to see the state of the radar … green/yellow. - actually impossible
Can this “magenta square” be made some more transparent… or … other technique ??
Only “clue” is harm - lar scale …
if emmiting/yellow , the lar scale appears - shoot ,
… if passive/green then no lar scale.That’s what I’ve experienced… maybe the true differs a bit… but in any case ???
Magenta square … hiding state of radar/sam -
@white_fang said in HAS or HAD?:
Btw , for curent (4.36) HAD implementation…
I’m not creating/entering debate is it RL or not, just asking…When target sam “magenta” (missile programmed) , it is hard to see the state of the radar … green/yellow. - actually impossible
Can this “magenta square” be made some more transparent… or … other technique ??
Only “clue” is harm - lar scale …
if emmiting/yellow , the lar scale appears - shoot ,
… if passive/green then no lar scale.That’s what I’ve experienced… maybe the true differs a bit… but in any case ???
Magenta square … hiding state of radar/samConcur. Perhaps the square itself could change color and not inside it? The “workaround” I ‘ve come up with is-when I engage something in the Ol’ Magenta Square I put it on my nose and if I get a RWR spike, I shoot . If I have HARM . I then spoof it to try to keep them active. If I don’t have HARM , but am engaging the site ,it’s a whole different ball game. In that case I don’t want them to radiate, so I can close on the site. Another "no-HARM-aboard " trick is to lock HAD on it, try to get good Bull data, lock the FCR and/or TGP on those coordinates, and undesignate HAD. That way I can see emitter status.
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@drtbkj Nice, work -around !
Yep, ol’ “magenta square” is “interfering” my SA., when look-down.
I like it more when target in “offload to missile” process … then sqare is hollow , only “magenta frame” …
Maybe devs could deal with this , like that, “frame color” … when offloading , one color of frame … missile ready , another frame color.
That way we could see the middle icon (sam of interest) state with no problem… but mnemonics would still be “readable”…Just an idea… they’ll probably come up with something - good
Chhers
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@white_fang said in HAS or HAD?:
@drtbkj Nice, work -around !
Yep, ol’ “magenta square” is “interfering” my SA., when look-down.
I like it more when target in “offload to missile” process … then sqare is hollow , only “magenta frame” …
Maybe devs could deal with this , like that, “frame color” … when offloading , one color of frame … missile ready , another frame color.
That way we could see the middle icon (sam of interest) state with no problem… but mnemonics would still be “readable”…Just an idea… they’ll probably come up with something - good
Chhers
Why would you think the real would indicate the status of the radar after handoff ?
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@Mav-jp Hi, Mav. I can’t speak for W_F, and if you say BMS models it accurately, fine. So, are you saying that HAD does not give emitter status once Handoff has occurred? That would be interesting to me. I 've assumed, since HAD shows emitter status before Handoff, as per Dash-34 p.264, that it would show it afterwards. That would seem to be important , especially with HARM. If you shoot a HARM at a non-emitter, you’ve just wasted a weapon( in the strictly DEAD sense, anyway)
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@Mav-jp Well… yes indeed good question. Short answer would be “it is logical”, maybe
You’re not carrying “unlimited weapons”. - tho, in order to suppress… you, would prefer them “OFF” … if not destroyed.
But to ensure a hit, making it pk >99% , SA of their state, on/off, would guarantee the “exact window” of opportunity. - you can’t control the other side , deciding when to “blink”.
That was my understanding, so I see it sane… guess not big issue , but still , with current implementation you’re limiting just yourself. and that’s … well, not smart
Cheers