WIP sounds mod
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@sheref thanks for your response! I will try this later
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@sheref said in WIP sounds mod:
@Dee-Jay If I understand you correctly, the pilot can hear the engines inside the cockpit, even with the helmet
Roughly like it already is in game.
I’ve used my own real jet experiences on french jets to tune the balance/equilibrium of volumes levels and sounds themselves has been developed by Jester in very close relation with one of our F-16 driver for the details (pitch/volume/RPM … etc …)
Without earplugs the pilot can a little hear the “engine” (actually what is the most audible is not the engine itself but the ECS air conditioning blowing air in cockpit, and the outside air flow on canopy) … More or less the same way you can hear your car engine if you drive with a motorcycle helmet on.
If you look for realism , there is not much to do on current cockpit sounds. All you can do is a matter of minor cosmetics, with 100% risk of breaking response curves originally defined by us which took months to properly set.
Speaking about sounds it is the code that would deserve modifications/overhaul to better handle the way sounds are filtered thought canopy, the way how loops are managed, maybe a spacial rendering allowing different samples whether you hear the front or rear section on left/right ears. … etc …
But to my pilot experience, if you are looking for hardcore realism, there is no need to change what is already existing.
Check out the articles we had on former BMS forum (which is missing on the new website) : https://www.benchmarksims.org/forum/content.php?145-Pump-Up-the-Volume
You can also find a lot of other discussions on the old forum about it. I’ve already spent “hours” explaining all of this.
To sum up, original sound has been developed by ppl who have real flight experiences, aiming a hardcore experience in BMS (considering some compromises to brings necessary physiological feedbacks such as vibrations/accelerations, but avoid making them to be overdone) … and they are not “fancy”.
…
Here is another very good video giving a good idea if what you can actually hear (and in some ways, feel) with helmet on and earplugs. On some high G maneuvers, the mask lets the cockpit sounds going through the mask microphone (source of the recording) because of its tightness :
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(new update … the link in first post)
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@Dee-Jay Second that. Pilot can hear “a little engine” … hope Art can’t hear ya
But then again… this is a British Jet
Sorry, I had to… no heart feelings , only joking
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new files upgrades will come soon …
- many effects add
- many fixes
- even nozzle stages sounds
- small steps to get full realistic external engine sounds
….many thanks for any help.
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Art Nalls Hawker-Siddeley Harrier Fleet for Sale!
https://warbirdsnews.com/warbird-articles/art-nalls-hawker-siddeley-harrier-fleet-for-sale.html
Selling it because it is TOO LOUD…?
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@white_fang said in WIP sounds mod:
@Dee-Jay Second that. Pilot can hear “a little engine” … hope Art can’t hear ya
But then again… this is a British Jet
Sorry, I had to… no heart feelings , only joking
I know this is a joke but, this is kind of what @Dee-Jay is pointing out. A lot of people end up getting an incorrect idea of what the inside of a jet sounds like, mostly because of the various recording methods and the idiosyncrasies of properly recording in general.
- If the gopro is mounted on something that vibrates, the mic records the vibration (not something the pilot hears, and not at all representative of the sound inside the cockpit)
- The gopro (or whatever camera is being used) generally has a terrible mic to begin with, it distorts the sound spectrum, or only records a small bandpass of the real sound input, or both
- If the gopro is right near an air vent, it picks up more white noise and high end than exists
- etc
The only way to record what a pilot hears would be to put two very high-quality lapel mics inside his/her helmet for stereo…and that STILL wouldn’t simulate the way that the cartilage of the ear/ear canal alters what ends up ultimately being perceived.
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Yup. Correct, that’s exactly what I’m saying for some years.
Recording detailed audio IN a airplane is hard… of course one microphone is not enough., even worse it is position/placing.
Eg, exactly as you’ve said, if you put it near vents grates. it will pickup more noise.Here you can see (hear) … what it is inside real F16. - author himself says at some point that IT IS really quiet…
https://omegataupodcast.net/omega-tau-at-the-usaf-thunderbirds/For HRTF… my 2cc, - well, that’s kinda over-reacting… in these 20?yrs of surround technology , computers do a pretty good job on simulating sound positioning
… of course, it depends…
and in plane most or all sound sources are pretty close … and your position, as pilot in single-seat is centered in that regard… so , little stereo discrepancies … seems more that sound comes always from certain direction … so it is just “tweaking the loudness” - stereo/positioning can be calculated pretty much. - eh, fidelityEg… in early 2000ish , I was playing “X-Beyond the frontier” , and in that game you had exactly that (Direct3Dsound) “HRTF” (in that time new tech) … you could define how many sound sources in game…
Since I had quad-speakers and good proc, so I’ve used 16 sources… including above and below… and you really could hear exact direction from where sound was coming … it sounded … wow.I was even thinking buying that SONY’s surround headphones with 4 speakers per ear … they had that up and down effect… but they costed almost as a used car … lol
Cheers
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@Aragorn
:DDDD
I knew it … those pesky neighbors called 5-0 …
"Noooo, we were just testing the engine in garage… " -
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@Dee-Jay I have some problems with the new sounds mod many sounds work fine in missions but in the campagin some of it disapper and return work as it self … i add new internal & external sounds effect to the fighter jets … i don’t know is this because it’s too many files?..the last index number is “462”
I don’t know if u can help me in this.
Sorry for my bad english -
@sheref
I know you asked for Dee-Jay, but I can take a peek if you want, here, now.
Maybe is something “trivial” so can fix it quicker.Send me your “F4SndTbl.textproto” file … upload somewhere and link here.
This file is new 4.36 Falcon sounds database , old one “F4SndTbl.txt” is not used anymore.
btw. could be sound “priority” -
@white_fang i know it’s F4SndTbl.textproto … my new version of this mod was should releas today but with this problems cannot do it today…as u read many files add in the F4SndTbl.textproto in missions working fine maybe reason is the max jets num is 4 or 9 as limit but in dynamic campagin is more than 60 or 90 i don’t know.
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@sheref
Well , it could be you’re right… Campaign (can) have more sounds then mission.By default Falcon uses 32 voices at the same time. - that is default value in config for “max dynamic sounds” , 32 sounds at the same time - max. , Can be improved if your hardware support , eg double , set to 63 or 64 , or even 128 , depends on sound-card you use, you need to check your sound-card specifications , but that info is somewhat disregarded these days … try 128 for start and see, if it doesent work , put 64 then 63.
My old creative card works with 63 with no problem.
But!! , bear in mind that other people will have the default setting of 32… so you have to think about them,You could try to “play” with sound-priorities , so, some “unimportant” sounds put lower priority , … the ones you want to hear - put higher priority , then test and see if it gives you result you want.
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@white_fang ok… i’m don’t know about my hardware … it’s laptop G15 5511 11th for 2021
So what do u think? -
@sheref Uh!!.. for laptops sound hardware… God only knows.
I was speaking about real sound-cards , not onboard audio chips …
Only way to find out is to test yourself.!!!BUT!, really don’t forget, if you adjust that setting , and make your theater shared with others. - others WILL have that 32 sounds limit by default … as per BMS default.
…so experiences may really differ … I was merely speaking for testing purposes to see if number of simultaneous channels is giving you a headache , so test…and also, since we’re in 21st , probably sound hardware is mature enough for BMS to lift that one setting at least to 63/64… need testing by other people first to see if it works sytemwide, on all hardware
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update first post .
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@sheref said in WIP sounds mod:
this mod for BMS V.4.36.1
f16_sounds_WIP_mod_2th_v 2.07 link text
the new files…
*some fixes internal sounds , the turbine sound now fix
*fix the levels of internal sounds with the in cockpit winds level- u can now hear the ATC clearly
*the external engine the intake “front engine sounds” will changing with the nozzle levels
*external wind will be clear to hearing with the jet moving
*real fix for the ECS files
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Why are you using the word “fix”???!
There are NO bug there hence, nothing to fix!
ONLY matter of user preferences.If there are bug, please describes them in order to adresse the issue properly.
- u can now hear the ATC clearly
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