ZTZ-96 A
-
Hello !
This thread is about a ZTZ-96A model for BMS.
Credits :
- Radium : Project owner
- Badboy : database integration
Licence :
You may use this model as you want to, as long as it stays into Falcon BMS environment. Nevertheless, please credit my work !
Download :
All following versions are standalone, I will not publish patches.
v1.0
- Initial release
-
It is great to see more and more Chinese inventory in BMS.
Since you are into modeling canard planes lately, don’t forget the J-10(B, C), which is becoming the main modern F-16 nemesis, after the legacy Mig-29. -
@Airbuster
I wouldn’t say nemesis but ok… -
Hello everyone,
I didn’t lost time after the completion of the first phase of Lavi development (second phase will be cockpit design).
Then, I started this morning the 3D mesh of my upcoming ZTZ-96.
About 6 working hourse, and here we go. It starts to look like the real tank.
Many things are to be updated, so, don’t worry, if you find mistakes, they will later be corrected.
Stay tuned !
Radium
P.S. I will be on business trip from tomorrow morning till wednesday evening, and I will visit my family in Switzerland next weekend, so, do not expect much updates before 10th of October.
-
Hello everyone !
It was longer than expected, but here we are !
ZTZ-96A base is there. As you can see, it will be an high poly model.
I try tried to achieve something as accurate as possible.
Stay tuned !
Radium
-
Hello everyone !
I am very happy to post the complted mesh of my ZTZ-96A !
Let’s be clear. As you see, this is a high poly model. I wanted to offer something with a high level of detail, because… I felt like it was time to kick some Delta Charly Sierra butts with quality models !
Here you go :
It was very long to do,n because I didn’t realized at first that my ZTZ-96 was a merge of ZTZ-96A and ZTZ-96B… Then, I had to rework a lot of stuff to get ZTZ-96.
That being said, I am quite happy of the result, while I am scared for unwrapping…
Stay tuned !
Best regards,
Radium
-
@Radium damn, this looking great!
-
@vAiCon Thank you buddy !
-
@Radium Excellent! you are an Aviator and an artist!
-
Looks awfully good! great work once again
-
@Radium No limits !
-
Hello everyone,
there is some kind of magic with render to texture technologies, and I want to share it with you.
Usually, when I do a 3D model, I like to check all the time of what I’m doing is accurate, because I know how much pain it can be to rebuild, instead of doing things once.
So, I want to show you something, referring to one question previously asked.
Falcon BMS does not have PBR technologies implemented (except some minor Ptype renders), so, we can’t get this ingame :
Nevertheless, there is some stuff that we can do to enhance a basic paint :
1/ Basic neutral material
This is the basic state of a model in 3dsmax :
2/ Diffuse texture
I just applied a single color diffuse texture :
2/ Ambiant occlusion
With ambiant occlusion, we simulate light wells :
2/ Vray HDRI
With Vray HDRI, we simulate light color propagation :
Of course, these are basic renders, and this needs some rework, to get something accurate. But I wanted to show you a bit of this magic, that does not require any glimpse of human action, except configuring and launching the processes.
Best regards,
Radium
-
Hello everyone,
It was long, painful, and rather interesting, but this is it !
I finally completed this morning (2:30am) ZTZ-96A unwrapping.
There is 3 layers of HDRI RTT and one ambiant occlusion layer, all in 4096² resolution, 1024 samples for ambiant occlusion (6 hours rendering).
I know that some people like to see unwrapped file (one friend of mine here will probably tell : “Radium style” ! Here you go :
Stay tuned for what’s next !
Radium
-
@Radium Great!!!
-
What a beautiful target! My Maverick will be happy to destroy it!
Thanks for your great work again! -
@Radium highl level work , as always !!!
-
Wow.
-
Hello everyone,
there is some kind of magic with render to texture technologies, and I want to share it with you.
Usually, when I do a 3D model, I like to check all the time of what I’m doing is accurate, because I know how much pain it can be to rebuild, instead of doing things once.
So, I want to show you something, referring to one question previously asked.
Falcon BMS does not have PBR technologies implemented (except some minor Ptype renders), so, we can’t get this ingame :
You do know that you can
-
@I-Hawk I have no tools for that !
-
@Radium But you can LOL
Substance Painter is your friend, apparently (Don’t ask me for details though, you know me, I just admire you modelers, but I don’t know almost shit about how to )