Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2
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@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
- Should the GBUs be taken out of Inventory? Are they squadron or base related? Remembering Vipers in the Storm Keith Rosenkranz always loaded 2 Mk-84. (But please leave those unrealistic TERs for Mavericks in there )
Yes, Iâll see what of the GBU bombs can be removed for Block 25/30.
The fact is that there are several campaigns in the theater. If you remove the weapon from the aircraft in the ODS, then in other campaigns the weapon will also disappear, since the database is shared.Therefore, I had to leave the weapon as it is. I removed only the most modern weapons that not fit into the era, such as JDAM, JSOW and Etc.
But, itâs important to remember that everyone can edit through the BMS weapon suspension editor, as he sees it.- Is there a way to disable HTS pods in loadout screen? They arenât loaded anyway.
Yes, Iâll take it out.
- F-16 loadout for bombs always adds GPU/5 gunpod (jammer or center bag would be better)
GPU-5 / A cannon pod - judging by the weapon suspension schemes, it was used in this war.
https://dstorm.eu/pages/loadout/f-16.html
In the future, I will leave it only for the F-16A.- Incirlic missingâŚ
- A fake Incirlic would not be possible in the upper left corner of the map? Just for balancing?
Now itâs too late to add something, it will take a lot of time. + will require the completion of the land of the entire north-west. For one airfield.
-The ground unit movement was a big surprise to me because they not only invaded Kuwait from the south, but even encircled it, drawing units from the west. But the most important thing to see was the push in the middle of the FLOT (it looks almost like the real flank maneuver). Major movement started when the HQ âfeltâ confident for success (see JSTARS replay). I think that is because of the PAK sliders or has @SpbGoro done some magic?
Yes, magic! And some triggers + Đ°s well as tuning the characteristics (Role scores) of battalions and brigades.
https://forum.falcon-bms.com/topic/20431/mideast-theater-128-segments-for-4-35-u3/250?_=1664650387947
Thanks for the feedback Atze-0.
Try the 2003 campaign. Iraqi Freedom. -
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
The reinforcement squadron of Su-7 at Al Iskandariyah was never utilized by enemy HQ.
I Removed Su-7 from Al Iskandariyah to another airfield, now it works as it should.
Also - removed the GBU and HTS for Blocks 25/30.
Coincidentally, these aircraft are not used in other campaigns. Added more points +5 (hit chance static) in DB for simple bombs like MK-82/84. As a result, these weapons have become somewhat more commonly used by the AI. -
Part II:
Now I won the campaign at Day 4 8:07 Z (with manual movement it could be possible on Day 3).
I managed sliders and PAK manually, planned the 33rd squadron for myself (leaving ground movement to HQ).
The ground movement in the last phase was:
My troops moved in with great force from the south and the west, I concentrated on CAS.
Threat level remained high from the few enemy aircraft (they came back) and SAMs, especially SA-8, -9 and -13 after shutting down all the SA-2, -3 and -6s.One thing I noticed almost the entire campaign: The A-10 got almost no missions (I always added them packages in Kuwait/Basrah because of this, but they were under HQ control).
Curious, how it would go if only HQ takes over entirely, I loaded a Save from Day 3, gave back my squadron plus all the Priority management to HQ and fast forwarded at speed 64Ă (asking myself if the A-10 problem arose from my PAK and slider management).
It was the same with the A-10. Are they too far away for the campaign engine?As you notice on the screenshot, HQ took muuuch longer ending the war.
Now I ask myself the following: I have read here in the forums some years ago that the old system of Initiative and Skill is not active anymore. If it would be, I would have lost the war because not flying personally from time to time (initiative) or my troops would have fought like drunken Sissies (skill if not flying good every few hours).BUT: I saw rather long phases of âConsolidatingâ in this automated phase. Ground movement was far more static, the flank maneuver not so sophisticated.
Can we be sure everything in my personal run went smoothly just because of myself picking the right targets or is another sort of Initiative/Skill system in its place?The second case would sound sensible to me, forcing the Player to do something and to do it good.
In the first case, I instantly go printing t-shirts with âOfficial BMS Campaign Masterâ on them and order myself this thing (my wife announcing a public divorce if I do): https://wwsimstore.com/view/goods-details.html?id=382@SpbGoro said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
IncirlicâŚ
Now itâs too late to add something, it will take a lot of time. + will require the completion of the land of the entire north-west. For one airfield.
Thatâs absolutely understandable. I help myself working a way in over the not so populated west, taking care of H2, H3 and Al Asad first
Yes, magic! And some triggersâŚ
https://forum.falcon-bms.com/topic/20431/mideast-theater-128-segments-for-4-35-u3/250?_=1664650387947That works great!
Try the 2003 campaign. Iraqi Freedom.
On my way!
@SpbGoro said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
I Removed Su-7 from Al Iskandariyah to another airfield, now it works as it should.
Also - removed the GBU and HTS for Blocks 25/30.
Coincidentally, these aircraft are not used in other campaigns. Added more points +5 (hit chance static) in DB for simple bombs like MK-82/84. As a result, these weapons have become somewhat more commonly used by the AI.OK, Iâll install the new version when available.
@MaxWaldorf said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
Well there is a chance I might get into the DB myself and revamp part of it to make a standalone FL 90s campaignâŚ
Letâs see how this is going to take meâŚ
That would also be a good basis for fictional Cold Hot War campaigns.
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@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
and fast forwarded at speed 64Ă
A small note.
As far as I remember, in 2D mode it is better not to exceed the campaign speed x32, x16 is optimal.
Too high speed can affect the behavior of AI,
And about every 6-8 hours - re-enter the campaign. Sometimes this pushes through the actions of hung battalions. -
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
ne thing I noticed almost the entire campaign: The A-10 got almost no missions (I always added them packages in Kuwait/Basrah because of this, but they were under HQ control).
For the experiment. You can try setting the max range value (default = 1280 km) for the âsquadronâ and âflightâ the A-10 in BMS Editor. For example, set = 2000 km and see if anything changes. (Campaign restart will be required)
Placing the A-10 closer to the front line will break the historical component, as the A-10s were based at King Fahd Airport, Saudi Arabia.
https://dstorm.eu/pages/en/usa/a-10.html -
@Atze-0 @Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
That would also be a good basis for fictional Cold Hot War campaigns.
The current database already corresponds to the 80/90s years. If you choose aircraft not higher than the F-16 Block-30.
In the Iran-Iraq campaign, just - the era of the 80s is modeled.
The Iran-US campaign simulates a fictitious conflict with modern weapons and aircraft.
In general, it all depends on which aircraft you install in the campaign. -
@SpbGoro said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
A small note.
As far as I remember, in 2D mode it is better not to exceed the campaign speed x32, x16 is optimal.
Too high speed can affect the behavior of AI,
And about every 6-8 hours - re-enter the campaign. Sometimes this pushes through the actions of hung battalions.Yes, the old rules. But with time acceleration Iâm not sure if it still applies anymore. Together with AI behavior it had much to do with CTDs in the old days. I might test later.
Re-entering campaign: I have noticed that, too.@SpbGoro said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
For the experiment. You can try setting the max range value (default = 1280 km) for the âsquadronâ and âflightâ the A-10 in BMS Editor. For example, set = 2000 km and see if anything changes. (Campaign restart will be required)
Placing the A-10 closer to the front line will break the historical component, as the A-10s were based at King Fahd Airport, Saudi Arabia.
https://dstorm.eu/pages/en/usa/a-10.htmlDone, that wasnât the âfaultâ. The other data look OK.
I wanted to start up Mission Commander to test a squadron nearer to the FLOT and look at other data, but it throws many errors right into my face: Maybe MissionCommander_0.5.13.521 is way too old (wants camo.cfg, Strings.idx, loads âthe old wayâ, cannot open Save0).
I think it is only some âstatistical valueâ, so HQ doesnât consider planning more missions. There are some SCARs and CAS at the beginning and then nothing.
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OK, I got the new Mission Commander (somehow I had in my mind it wasnât public).
When testing, I made a foolish mistake at the beginning -> WAIT FOR DAYLIGHT
Nevertheless, the Hogs get missions very sparsely. Most of the time you see âPlanningâ or 1 to 3 Flights max. So you can always plan Packages with them (not seeing this âNo aircraft at this timeâ).
What I did in MC:
- Exchanged 33rd (F-16C-25) and 511th (A-10A) -> at King Khalid Military City, the A-10 never got Missions, the F-16 got plenty at King Fahd
- set role to General, fraction U.S. -> no change
- gave the 511th F-16 -> many missions
- try A-10C -> no change
Maybe the cause are changes in the engine?
- the Fog of War seems to be denser today (units disappear much faster), HQ doesnât see ground units long enough to plan many missions? But why do the other attack aircraft get them?
Iâll test a bit in Korea and compare the values in BMS Editor and Mission CommanderâŚ
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Ok, itâs all in the numbers:
I put some rather fancyful values into the Role Scores in BMS Editor and mission scheduling exploded.
I think I have found a somewhat sweet spot:
But I experienced the same in Korea (watched ATO), other aircraft more often get all the CAS and the BAIs (F-16, F-18, Tornado, âŚ)
So, this seems not to be a ârealâ problem.
EDIT: @SpbGoro It seems the FAC value generates those missions together with subsequent On-Call-CAS missions. Also, working in IT, I hesitate to set a value to 100 (CAS/Int). Since all other aircraft have values dividable by 5, I donât like those 1 percents, too (CAP, SEAD). But setting them to 5, has a too severe impact -> HQ sending A-10 on DEAD towards Baghdad.
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@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
generates those missions together with subsequent On-Call-CAS missions.
Requests for On-Call-CAS appear when ground battalions are in combat. Probably at this moment you had ground units fighting somewhere.
But, as I see it, we need more tasks like SCAR / BAI, which are mainly issued for helicopters now.
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
1 percents, too (CAP, SEAD). But setting them to 5, has a too severe impact -> HQ sending A-10 on DEAD towards Baghdad.
This can be edited in the A-10 DAT file. The string âmisTypeCapabilityâ.
Disable values (set to 0) for DEAD/SEAD/TARCAP and other tasks specific to other aircraft typesâŚUseful script: http://fabioschick.altervista.org/tools/ACData-MissionType-Selector/
PS.
One more moment.
In the campaign folder there is a file âFalcon4.aiiâ, there is a line âMaxBAIDistance=â, for the sake of experiment, you can change the values, for example, set = 150.
And to see if anything changes for the A-10s, as well as helicopters, in terms of increasing the range for missions like BAI / SCAR.
After changing the values, it is advisable to restart the campaign.As it seemed to me, it seemed that, sort of, the range of mission planning increased.
First day, second hour of the campaign. 76 Squadron A-10.
Already generated 4 SCAR missions.The planned flight selected in the screenshot has a total range of 484 miles.
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@SpbGoro said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
generates those missions together with subsequent On-Call-CAS missions.
Requests for On-Call-CAS appear when ground battalions are in combat. Probably at this moment you had ground units fighting somewhere.
Yes, I had some fighting units. From my understanding, On-Call-CAS needs an FAC, ground based (units having contact with the enemy) or aerial (i.e. A-10 on FAC mission). Then they are generated together. It definetly makes a difference, since before that they were almost non-existent (On-Call-CAS for A-10). After the change I had a good mission generation.
Since the A-10 in Kuwait Database has an FAC value of 0, it could be one cause for the inbalancies. In many other theaters (also default Korea), there is a value of 80 per default. Could that also be a default in the next version of MidEast128?But, as I see it, we need more tasks like SCAR / BAI, which are mainly issued for helicopters now.
And more survivable aircraft like the Viper.
@Atze-0 said in Campaign Report Desert Storm MidEast 128 for BMS 4.36 u2:
1 percents, too (CAP, SEAD). But setting them to 5, has a too severe impact -> HQ sending A-10 on DEAD towards Baghdad.
This can be edited in the A-10 DAT file. The string âmisTypeCapabilityâ.
Disable values (set to 0) for DEAD/SEAD/TARCAP and other tasks specific to other aircraft typesâŚUseful script: http://fabioschick.altervista.org/tools/ACData-MissionType-Selector/
Uhmm, since I change the values in
Mission CommanderBMS Editor, I wouldnât have to change them in the file itself?
Those â1â-values for SEAD andEscortCAP are Defaults over many theaters.PS.
One more moment.
In the campaign folder there is a file âFalcon4.aiiâ, there is a line âMaxBAIDistance=â, for the sake of experiment, you can change the values, for example, set = 150.
And to see if anything changes for the A-10s, as well as helicopters, in terms of increasing the range for missions like BAI / SCAR.
After changing the values, it is advisable to restart the campaign.As it seemed to me, it seemed that, sort of, the range of mission planning increased.
First day, second hour of the campaign. 76 Squadron A-10.
Already generated 4 SCAR missions.The planned flight selected in the screenshot has a total range of 484 miles.
WOW, that makes a huge difference!
I would have seen MaxBAIDistance as a value how far the involved aircraft would âstrayâ from their ground attack waypointsâŚ
Gravely, in Korea this value is only 20! But OK, itâs a 64 Seg theater?One very interesting thing in Falcon4.aii I was asking myself over the last years:
[Campaign]
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ActionRate = 2
ActionTimeOut = 12
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NewInitiativePoints = 1I think here we see that action on the battlefield at least per Initiative is still active in a different form to the old days. But not sure if the playerâs skill is still taken into account.
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