4.36 In case of No-Eject
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@mantis said in 4.36 In case of No-Eject:
Thank you developers for an even better 4.36.
I have flown over 50 times in the Korea and Balkans campaigns in 4.36 and have a question about ejection.
On the rare occasion that I am hit by an enemy missile, I cannot eject and the screen gradually blacks out and I crash and die.
I don’t think this happened before 4.35.The type of enemy aircraft (MiG-21, Su-27, etc.) seems to be irrelevant when this No-Eject situation occurs.
It may be my imagination, but I think it is more likely to occur when the aircraft is fast and is hit in front of the aircraft.Am I mistaken or is there some setting that affects this?
Happy flight !!
you just died so you cant eject
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@Vyper37 said in 4.36 In case of No-Eject:
…although, it’s a bit creepy ).
Though nowhere NEAR as creepy as that .gif you just posted.
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@Bad-Boy Thanks!
Understood! I was already dead, wasn’t I? -
@Mav-jp Roger that!
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Yeah I realized it after I posted it, I managed to creep myself out
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Perhaps when you die you automatically go to the external view, frozen in space, and watch your dead body with the jet strapped to it, spiral to the earth.
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@Mav-jp said in 4.36 In case of No-Eject:
you just died so you cant eject
If you are dead you are not to able to move your head in pit
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@glajtman said in 4.36 In case of No-Eject:
@Mav-jp said in 4.36 In case of No-Eject:
you just died so you cant eject
If you are dead you are not to able to move your head in pit
So the screen starting to go tunnel vision is not the indicator for being dead? Cause I had the jet on fire, not having tunnel vision and still the ACESII didn’t fire.
Would be happy to get to know the criteria for ACESII stopping to work.
Cheers -
will there be planning to improve the ejection sequence and behaviour?
Some cases there would be difference the result of the ejection it the seats behave more realistic. especial in low altitude high speed. or almost zero speed on the ground. and two or more pilots in the AC
It would be nice something like this.
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Correct simulation of erection is important.
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@Aragorn said in 4.36 In case of No-Eject:
Correct simulation of erection is important.
Err… just a typo. … stimulation …
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@Hornet said in 4.36 In case of No-Eject:
@Aragorn said in 4.36 In case of No-Eject:
Correct simulation of erection is important.
Err… just a typo. … stimulation …
Correct stimulation of erection is NOT impotent, I would say.
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Being… crushed. Puns… please… make… make it… stop.