Falcon BMS 4.36.3 bad HUD aiming
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@spotdott Try this on VIS and BORE modes, on BORE don’t show the DLZ on the right side of the MFD. Thank’s, I’ll be waiting for some news about this strange things.
Tested on all previous versions, 4.33, 4.34, 4.35, and this one 4.36, all on final and complete versions, all have the same problem, only on 4.32 it worked perfectly, but I know nobody wants to talk about this version.
Well, I hope someone can do something on last 4.36.3, to know what happens with this thing, strange thing with aiming missiles on HUD and too that shows DLZ on BORE mode, cause no show DLZ on this mode.
I didn’t expect this to be a so big and very serious problem from version 4.33 onwards, I jumped from version 4.32 to 4.36.3 directly, because I didn’t have a proper PC to play these last versions.
If I had been able to play 4.33 and later, I would have seen this problem as early as 4.33 and it would probably be fixed by now. Guess you’ll have to look at what happened between 4.32 and 4.33 in this missile targeting section.
I hope this problem may have a quick solution.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@spotdott Try this on VIS and BORE modes, on BORE don’t show the DLZ on the right side of the MFD. Thank’s, I’ll be waiting for some news about this strange things.
Tested on all previous versions, 4.33, 4.34, 4.35, and this one 4.36, all on final and complete versions, all have the same problem, only on 4.32 it worked perfectly, but I know nobody wants to talk about this version.
Well, I hope someone can do something on last 4.36.3, to know what happens with this thing, strange thing with aiming missiles on HUD and too that shows DLZ on BORE mode, cause no show DLZ on this mode.
I didn’t expect this to be a so big and very serious problem from version 4.33 onwards, I jumped from version 4.32 to 4.36.3 directly, because I didn’t have a proper PC to play these last versions.
If I had been able to play 4.33 and later, I would have seen this problem as early as 4.33 and it would probably be fixed by now. Guess you’ll have to look at what happened between 4.32 and 4.33 in this missile targeting section.
I hope this problem may have a quick solution.
4.32 wasn’t realistic. 4.33 and onward brought a correction in this aspect. There is no bug, only a feature.
But are you sure you read the bold line in Dash 34 4.3.9 before asking for a correction?
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@LorikEolmin I’m ok about not using 4.32, it’s good to advance on new versions with new things and better things.
But, you’re saying that this deviation from the Maverick’s aiming is somewhat realistic in real life?, this means that nobody who flies an F-16 can use the VIS and BORE modes because the aiming has bugs in the software that the US places consciously in it’s planes?.
I guess no one has reported this problem, or “feature” as you call it, because everyone surely use PRE mode all time, and it seems that no one uses the HUD for manual aiming, and this is so ineffective (not using the HUD) that if you find a battalion of tanks moving, you can’t aim correctly and quickly from the HUD in real life, so how do players in this game when they find a moving battalion while patrolling the border in campaign mode?, in fact, there are no training missions where this happens, and perhaps for this the players used to play only PRE mode, because seems nobody has noticed or reported this problem or “feature of the real life on the real F-16’s”. Or perhaps they use VIS or BORE mode’s, but aiming using the MFD, not the HUD that is intended for this purpose, for visual aiming and quick aiming and shoot any target within visual range.
In summary, then pilots have to look at the MFD and forget the HUD?.
And in BORE mode there is no DLZ (Dynamic Launch Zone) to calculate distance to the target to launch?. Incredible to believe.I don’t know this thing to be honest, I don’t think that USA manufacture fighter planes in which their pilots have to be looking at the MFD in an emergency situation to select targets, knowing that with the HUD in visual mode (VIS, BORE) they have an easier target system to select their objectives.
In fact, the software on F-16’s was made to help pilots, keeping updates to improve combat and air patrol situations, not to make pilots life more difficult.In short, nothing will be done about this thing, this problem, this “feature”?.
I mean, are you claiming that this is just like a real-life realistic feature of a real pilot?.Well, I would like to ask that to a real pilot of the armed forces who has flown an F-16 and confirms that they live in prehistory on USA and launch missiles with deviation errors in the aiming from the HUD.
That this retrograde things, in 2022, have to be accepted, is what is hard to believe.Honestly, if this is how it’s in real life, then I’ll shut up and play like this, with a meteoric deviation in visual mode. No problem then if this is for any problems for dev’s, players, USA, and the rest of the world.
I guess this is why pilots from other countries where the US sells F-16’s, fail to launch Maverick’s or any other Air-to-Ground missiles, because they look at the HUD, think that the target is in the sights, and launch without check that this is not the case, that the US government is lying and selling them planes without a “precision visual targeting system”, only “deviation visual targeting system”.
Anyway, I will play like this because it’s what it’s.
No way then. No comment.I reported this here because I think was a problem (is a serious problem, a really and serious problem) in a hope of a possible solution, but if it’s a “feature” based on real life, then I will shut up, really shut up.
I never seen and I will never see any F-16 in real life, and I will never know it’s real systems because that nobody knows really, only USA, the manufacturer, and the pilots, but if I were the President of the USA, I would not allow my pilots to have this serious problem.I will have to overcome the sadness of not launching my cute Maverick missiles in visual mode, as I have always done in the past.
I’ll have to avoid getting close to moving vehicles, and send AI planes to do the job I’d like to do but I can’t because it’s unrealistic.
If no quick systems to react in front of so much enemies, no way to beat them them effectiveness.Greetings and thanks, I’m sorry to have bothered you with a problem that is not for anyone, only for me and for human logic.
You can close this post then guys, I was a stupid man that write a stupid thing here.
Please delete this post and forget my report.
Be free men, on free mind.
Sorry at all, great game for all that like to play simulators.
It was nice while it lasted for me. -
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@LorikEolmin I’m ok about not using 4.32, it’s good to advance on new versions with new things and better things.
But, you’re saying that this deviation from the Maverick’s aiming is somewhat realistic in real life?, this means that nobody who flies an F-16 can use the VIS and BORE modes because the aiming has bugs in the software that the US places consciously in it’s planes?.
I guess no one has reported this problem, or “feature” as you call it, because everyone surely use PRE mode all time, and it seems that no one uses the HUD for manual aiming, and this is so ineffective (not using the HUD) that if you find a battalion of tanks moving, you can’t aim correctly and quickly from the HUD in real life, so how do players in this game when they find a moving battalion while patrolling the border in campaign mode?, in fact, there are no training missions where this happens, and perhaps for this the players used to play only PRE mode, because seems nobody has noticed or reported this problem or “feature of the real life on the real F-16’s”. Or perhaps they use VIS or BORE mode’s, but aiming using the MFD, not the HUD that is intended for this purpose, for visual aiming and quick aiming and shoot any target within visual range.
In summary, then pilots have to look at the MFD and forget the HUD?.
And in BORE mode there is no DLZ (Dynamic Launch Zone) to calculate distance to the target to launch?. Incredible to believe.I don’t know this thing to be honest, I don’t think that USA manufacture fighter planes in which their pilots have to be looking at the MFD in an emergency situation to select targets, knowing that with the HUD in visual mode (VIS, BORE) they have an easier target system to select their objectives.
In fact, the software on F-16’s was made to help pilots, keeping updates to improve combat and air patrol situations, not to make pilots life more difficult.In short, nothing will be done about this thing, this problem, this “feature”?.
I mean, are you claiming that this is just like a real-life realistic feature of a real pilot?.Well, I would like to ask that to a real pilot of the armed forces who has flown an F-16 and confirms that they live in prehistory on USA and launch missiles with deviation errors in the aiming from the HUD.
That in 2022 retrograde things have to be accepted, is what is hard to believe…Honestly, if this is how it’s in real life, then I’ll shut up and play like this, with a meteoric deviation in visual mode. No problem then if this is for any problems for dev’s, players, USA, and the rest of the world.
I guess this is why pilots from other countries where the US sells F-16’s, fail to launch Maverick’s or any other Air-to-Ground missiles, because they look at the HUD, think that the target is in the sights, and launch without check that this is not the case, that the USA government is lying and selling them planes without a “precision visual targeting system”, only “deviation visual targeting system”.
Anyway, I will play like this because it’s what it’s.
I reported this to you that I think is a problem, in a hope of a possible solution, but if it’s a “feature” based on real life, then I will shut up, really shut up, I never seen and I will never see an F-16 in real life, and I will never know it’s real systems because that nobody knows really, only USA, the manufacturer, and the pilots, but if I were the President of the USA, I would not allow my pilots to have this serious problem.
I will have to overcome the sadness of not launching my cute Maverick missiles in visual mode, as I have always done in the past.
I’ll have to avoid getting close to moving vehicles, and send AI planes to do the job I’d like to do but I can’t because it’s unrealistic. If no quick systems to react in front of so much enemies, no way to beat them them effectiveness.Greetings and thanks, I’m sorry to have bothered you with a problem that is not for anyone, only for me and for human logic.
You can close this post then guys, I was a stupid man that write a stupid thing here.
Please delete this post and forget my report.
Be free men, on free mind.
Sorry at all, great game for all that like to play simulators.
It was nice while it lasted for me.I hope this thread won’t be deleted. We all have a heavy cross to bear, people who you could be mad at in the future should be given the chance to see this is not necessarily happening because of them.
Train and overcome the difficulty. The President will be glad.
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@cchaparro : boresight first. It is need to be boresight. Boresight the station Line of Sight to your HUD. Station, do not mean for every missile you carry, but station. Station load always have deviation Line of Sight, so virtual pilot as it does by the real pilot, have to boresight the mav with planned sensor they wanna use. If you prefer HUD, boresight to HUD, prefer TGP, boresight to TGP. Imagine the station is paralel and most near with TGP, so boresight between TGP and Mav will closer than HUD . Got it? You’ve been given clue by the community here, but I guess, I need to clarify again what the community already given, and that is BORESIGHT FIRST before use. It is not bug, it is intent code did by developer to bring certain word of SIMULATE to the Simulator.
Boresight.
Personally I prefer boresight to TGP, because it is see farther than our mark 4 eyeball. By the word far, it means, put you out of SHORAD or any Gopher. Note that Gopher and Shorad will be deadly if you too close and too low. My rule of thumbs for mav is, 5 NM from target, mav must be released. When range is to short, bring about and make range. In very clear weather, D series can make any ground moving target like a toy, being fired, aircraft turn away, they got blown over and over again. I made my discipline to lock and release as soon as and no later than 7NM after TGP and MAV resolve the target. That’s the first one.
Second, I read that you said no steerpoint for certain target, use “Mark” to create onsite steer.
Well, don’t get offended, in indonesian word “BAPER” here.
Happy boresight first,
-GP- -
@LorikEolmin You have a fairly short brain, has anyone told you?
Notice in the first video at 0:22, can’t you see the circle?, that is ABOVE the target selected the MFD? It’s called DEVIATION. On MFD it’s OK, right?, when u select on MFD, I said before on this post, it’s all OK, but not if u select directly on HUD, u don’t see the CIRCLE on HUD?, u don’t see the images that I posted here?.
The aiming has been done using the MFD, NOT the HUD, try to do it without looking at the MFD and aiming with the HUD, that is VISUAL mode, and you will see that you CANNOT aim, in what language do I write it so that your brain understand this thing?
It would be better to delete this post, but not for me, only for people like you, that can’t see the real things, another brainless person in this world, and coherent people like me, understand that there are mistakes that need to be corrected not “fighted”, and that we are in the world to help each other, not to attack each other.
But I see that you don’t understand peace, so please, let’s leave this topic, okay?.
Go and fight with another, and leave me and us alone, if tell the truth makes you angry, it’s your problem, but the rest of us are not the same, and we seek intelligence, not ignorance, and solve problems.And on second video, on 0:34 that the square is BEHIND the target over MFD? ur blind or need glasses?. And on 0:44, is NOT visual mode, is PRE mode, and when u move the CIRCLE, is AGAIN BEHIND the objective on MFD, u can’t see deviations? ur blind? really u can see ur nose?.
You CAN’T aiming on visual mode, try it, LOOK ON HUD, ufff, must I have to go YouTube and make a video for you?. I don’t want to do this more complicated than simple it’s.
If you want to correct, correct it, and if not, then do what you want, do I give you orders? it’s just a report, an intelligent comment, do what you want, but stop posting nonsense and let’s leave this here, okay?.
Close this post and when the USA allows precision in their systems, maybe you will implement it and I will be happy.
Don’t worry, and fight other ignorant people, not me. May peace be with you. -
Do you actually know what “boresighting” means in this context? What it is about? It’s about removing that “DEVIATION”. It’s in the manual. I sent you the reference above. When you look at the video until the end, the “DEVIATION” disappears.
I fear you are becoming insulting. You’re giving an image of yourself that is not really serving your purpose. This is something only you can control, though.
Follow GP’s and other people above’s advice: pencil down, manual up, boresight.
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@GP1508 Ok ok ok, I said that is no problem, please let this here and no more posts if this is for a war, right?. I don’t like wars, I only see a bad thing aiming on HUD, is bad, and I report it, if u think is ok, is ok, no problem, I can live with this thing, I don’t like wars and waste time for nothing, was only a report, u can see the images and see by yourself, if don’t wanna see this bad thing and bad problem, well, it’s ok, I’ll shut up with this post and no problem any more, I read all of you and see that this is what is, no problem, game is yours, not mine, but I can say that this is not a good thing, right?. Only this, I’m free to show this thing when aiming on HUD, not point at target, it’s all. Don’t worry and be happy all people please. I don’t like bad things and the problems.
Can close this post please, you have the truth and is my mistake, no problem, really no more problem. -
@LorikEolmin Ok ok ok. No more posts, don’t worry man, it’s ok, you’re the boss here, I’m wrong. Ok ok, you win, right?. I can live a life without any innecesary problems. Can close this post, it’s ok, it’s fine. Relax and continue with your life. If can’t see, can’t see, no problem.
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Cchaparo, did you accomplish the Maverick boresight procedure? This aligns the missile gyros so they can be aimed properly. I can’t tell in any of these posts if you’ve boresighted the missiles before attempting to fire them in any possible mode.
If there is indeed a bug here, the DEVs want to be able to reproduce it and fix it.
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@cchaparro it seems that the random error for the correlation between TGP and maverick seeker is applied on the seeker itself. I think that could be incorrect.
I’m guessing if you correlate TGP and maverick the result should be better.
I’ll have to look into a bit more to understand what’s going on.
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@cchaparro actually, the “bad hud aim” is on purpose for reality man. If you do the boresight a.k.a alignment procedure, it is perfectly align. It some kind like calibration, and real pilot do that. If you feel offended, chill, relax. I read through from top to here, and judged by your screenshot, it is not boresighted yet. I do like the mav and use it a lot, cause AI can not throw all that mav recklessly like IAM or CBU. Back again, the manual already told to boresight. The only boresight that I can not accomplished until now is boresight to FCR. I SWEAR, I try a lot to boresight it, but never confidence use it.
But boresight to TGP? Well, a lot of way to made your boresight faster. Boresight faster is the “key” for me using maverick. Initially at my flight plan, I setup one steerpoint a.k.a SPI at STP 81 to my site of boresighting specifically pre selected building small enough and near my airbase. So as soon I airborne, I goes direct to that site, and my TGP already zoomed into the spesific building. That time, I just TMS UP until mav blinking said handoff in progress, and I move MAV LOS into the same exact building and TMS UP. BSGT will highlight, and press it, that for one station ready for one sight with TGP. Do the same with station 7 - the other (mav at 3&7 for my usual setup).
Less cursor slew at TGP, done boresight fast, rejoin, and hunt the tank or anything. At first I use mav, I found difficult to boresight, because I follow the training method. It is good, but I prefer sorted the building for boresight already pre planned, not look for boresight after take off. Try it, you’ll find the boresight made your hunt faster.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
I don’t understand how this happens, launching Maverick missiles is a basic part of the game, of the F-16, why does this happen and is there a quick fix or will we have to wait for another Update? Can’t play this.
Hopefully you can fix this as soon as possible, it’s a pretty serious bug that shouldn’t occur at this stage of versions.Basic part of the game? I wouldn’t think so. Old versions of the game where the Mavs were pre-boresighted, that was basic. This is realistic.
Is it really a “pretty serious bug” or PICNIC? That has yet to be established.
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
That’s really incredible, all previous versions have this thing fine, is something basic on any simulator on 2022… then, question, what’s happening here? modern versions has this kind of “bugs”/“errors”/“mistakes”?. I don’t wanna back to previous versions, I hope a quick answer to proceed and can play this good game.
Perhaps some Admin/Dev can do something here, or we must back previous versions ¿? this is so embarrasing. Well, we hope this can be fixed, as soon as possible.Except that not all previous versions have this, as you yourself pointed out on a later post, seems like only 4.32 didn’t have this.
Is it embarrassing? Even if it were truly a bug the devs missed, is it really embarrassing?
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@LorikEolmin And? wasting time then?. I post this here just for it, to report “kindly” what happens, I’m not here to listen to guys like you, who say it doesn’t have this bug 4.36.3 version, bug, error, mistake, how u want to name this thing, but need to be solved, right?. If dev’s wants, of course, is only a report, not a fight ok?. So please help or please don’t bother this important post.
Attitudes like this really have no place here. Don’t be surprised if the future replies have attitude towards you as well.
@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
@vAiCon The problem is on BMS, if dev’s or you don’t wanna do something, it’s ok. So, what’s the problem for report this to try to help your community?. Well, on the future please think much more and write less.
Again, attitude.
The bug report could simply say: There seems to be an alignment problem using D-Mavericks and boresight/vis. These are the steps I’m taking and these are the results I’m getting. Have I missed a step or is this a bug? Thanks!
Now I’m no expert and I’m just coming back from a long time away and here’s what I’ve found running the TE_13 mission and using the D models.
This is pre-boresight. You can see that the HUD and the TGP are aligned, but the Mav seeker head is off to the right by quite a bit.
This is post-boresight. You can see the OSB 20 there lit up. You can also see that the missile boresight is not 100% aligned with the HUD/TGP. The HUD/TGP is looking at floor 20 of the building but the missile is looking at floor 2 of the building. This is for demonstration purposes.
This is post-boresight, slewing the HUD cursor to the right to look at another building. You can see that now the HUD/TGP is looking at the ground floor of the building and the missile is looking at the ground with the same deviation (more or less) as you can see from the previous picture. It’s not 100% boresight, but it’s definitely closer than what it was pre-boresight as you can see from the very first picture.Maybe if you can run the mission (TE_13) and tell us what you’re doing and the results you’re getting, we can see what’s going on. It’s either you’re doing something wrong or there is indeed a bug, but either way, please refrain from any attitude as it doesn’t really help anyone, much less yourself.
Blue skies to all!
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@Atlas Well, this is a long long post, that only start with this little problem on my side:
I only want to do what happens on this video on min. 31:13 - 31:16
So, this long post and all this answers bring me a solution for this?. So please, SEE the images that I posted and you can see that are not a distance from floor one to floor twenty of a building, is a serious deviation, right?.
If u don’t want to believe me, then we must finish this post. No more to say, I was waiting for help when I posted this.
I no post for this kind of bitter treatment that you have given me. I came here searching some help, no problems.
I hope in the future, not me but you, can be more friendly and provide solutions to users who are looking for solutions.
Every day I give solutions to so many people, I was waiting the same, but it depends on you, not on me.There you have what I ask, there you have the proof in the images, what else do you want me to do if the game does not work correctly FOR ME, perhaps not for you that seems to works fine?, like in this video that I post here? I have a problem, not work for me, what must I do? call superman?.
So please, only think about this, seriously, and please stop posting answers that lead nowhere, this is not a discussion, this is a request for help. It’s up to you, I do the right thing. It wasn’t me who started making trouble because you all don’t want to believe what I tell you all, I have a real problem that others doesn’t have.
If u all want to help me, thank’s, if not, please close this post and I’ll shut up and search for help where I can, but not here, not for more problems how I see, I like peace, no other thing, right?. So please, sorry about all problems that I don’t started, but sorry anyway when I don’t understand why I should apologize.
If I had known that people here would give me problems instead of solutions, I wouldn’t have posted. Sorry then at all. Help, or better close and delete this post, to stop this road that leads nowhere."
The bug report could simply say: There seems to be an alignment problem using D-Mavericks and boresight/vis. These are the steps I’m taking and these are the results I’m getting. Have I missed a step or is this a bug? Thanks!
"
And?, this change something? I’m still waiting for help, do you help me something?. So please, don’t write more things and please give solutions, or no write please. Be on peace. -
Devs will look at it although you would use borsight most of the time to refine your shot with TGP…
Now I’ll take my admin hat:
We do this for free and we really don’t have time to respond to messages that are very borderline to the expected respect and kindness that we ask from people in this community.
If I get an other warning from any other members, you’ll have been warned…
Max Out!
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
I only want to do what happens on this video on min. 31:13 - 31:16
Just to be clear – that pilot already previously boresighted his mav stations… around the 12:30 time mark
Note: in BMS the HUD, FCR and TGP are all pre-aligned with one another. (Probably thanks to diligent work from the ground crew. I think IRL pilots are of varying height/posture so even the HUD has to be calibrated, on the ground before takeoff.)
But the mav hardpoints are on the wings, which flex – they droop while on the ground, and flex upward while airborn. Hence, they can really only be boresight-aligned with the other sensors on the fuselage (HUD/FCR/TGP) once in flight.
Now, having done all that, I kinda agree there’s a little bit inaccuracy to using the HUD still… I can’t say if that’s realistic or not. It seems to me like my naked eyeball looking through the HUD at a small vehicle-size target, 5+ miles away… I wouldn’t expect it to be perfectly accurate. It seems natural to me to want to look at the magnified WPN page MFD to verify my missile has locked on to what I want it to… and that the lock is stable and “in the keyhole” before firing.
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@cchaparro said in Falcon BMS 4.36.3 bad HUD aiming:
I only want to do what happens on this video on min. 31:13 - 31:16
Yep. By boresighting the missiles, you can do exactly that.
So, this long post and all this answers bring me a solution for this?. So please, SEE the images that I posted and you can see that are not a distance from floor one to floor twenty of a building, is a serious deviation, right?.
How about you take a bit of your own medicine and SEE the images that I posted. The first picture shows a massive deviation. After boresighting in VIS, the deviation is now minimal. Look at the HUD/TGP vs. seeker image on the first picture and look at the difference on the 2nd and 3rd pictures. That is what boresighting does. Read the Dash-1 section 4.3.9 p.236
I think you are confusing the boresighting PROCEDURE with the boresight MODE. On the video you linked, starting 13:50 mark, he talks about the mis-alignment and boresighting the missiles. He actually starts the procedure at around 16:40 mark and finishes around 17:30 and then tests his boresight alignment up to around 18:30. Since he’s doing it in PRE and with TGP help, his boresight is 100% in line with each other.
I no post for this kind of bitter treatment that you have given me. I came here searching some help, no problems.
I hope in the future, not me but you, can be more friendly and provide solutions to users who are looking for solutions.
Every day I give solutions to so many people, I was waiting the same, but it depends on you, not on me.Like I said before, curb the attitude. I am a BMS user, just like you. I really don’t owe you anything. This passive-aggressive pity-me party is not doing you any favours.
We have given you the solution. It’s even in the version 4.35 video that you yourself linked!!
Whether you learn from it depends on you, not me.There you have what I ask, there you have the proof in the images, what else do you want me to do if the game does not work correctly FOR ME, perhaps not for you that seems to works fine?, like in this video that I post here? I have a problem, not work for me, what must I do? call superman?.
If it does not work for you… but works for me, works for the guy in the YouTube video, and works for the rest of the BMS players, what does that tell you? Either you are doing it wrong or the rest of us have called Superman already. Which one do you think is more plausible?
And?, this change something? I’m still waiting for help, do you help me something?. So please, don’t write more things and please give solutions, or no write please. Be on peace.
I realise that English is not your first language. Believe it or not, it’s not mine either. Go read up on the manual page listed above. That is your fix. If not, then go do TE_13 and tell us step by step what you have done, and please, no drama. We are all here to help, but the drama just gets in the way.
All the best and blue skies to all!