How are Block differences modeled?
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Hello,
I’m new to BMS, but have been playing DCS and civilian sims for quite a while now. I’m aware that BMS models many of the different blocks of F-16, but to what extent?
Specifically my interest is in the Block 32, which has analog FLCS. I see the difference is noted in the documentation, but the FLCS panel still appears as the DFLCS panel with a DBU switch etc. Are all the BMS F-16’s a Block 50/52 cockpit, with different systems behind the scenes, or is there a way to get an actual Block 32 cockpit in sim?
Just curious, not in any way criticizing the sim, just interested in the level of modeling I can expect to find! Thanks!
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@FightsOn well
"\Falcon BMS 4.36\Data\Art\CkptArt\F-16C-32\3dCkpit.dat"
exists … but I can not say what’s inaccurate / missing vs the real-life jet.The flight-model files contain a lot of details about what features are modeled … you can diff the block 32 vs the block 52 files, for example, to get a sense. Beyond just overall weight, power curves, drag tables, etc… in BMS the diffs are mostly avionics and HUD symbology… types of stores and pods capable of carrying.
"\Falcon BMS 4.36\Data\Sim\Acdata\F-16C-32.dat"
"\Falcon BMS 4.36\Data\Sim\Acdata\F-16CM-52.dat"
There is a line that says
avionicsDigitalFLCS 0
which jumps out at me. But someone more knowledgeable than me will have to explain what that controls/affects, in the sim. -
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@FightsOn said in How are Block differences modeled?:
Hello,
I’m new to BMS, but have been playing DCS and civilian sims for quite a while now. I’m aware that BMS models many of the different blocks of F-16, but to what extent?
Specifically my interest is in the Block 32, which has analog FLCS. I see the difference is noted in the documentation, but the FLCS panel still appears as the DFLCS panel with a DBU switch etc. Are all the BMS F-16’s a Block 50/52 cockpit, with different systems behind the scenes, or is there a way to get an actual Block 32 cockpit in sim?
Just curious, not in any way criticizing the sim, just interested in the level of modeling I can expect to find! Thanks!
The main difference between the analog and digital flcs is that the analog does not provide anti spin stall when inverted
As far as FM is concerned all engines are modeled and different , not only in thrust of course but also in all parameters . Spooling time , rpm limits , FTIT limits , nozzle positions etc…
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Understood about the differences. I was just curious if it was possible to simulate the Block 32 cockpit (to include the panels etc) but it seems it’ll be a Block 52 with a Block 32 flight model/weapons applied. Which I’m happy to have. Just wanted to make sure I wasn’t missing something.
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@FightsOn how does the block-30 look? I notice in the dat file they point to a different cockpitmodel. not sure if -30 and -32 should be different?
currently the 4 block-32 variants all seem to point to
cockpitmodel 1362
… same as the block-15 and -25 jets.by comparison, the block-30 jets are
cockpitmodel 1
.C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16A-15\3dCkpit.dat(59,14): cockpitmodel 1362; C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16A-15 IAF\3dCkpit.dat(56,14): cockpitmodel 1362; C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16C-25\3dCkpit.dat(59,14): cockpitmodel 1362; C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16C-32\3dCkpit.dat(59,14): cockpitmodel 1362; C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16C-32 AGRS\3dCkpit.dat(56,14): cockpitmodel 1362; C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16C-32 EAF\3dCkpit.dat(56,14): cockpitmodel 1362; C:\Falcon BMS 4.36\Data\Art\CkptArt\F-16C-32 ROKAF\3dCkpit.dat(59,14): cockpitmodel 1362;
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@airtex2019 The Block 32 has an analog FLCS panel, with a separate test / advance switch, an electrical / servo reset switch, and 5 servo arming switches. Beyond that is has the P&W engine gauges and the standard WAC HUD. Most don’t have a PFL display either in my experience.