Small EOY update...
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@chihirobelmo damn Chihi, all you think is f16… Why not an f15?
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@Seifer Because BMS “has been” F-16 sim
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@chihirobelmo took a crash Google course on c++ just to reveal the hint, accidently created Falcon 5. Sorry will be busy for the next month playing this new creation.
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@Seifer said in Small EOY update...:
@JOKER_duke said in Small EOY update...:
Good news, thanks for the information and for the hard work of all BMS devs!
I am a campaign editor/creator, what about the camaign engine? Do you have any plans to upgrade the dynamic campaign engine?
There are a couple of bugfixes related to campaign engine, mostly related to AWACS flight generation not working because of the flight going over enemy territory. This affects ITO mostly.
I also started working on generating some campaign data to make some analysis possible: people are reporting ground units stopping after a few days.
So for this next release, no, not much. For the future, I hope so, because campaign is falcon precious gem.
Hi there, dear Seifer, it’s me again.
Sorry in case for bothering you. I am a mission creator (mostly, always planning to become a campaign maker after the new 4.37 released, though).If I assume correctly the sense of all of yours above, could those apply, even if partially, to new custom TEs too?
Thanks a lot for your attention, and with best regards.
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Hi there!
Thanks a lot. Great you’re moving on dev-wise. I know how hard it is to migrate a mature process / codebase to any kind of new tool / process / framework whatever.
You’re doing a great job!
Take your time! -
@chihirobelmo forget the code, I think many of us are excited to see that you’re a member of the dev team now!
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Implemented a unique avionic only for F16? I could not think of what that will be.
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Mods, can we please ban @chihirobelmo and @Seifer and possibly others for being such teases? I don’t even need any medication now, much less whatever it is that @VIPER-0 is peddling
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@Jackal hi Jackal, not bothering at all.
No the changes I made were related to campaign engine only (where it tries to generate AWACS flights). IIRC, TE does not have this problem.
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@chihirobelmo This would be the most groundbreaking new feature if it means what I think it means… even the original devs couldn’t decouple the avionics and ended up scrapping their planned A-10 expansion…
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We all appreciate what we have and anything more is just spoils to the community.
Thank you BMS team!
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@ajthenoob said in Small EOY update...:
@chihirobelmo This would be the most groundbreaking new feature if it means what I think it means… even the original devs couldn’t decouple the avionics and ended up scrapping their planned A-10 expansion…
Because you really think Bms devs are not much better than original devs ? Seriously ?
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@Mav-jp said in Small EOY update...:
@ajthenoob said in Small EOY update...:
@chihirobelmo This would be the most groundbreaking new feature if it means what I think it means… even the original devs couldn’t decouple the avionics and ended up scrapping their planned A-10 expansion…
Because you really think Bms devs are not much better than original devs ? Seriously ?
Man-jp sounds like chihirobelmo’s assumption is correct.
I expect each aircraft do not depend on F-16 avionic anymore with next release version. That will be amazing change for us! -
Just not to hype things too much: 4.37 will have EARLY EARLY EARLY ACCESS version of our first non-F-16 plane with a dedicated pit/avionics/flight model. It can be 3x times earlier than that of the other sim especially pit is under development with some gauges, lamps not working and only a few buttons are clickable for now…no dedicated HOTAS yet. but we can update them for U1, U2…and then 4.38. And we can start on other A/Cs too as we could separate some Avionics logic wisely… it’s just the very beginning of our other journey.
Wait for trailers.
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@chihirobelmo I can only speculate
just saying this is fantastic news, unreal the work behind bms!
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@chihirobelmo said in Small EOY update...:
Just not to hype things too much: 4.37 will have EARLY EARLY EARLY ACCESS version of our first non-F-16 plane with a dedicated pit/avionics/flight model. It can be 3x times earlier than that of the other sim especially pit is under development with some gauges, lamps not working and only a few buttons are clickable for now…no dedicated HOTAS yet. but we can update them for U1, U2…and then 4.38. And we can start on other A/Cs too as we could separate some Avionics logic wisely… it’s just the very beginning of our other journey.
Wait for trailers.
Just to clarify
We have plenty other planes with dedicated fully clickable cockpits and flight models : mirage series , av8, f18 ……
The only thing missing is the ability to have dedicated avionics and systems , this is WIP
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@Mav-jp @chihirobelmo I remember a thread discussing the possibility/difficulty of that, a year or two ago? (tl/dr: it sounded very very difficult) So it’s truly amazing to hear, even if only laying the groundwork, to refactor, to begin to make that possible… exciting future!
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@airtex2019 said in Small EOY update...:
@Mav-jp @chihirobelmo I remember a thread discussing the possibility/difficulty of that, a year or two ago? (tl/dr: it sounded very very difficult) So it’s truly amazing to hear, even if only laying the groundwork, to refactor, to begin to make that possible… exciting future!
The BMS devs doing it doesn’t necessarily means it’s actually a possible thing.
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@LorikEolmin
LOL True! -
I am in F5 frenzy now …