[VR] "My legs are small and my cockpit is tiny" fix
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Only problem is that some of us don’t use the controllers. I have a Quest2 for traditional VR games, but for flight sims it’s Pimax 8K X and PointCTRL being the preferred setup. I can dig my V1 Vive controllers and base stations out of storage if I need too or even buy a Xbox compatible controller which I think is an option if I really need to and give me full access, later actually being the preferred option though.
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@Snake122 said in [VR] “My legs are small and my cockpit is tiny” fix:
Only problem is that some of us don’t use the controllers. I have a Quest2 for traditional VR games, but for flight sims it’s Pimax 8K X and PointCTRL being the preferred setup. I can dig my V1 Vive controllers and base stations out of storage if I need too or even buy a Xbox compatible controller which I think is an option if I really need to and give me full access, later actually being the preferred option though.
Not sure you can control that from Windows in SteamVR, indeed.
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It may be the start button for those that have an Xbox controller according to a reddit thread. There are also apparently a lot of other controller emulation options if you want to dig out there like Wii Remotes even. I’ll probably go for the Xbox controller first here, but probably won’t be until at least tomorrow before I report back.
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@LorikEolmin Would this not affect other stuff too, not just the F-16?
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@Atlas said in [VR] “My legs are small and my cockpit is tiny” fix:
@LorikEolmin Would this not affect other stuff too, not just the F-16?
Nothing affected negatively that I could see.
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@LorikEolmin for WMR (G2) headsets no wand is required. Same beginning, start Steam, Add a Game (bottom left of Games library window)/ Add a Non-Steam game/ Browse to x: Falcon BMS 4.37\Launcher.exe (it will use the old Launch interface), it will show up with a checked box, then clik Add Selected games. It will show up as “Launcher” in the Steam Games List, go to properties to rename it to BMS Falcon 4.37 VR (if you like), and check off “Include in VR Library” in the bottom of the window. Go to Manage / Add Desktop Shortcut if you want to start it from there.
Now start SteamVR / Settings/Video, make sure Advanced Settings is on, click “Per Application Video Settings”, Pull down the “Manage Video Settings for:” window and select “Falcon BMS 4.37 VR” (or whatever you named BMS in Steam). Bottom of the window is “Override World Scale”, select "Normal "(50% to 200%), scroll down and you will see the new slider, increase to where you want it…
I have not tested in game yet, but should work the same.
Edit: seems to work just fine, I even set my resolution to 120% and still get a steady 90FPS in IA, Campaign may drop it…
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@Icer Might include. ‘Advanced Settings show’ for steam settings …
Worked for me. 120% is good.
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@Fish44 said in [VR] “My legs are small and my cockpit is tiny” fix:
@Icer Might include. ‘Advanced Settings show’ for steam settings …
You just did!
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Hi, a quest 2 user here
I followed your steps to the letter but I can’t find any option “World Scale” in Steam VR --> Settings --> Video , even in Advanced settings
Can you post a picture of the setting?
EDIT: Solved, my mistake, you need BMS running to see that setting
Best regards
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Quest 2 here. Tutorial works perfect. 125% is my world scale number. Thanks
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I too can confirm this works.
The problem is, not all cabins seem to have the same scale, so A-10 feels huge (it does even without this) but Mirage2000, F18, F4 and F15 look ok. -
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@Ferde said in [VR] “My legs are small and my cockpit is tiny” fix:
I too can confirm this works.
The problem is, not all cabins seem to have the same scale, so A-10 feels huge (it does even without this) but Mirage2000, F18, F4 and F15 look ok.IMO all VR cockpits are going to need a rebuild, they look similar to Cliffs of Dover’s beginning efforts (some gauges look pancaked, scale is off, etc.) but this was their 1st effort into VR and impressive to say the least.
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Those that have adjusted settings, how does the rest of the world look like especially up close? Does the runways/taxiways/hangars look bigger too? Does it affect how the tanker looks in AAR or how targets look just before you pickle in CCIP?
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@Atlas said in [VR] “My legs are small and my cockpit is tiny” fix:
Those that have adjusted settings, how does the rest of the world look like especially up close? Does the runways/taxiways/hangars look bigger too? Does it affect how the tanker looks in AAR or how targets look just before you pickle in CCIP?
So far (to me!) things look normal at 120%, but to be honest I prefer 2D at this point anyway… Did just learn of a tweak to “set g_fVRResolution” (set it to 1.4) as supposedly the SteamVR resolution slider has no effect (mine was 120%) , so i’ll be popping in IA soon to see what that does.
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@Icer I think you’ll find the steam VR slider is effective if you go BELOW 100%. Above, no.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@Icer I think you’ll find the steam VR slider is effective if you go BELOW 100%. Above, no.
Interesting point of view.
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@rubbra said in [VR] “My legs are small and my cockpit is tiny” fix:
@Icer I think you’ll find the steam VR slider is effective if you go BELOW 100%. Above, no.
Ok, I set “set g_fVRResolution” to 1.4 and in IA (A-A) framerates went down to ~75 but all looked very good. Was going to go into Campaign but the interface (Planning screen) was too small for me to set it up in VR so I bailed for now.
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I just thought that I always feel something strange about the cockpit.
Befor VR and not only in BMS, but the cockpit POV and FOV are not feel for real.
I mean the F16 cockpit is small. The ICP is reachable with bended arms and the MFD’s are touchable with straight arms.
And also the legs are bended, but some BMS pics seems they are almost full straight.
So my opinion that even if the 3D model is accurate but the camera or Head position is not .
In VR the most HMD are vertically FOV is 90 deg, and horizontally is 110.
the cockpit seems streched and the HUD too far from the head.
in VR can we setup the FOV or the camera for the most realistic value?
I mean, the in came camera focal point should be match with the HMD, Because the object distance seems different if we use a 18mm and the 55mm lens at the same FOV.
Maybe in the "real " setting couse more tunnel vision but in the other hand we can see and move more freely than the 2d monitor stile. -
@repvez here’s the basics on how I’ve done it for years on my 2d monitors to get the size right and hence I have a good feel for the rest of the cockpit scaling. Plus while my home cockpit is not 1:1, I have fairly accurate sized and placed ICP, TM MFDs, and fairly close seat dimensions/angle that help with scale feeling too.
I used to know these numbers more exactly, so maybe some one else can chime in. The standard F-16 HUD (not Block 40/42) is about 7 inches/18 cm wide. Pilots sit about 28 inches/71cm or so from the HUD frame.
So find the center horizontally of your lower monitor bezel. Put a ruler or mark at the center horizontal 7 inches/ 18cm of your monitor then sit 28 inches/71cm from your monitor. Set your BMS view where the HUD bottom is inline with your lower monitor bezel and adjust the BMS FOV (scroll wheel default) until your HUD is 7" wide on your actual monitor. When your FOV is set, look around the cockpit sitting with your TIR/mouse panning/etc. and your cockpit should now be a very similar size to RL despite there being some 3d to 2d issues.
Obviously you will have a hard time exactly pulling this over to VR, but it give you a much better feel for the scale that we are looking for.
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I sat a couple times in F16 cockpit and my shin almost touch the MFD lower edge, so I never see my feet like this video or as in game on the pedals. OR at least there is always black.
compare the real size:
The knee is closer for the engine gauges than the stick. the stick and the throttle is almost close to the hip joint.
https://defenceforumindia.com/attachments/195f4a7b31c89dcf38df8888138c73ac-jpg.184185/