Radio COMMS not being heard
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Greetings,
If this has been answered then my apologizes but I’ve tried looking around and can’t seem to find an answer. After upgrading to 4.37 and playing in VR. I’m no longer hearing any radio comms. I hear all of the other normal game noises: menu music, engine, cockpit clicks, etc., just not the radios. I know the radios are tuned properly because I can see the radio messages pop up on the screen. I’ve checked the radio volumes and they are maxed. I’ve tried in a couple of the quick TE mission from Ground OPs (cold and dark) to the landing mission (everything is already configured) still no audio for the comms. I’ve checked my Windows sound output and it’s set to my VR headset. Not sure where else to go where here, any guidance would be greatly appreciated.
Headset: Pimax 8k x
Windows 10Thanks
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@atcgoalie I haven’t experienced that yet with mine but I only occasionally use my Pimax 8k X speakers, usually I slip on traditional headphones over it. It shouldn’t be the issue since you are hearing other things, but might be a good idea to check the intercom knob volume too. I would put your comms knobs in the middle and recheck, then back to full. Then also double check the Falcon Setup menu for radio comms levels just to cover all the bases.
Also if you could when you get a chance, please post in this thread which setting you are using with your 8k X:
https://forum.falcon-bms.com/post/359994 -
Spatial sound processing does weird things to BMS sound. See if there’s a setting to change your pimax audio to stereo.
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@Snake122 I checked everything you suggested and still nothing. According to another post, in which another user was reporting the same issue with a pair of 7.1 headphones it seems to an issue within BMS. Thanks for the trying.
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@GhastlyTT Unfortunately, Pimax requires the spatial audio to be set to 7.1, otherwise I get no audio at all. Thanks for trying though. I might end up having to go with Snake suggestion of just using another pair of headphones.
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@MaxWaldorf here’s another example of a VR headset forcing spatial sound processing on and breaking BMS audio. I know it’s not a bug to you, but it is the direction hardware is going.