Falcon BMS - Interactive Maps
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@Vordy I do this all the time!
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A long time ago (in BMS terms), you could easily zoom in to any point on the 2D UI map by FIRST putting your mouse cursor at your point of interest and then simply zoom in.
The entire UI map and mouse cursor would dynamically center in the UI window as you zoomed. Very intuitive, and much more accurate/quicker.
A few versions ago (4.34 or 4.35), this was changed, and now you have to mouse-grab the map, adjust, zoom, adjust, zoom, etc. to zoom in to a point of interest.
Jus’ sayin’…
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@SoBad
New update is here that will alleviate some of your UI challenges: ( keep last zoom level and settings across browser restarts and reload sessions). If anything I might add scroll wheel zoom in the future but first other features. Not to long ago you had to use the scroll bars on windows to move map, there was no zoom. So With time and people’s feedback things will evolve. Also it needs to work on all platforms and OSS. Just saying … thanks for the feedback. -
Update Febuary 18th 2023
- Remember session last zoom level
- Save preference settings in browser
- Performance and Minor bug fixes (not always .fmap is available)
- Airport popup UI changes
- Update doppler radar with weather beam scan and occlusions
- Updated Bingo calculation
- Added METAR for airports in tooltip and route from .fmap
Thanks to @ohommes for this update!
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Good job!
but I noticed something wrong , probably beyond your control:
the altitudes of waypoint are wrong on my side… they didn’t match with the mission file …I suspect the altitudes aren’t written in INI fileI hope this feature request will be adden next…
@ohommes said in Falcon BMS - Interactive Maps:
@suhkoi69 Interesting idea to create a simulated Satellite view and overlay it . I will add these to possible features list. Currently workin on METAR for airports.
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@suhkoi69
Yes totally correct! The altitudes should be in the .ini and i asked about this multiple times and was told it was the last parameter before the description. And negative. Other things not in the .ini that could be is the bullseye location on stpt 25 but it never is. So nothing i can do. I do want to create an altitude chart with flight altitude, terrain height and cloud base and speed so you can plan routes correctly but first need to reverse engineer the terrain data just like i did with the fmaps. -
Update March 17th 2023
- Draw Circles
- Save / Restore Whiteboard
Thanks as always to @ohommes for this wonderful update
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All, The March 17th updates are life now and you can save (see save button in toolbar settings menu) the Whiteboard annotations to your Downloads folder and you will find a Whiteboard.png there. To restore after reloading the page you can drag and drop the Whiteboard.png onto the map again. Enjoy!
To draw ellipses use the Ctrl-key with Pencil on Windows and Command-key on macOS.
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Update April 4th 2023
Map Filter (Default or Greyscale) Whiteboard full style control (color, line style, fill style, opacity and erase size) MIL-STD-2525D Land Unit Symbology ( BMS used only)
Thanks to @ohommes for this MASSIVE update!
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@suhkoi69 said in Falcon BMS - Interactive Maps:
I think these days satellite maps can give the position of clouds and associated ceilings accurately … and so displaying cloud base, cloud cover and cloud size doesn’t seem so silly. Indeed, it is easy to have a radar satellite image, a visible field satellite image and an infrared satellite image…
Is it still planned?
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@suhkoi69 I did the research to build simulated satellite images based on:
Cloud optical Thickness and light Radiance charts and cloud optical thickness to cloud type and cloud base to determine the cloud thickness from base and Cb size in BMS. From this I can model the cloud coverage in the 59x59 cells of weather and create simulated cloud reflections to a satellite imager based on the BMS data to make it look like a real satellite image showing coverage and reflection based on liquid or ice types and maybe add some cloud shadows for Cb clouds.So it is still planned but had my focus was on the Military Symbology to create better SA for the missions.
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Update May 2nd 2023
- ADDED: Performance optimizations (canvas refresh, ruler, mouse listeners )
- ADDED: Improved network loading times
- ADDED: Quick min/max zoom with Shift.
- ADDED: Additional map filters for night mode and higher contrasts.
- ADDED: Cloud Rendering for SCT, BKN and OVC.
- ADDED: Adjust window size to new chart width x height ratio
- ADDED: Whiteboard.png stacking (hold ShiftKey and drag and drop)
- ADDED: Added more Symbology (For Air, Sea and Land)
- ADDED: Multi version .fmap support (version 5, 8 )
- FIXED: Draw Bullseye always on top
Thanks to @ohommes again for this beautiful update!
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@Micro_440th thank You for this nice update and video.
It is very clear, but I have one comment.
Adding the C2 symbols is working fine, when opened from the website.
After installing to my local drive I cannot add these symbols anymore.Kind regards,
Falcon316 -
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Okay. Will test.
You exported probably? -
@Falcon316
This behavior is fully documented in the Manual that is NOW available; When you use local file access (see Section: 6.2 Local Map Access) by opening a local index.html as a file from your browser.It discusses that you are violating the CORS access policy of the browser. No random file access is allowed using the file:// URL. You need to start your browser with a flag or setup a local webserver so you don’t have file:// document roots. From a webserver you have an https:// or http:// document access which is considered safe.
So only if you use local access (meaning you downloaded the files and don’t setup a local webserver) . On macOS with Chrome you can give the permission as follows:
/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome --flag- switches-begin --allow-file-access-from-files --flag-switches-end
On Windows 11 it will be similar. Edge I think has the same/similar flag just like most browsers. Before staring a new browser with this stop all the existing (e.g. Chrome) and the launch from the command-line or shortcut with the permissive flag. Again this is only needed if you don’t setup a webserver and just open the index file.
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Are the coordinates of this interactive map supposed to match the coordinates of the map in WDP?
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@jc1 No. The X,Y in interactive maps are the HTML image map coordinates which are used for airport x, y verification in the HTML code.
<area shape="circle" coords="1589,3151,17" ...
The Lat/Long in the Interactive Maps is calculated based on a curved Earth surface and the projection of the current map is not doing this and so there are discrepancies away from the center. In a future release BMS might have a different map projection is my understanding so I will stick to that calculation for now. I can switch the algorithm if preferred.
The X, Y on the map are the tooltip coordinates for the Map airport look up in HTML and not the WDP X,Y
Conversion to WDP is easy:
WDP.Y = 4096- Map.Y
WDP.X = Map.XThe .ini are using coordinate origin in FT from the bottom left corner but the image in HTML uses origin at top left.
Hope this helps to understand the difference. The WDP X,Y have no utilization for the HTML map tag which I need for the airport locations (see HTML code).
See section 7.1 of the manual why the X,Y coordinates are there to support map development and verification.
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Update June 4th:
- Added Calculated Playtime
- Added Mission Package Flight Data inputs
- Added Mission Datacard (Mission Briefing)
- Added Weather Report (Weather Briefing)
- Interactive Maps Documentation sections 3.4 changed and 3.5 added
Cheers