Campaign length question ?
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I’ve enjoyed dynamic campaigns in IL2 for years, and I’ve decided to try F4 BMS because I’ve heard it has the best dynamic campaign in the business. I’m having a great time with BMS - although it is a very steep learning curve, with enormous depth.
While browsing forums on dynamic campaigns (looking much down the road) most cases I’ve read has the enemy air opposition eliminated by day 2, ground forces eliminated by day 4 and the campaign wrapped up by day 8.
In IL2 dynamic campaigns lasted many months, and grand campaigns could span years - with several hundred missions. Is an 8 day campaign what I have to look forward to ?
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I don’t remember dynamic campaigns in IL2. In fact I remember Maddox saying he was against the idea because it could end in a historically inaccurate way ie. axis wins.
How long the campaign lasts depends a little on how many missions you fly per day. You could fly 5 missions per day or you could fly one or two missions per day like real pilots would. It’s not really something you should be worrying about. You’ll fly a whole lot of missions during a campaign and then you can start another one.
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Nice to hear that BMS caught you the same way like all of us
Compared with IL2 (where is some time between the single missions) you will in fact stay longer time in real life in a BMS campaign (I compare this with Pacific fighters and the IL2 Aces expansion pack). That’s because it is really real time dynamic If you wouldn’t use time acceleration, you actually play 8 days (if you can win the war in 8 days, or at all). This means you have to sit before your rig and run Falcon for 192 hours (!)
Then you could think “Oh, let’s accelerate to 64 time compression all the time without flying”… bad idea. The key is THAT you fly every few hours and HOW you complete the missions. Only if you fly, the initiative of the troops will be high, else movements come to a halt. If you achieve good or excellent mission ratings, it increases the skills of all your forces (even on ground). Those values begin to decrease after (I think) 2 hours slowly (if you don’t fly).
Despite followig those hints you will find days where almost nothing happens. HQ consolidates and you get crappy missions (BARCAP). Then simply build your own mission for some hours into the future (then will be free aircraft slots available) or delete a generated mission to build your own in the same time slot. do this every few hours and your values will remain high until the advance will continue.
Learning curve: Which curve? This would determine that something begins easy
I wish you much fun and don’t hesitate to ask the Multiplayer people around here if you like to learn faster together with people who can recite thousands of manual pages mechanically…
Greetings
Frank
EDIT: Some campaigns in IL2 were semi dynamic with a front line moving from mission to mission (like Falcon 3 back in the early 90s)
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. Those values begin to decrease after (I think) 2 hours slowly (if you don’t fly).
really? i think it is 900min in bms.cfg
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I’ve enjoyed dynamic campaigns in IL2 for years, and I’ve decided to try F4 BMS because I’ve heard it has the best dynamic campaign in the business. I’m having a great time with BMS - although it is a very steep learning curve, with enormous depth.
While browsing forums on dynamic campaigns (looking much down the road) most cases I’ve read has the enemy air opposition eliminated by day 2, ground forces eliminated by day 4 and the campaign wrapped up by day 8.
In IL2 dynamic campaigns lasted many months, and grand campaigns could span years - with several hundred missions. Is an 8 day campaign what I have to look forward to ?
Basically yes. Intense air wars last about that long for the types of forces present especially when you’re doing well. It might be slightly too short vs reality; Baghdad was captured in about 20 days.
The difference is basically that IL-2 was serial generated generic missions while Falcon is one dynamic persistent event. Each mission in the IL-2 campaign is generated as “X% probability fighter contact, Y% probability have to bomb Z type target.” They are entirely separate except for the scores from each mission feeding data into the next generated mission (goto next map y/n). In Falcon, if you bomb X bridge or shoot Y jet, it’s gone. If you happen across enemy fighters or ground units it’s not a planned encounter. Those jets and tanks were on their way to try to win the war for the red side doing a specific action.
The difference between the two types of dynamic campaigns cannot be overstressed. Falcon’s campaign is literally a many-day mission where all actors are constantly present, making decisions, fighting other actors. You can leave a Falcon aircraft after takeoff and jump back in it before landing. You can play the entire war in real time simply by scheduling flights.
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really? i think it is 900min in bms.cfg
As I said, I’m not up to date with this because it changed over the time and from version to version. There are different settings for MP and SP and I even don’t know if those Parameters are used or just “still in there from older data” but the real thing is done by (just a thought) the code or stands somewere other (to maintain same settings on every install for stability reasons especially in MP)
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really? i think it is 900min in bms.cfg
It would be great and important to know if it also applies to single player, can anyone here answer that please?
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YES
RAM22
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It is hard to image the modern warfare that involves 2 air powers can last for monthes.
I think I remember them saying the same thing about Vietnam
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Tanda@ Red side just sucks because of bug.s, and bad ato,bad targeting, and worst of all, red tanks cant take out blue forces in 3D!! , check molnis post and you know why it is over so easily.
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On the original question……no, 8 days is not what you have to look forward to in falcon…I say that with IL-2 in mind because in that game you flew like 1 mission a day…meaning most campaigns where 100 days=100 missions…Now in falcon…you may only have an 8 day campaign, but you still fly a monstrous amount of missions cuz you fly like 15 a day/and night…
Next… Comparing falcon dynamic campaign to IL-2…IL-2 didn’t really have one…but with the addition of Lowergen’s Dynamic Campaign Generator (DCG), it did have something very comparable…BUT…even with that I am going to say in my opinion (I played IL-2 many years), BMS and the falcon dynamic engine are awesome and very worth downloading. Anyone that says different is limiting their flight sim experience…I vote it the best, fleshed out, Multi flight, multi squadron, multi army, single player campiagns of all time.
Dont let reading that it has an 8 day campaign stop you from seeing how intense these 8 days really are!!!
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A lot depends on your difficulty settings, and there seems to be an element of chance. During one of my campaigns, blue seemed close to a victory, but then China joined the war, and a day later Russia joined, too. All of a sudden the sky was full of Su-30s and Su-27s, yikes!
My advice, don’t sweat the campaign duration. It is 100x better than anything you’ve experienced in Il-2.
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This is not the only thread suggesting campaign should last maybe a week so what’s going wrong when it lasts a month on average ? Yes not all squadrons are set HQ but it repeatedly seems more about ground forces not moving NW. True bridges are down but no movement at all really. I think Polak maybe commented several weeks ago that there might be routing issues but that would apply to all campaigns run.
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In the old days I remember it lasted about 20 days.
Another issue is that for many it’s not clear that the campaign is over.
The forum has many threads asking the same thing.
Sure not having any assigned flights is a big hint, but instead of an informational message u start thinking if something is wrong.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk