Tutorial: Creating and Adding Squadron Patches to your Install
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1 & 2 - F4Restool was released after my tutorial was written,
3 - The not having to flip the images refers ONLY to being able to put a patch into the patch folder of a Falcon root install. BMS does not have this ability at this time and I noted it in the second paragragh: BMS Issue, also is noted at the end of the tutorial under EDIT1.
Thanks and glad you were successful.
RAM22
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Thanks Ram22,
excellent guidance. Would never have managed without. -
Thanks Ram22,
excellent guidance. Would never have managed without.COOL and you’re Welcome,
Take Care,
RAM22
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FYI,
there is a bug in all BMS versions up to and including 4.32 U2, the number of patches/pictures in the logbook is hardcoded with a much too small limit. Hence sometimes pictures will not show up, even if they are created correctly, the internal picture list will just randomly replace pictures which have already been loaded.
The upcoming U3 update will fix this bug.
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Upcoming? Eta? :drink:
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3 to 4 weeks :mrgreen:
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Hi,
I would like to change the name and the patch of an existing squadron in the KTO campaign to add those of my squadron, just like RAM22 showed in the tutorial. The thing is that I can’t do it with Tacedit because it doesn’t show the units at all. By using Mission Commander, I was able to change the name and the patch and then I saved the file (save0.cam). But when I start the campaign, it’s still the old squadron.
Do you know how this can be done? Thank you
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sorry but i did a bad manipulation…
can anybody upload for me the original files of :- imageids.id
- patches.idx
- patches.rsc
- patches.irc
thank you very much
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InkBlue, if you open the link in my sig below, I’ve put them in a file OrigPatchFiles.zip
Not sure version matters but these are from my Update 4 install.
You’ll just have to put them in the two original directories.
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thank you very much
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Excellent guide ram22 … good
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FYI,
there is a bug in all BMS versions up to and including 4.32 U2, the number of patches/pictures in the logbook is hardcoded with a much too small limit. Hence sometimes pictures will not show up, even if they are created correctly, the internal picture list will just randomly replace pictures which have already been loaded.
The upcoming U3 update will fix this bug.
I’m still running into this problem with U4.
For example, I’ve tried setting patch ID 97 and end up with absolutely no picture. Same thing with 103. Below 58 appears to be working just fine though.
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Can someone send me the original “patches.irc” file? I think the one Thommo posted in his thread isn’t correct. It looks nothing like the one Ram22 has in his pic.
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So nobody has this file? I messed up by not copying the original like I should have.
I guess I will have to do a full install again. -
thank you Pilgrim for sending me the file.
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This post is deleted! -
bump
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Nice Upload Shadow… Are you living at the exchange building?
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Thanks Ram for your help.
Currently rebuilding the patches files from scratch as it was a fair mess. sorting for backward compatibility for existing default campaigns and looking to add current squads in as relevant to recent additional theatres as well as the those active squads in our sphere of activity.
And still leave space for future additions.
PS: Coco its all down hill after you leave the server.
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I need a little help.
I tried to add my own squadron patch to one of the Korea campaigns.
Creating the 96pix 16bit tga-file, Unpack, Pack with F4ResTool worked fine.
Then I tried to open save0.cam from \data\campaign\korea\ with TacEdit v2.47 BUT
there is not a single entry in the list for units.
What’s wrong?