One Particlesystem mod
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Good stuff Fenrir… Thanks for your effort
Greetings
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One of the best MOD that I ever seen for any Falcon. Salute bro!
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I have an idea how to flush it out, I will try tonight.
Cheers
Kirk: “Scotty, how long does it take”
Scotty: “Captain, i need at least 3 days to fix this”
Kirk: "Scotty, you have 4 hourse to get it done.
Scotty: “Ok, i fix in it 20 minutes”Moral of the story is that i would REALLY appreciate it if you can do it today to tommorrow so i can pack it into the final release, which comes soon.
I hope you dont mind, but i mentioned you in the CREDITS, because you work was phenomenal productive. -
Haha, no I don’t mind but you really didn’t have to.
I am still struggling with it and won’t be able to fix it anywhere soon I’m afraidCheers
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I went nuts on it too without success. Its a tricky one i agree.
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I’ve had a beef with the tracers for a long time but I believe I got it solved now, it’s the visible distance vs particle size. The tracers have the same size as before so up close there is no difference, but now you can see them at 5nm as glitter and when you turn the Nvg on you see them clearly, you can see them with Nvg to 10+ nm. The file is NOT updated for this just yet, I want to do some more test-runs first.
Cheers
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Can i ask one more feature to be included in your mod? If of course is possible.
We need to adjust the damage done by the BDU-33 bombs, there should be no crater following the impact since the “explosion” is minimum. Only smoke effect is needed.
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Can I have a small request? Did you worked on BLU-107 explosion and smoke effects? With stock BMS4 the effect is very, very FPS consuming. In an empty TE my FPS from 70-80 can be dropped close to 20 even only some BLU-107s are used.
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Can i ask one more feature to be included in your mod? If of course is possible.
We need to adjust the damage done by the BDU-33 bombs, there should be no crater following the impact since the “explosion” is minimum. Only smoke effect is needed.
I think this question was brought up some time ago and iirc the craters are not a part of the particle system.
I know some 3d models shift during different states, like some rocket pods before and after launch, or the durandal para, if the crater is set in the db editor as a “end state” for the bombs it might be possible to set the crater as a “none” or invisible object? But I don’t know.Cheers
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Can I have a small request? Did you worked on BLU-107 explosion and smoke effects? With stock BMS4 the effect is very, very FPS consuming. In an empty TE my FPS from 70-80 can be dropped close to 20 even only some BLU-107s are used.
Yes the Blu-107 is new, it should be less FPS consuming, the problem with stock was that some effects were run twice, I managed to fix most of it. The rocket will still fire twice. Try this one and see if you have better FPS
Cheers
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if the crater is set in the db editor as a “end state” for the bombs it might be possible to set the crater as a “none” or invisible object
Thanks 4 answering,
Where exactly is this configurable?
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Thanks 4 answering,
Where exactly is this configurable?
Im just guessing, I looked in the editor and the crater is a feature and i cant see that you can choose feature for the weapon, maybe someone with database knowlegde will differ though, now i will guess more, a cluster bomb does not produce a crater, right? so what would happen if we set the bdu33 with a cluster flag?
The damage type is also set as “other” what if its set to none?Cheers
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I’ll do my test too and report back.
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Sorry I forgot to pay!!!
Thanks!!! (for this pack!)
Many Thanks!!! (for all the previous test & Works)
Big time THANKS!!! (for decyphering the particlesys.ini, and open another BIG path for improvements, not only visualy, but in performance, inmersion… etc as well as by sharing and cooperating with others!!)
…I have a bag full of THANKS ready for you FENRIR!!! Keep it up!!!
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Great job, Fenrir!
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Versión 1.01!!! What is included/fixed/added??!
T-H-A-N-X-S!!!
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Thanks all !
I updated post #1
- I added the long distance tracers, meaning they are visible with NVG´s at long distance, ricochets too
I have tested it at 5.5nm but they can be seen at longer distnace with NVG´s.
Cheers
- I added the long distance tracers, meaning they are visible with NVG´s at long distance, ricochets too
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This post is deleted! -
New tracers, again, i found out how to get rid of the squares, i had to make “new” textures. I also deleted some particles that i used to build the tracers. This video also show how they look like at aprox 5nm at night with and without NVG.
Hope you like themCheers