*SOLVED* Eyefinity/Surround Full Screen Portrait
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Does anyone know a way to get Eyefinity/Surround Portrait multi-monitor to work in full screen?
I can get it to work in Windowed mode with the following shortcut: ““C:\Falcon BMS 4.32\Bin\x86\Falcon BMS.exe” -window”
But if I try and launch in full-screen, the .exe crashes. I believe it has to do with Eyefinity/Surround setups not able to run the low-resolution launcher in full screen mode. Any way to get the launcher to run windowed, and then the main sim engine in full screen? Maybe some tricks in config files?
EDIT - SOLVED:
I am pretty sneaky. I tricked the drivers into reversing portrait resolution. So typically, all resolutions are rotated from horizontal to vertical when in portrait. This is handled automatically. So for instance, if you have the default BMS menu resolution of 1024x768, drivers will flip that to 768x1024 in portrait. That resolution makes no sense to BMS, so it crashes out on launch.
Now, I put a custom resolution of 768x1024 in landscape. Then when its rotated to portrait, it’s 1024x768 and the game now launches! Just as an FYI, Crossfire and SLI do not work with BMS in windowed mode. They must be full screen. Hopefully this can be used for future reference as well, BMS is awesome in portrait Eyefinity/Surround!
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Use the integrated MFD extration.
Check it in the F4 config.Then in the launcher your can configure it. If you dont need the extracted MFD’s, fine. You can sill set the position of the main screen.
Put it at the top left of your most left monitior. The resolution setting should do the rest. -
I may not have been totally clear. I am currently running in Windows mode. I don’t want to be in Windowed mode, I want to be in full-screen mode to get Crossfire to work.
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this is 1024 we see there?
Anyway yeap looks great but as in real, most u see horizontal then verical. For the vertical setup I would say it needs 5 monitors to have a nice result but the resolution would be monsterous for a VGA to cope with and enjoy foul eyecandy in Falcon.
crosfire? but on your pic shows sli… unless its not your pic. for nvidia use SoftTh and u will be full screen. But no sli.
For sli u must use nvidias buildin tool and your monitors must be identical. -
No, that is the full in-game resolution bezel corrected of 3340x1920. It’s the menu that needs to have that small resolution in landscape to not crash.
I am using Titans right now when I took that picture yesterday. I want to switch over to 290x’s which use crossfire but it MUST be in full-screen mode. SoftTH is no good, doesn’t work with Crossfire or SLI.
As for portrait, it’s a personal thing but I think it’s way better than landscape. You get a huge beautiful view into the world with a large cockpit, easy to see other planes due to the large vertical resolution. Landscape is a very unnatural 5:1+ ration “window blind” view into the world. Don’t like it at all. Contemplating a going back to a 5x1 setup like one of my previous projects:
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Just as an FYI, Crossfire and SLI do not work with BMS in windowed mode. They must be full screen. Hopefully this can be used for future reference as well, BMS is awesome in portrait Eyefinity/Surround!
Completely wrong. I’ve been running my 670 GTXs in SLI with BMS since day 1 and I can run it in either windowed or full screen without having to “trick” anything. No crashes in either mode.
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Completely wrong. I’ve been running my 670 GTXs in SLI with BMS since day 1 and I can run it in either windowed or full screen without having to “trick” anything. No crashes in either mode.
Firstly, you are talking to probably one of the most experienced users on the planet with regard to SLI and Crossfire. Secondly, are you referring to landscape or portrait Surround? All of my information is in regard to portrait only. Thirdly, whatever you think is happening in windowed mode surround SLI isn’t what is occurring. In windowed mode, you are only showing balanced GPU usage because the second GPU is only mirroring or “replicating” the first card. It simply has to transfer the data from card #1 to card #2 for the third monitor. Card #1 is actually doing all of the processing.
It isn’t actually giving you more performance. One easy way to confirm this, is enable the “show the SLI on-screen indicator” in NVIDIA Inspector. If the green SLI balance bar doesn’t appear like in my photo in post #1, you are not running in SLI. You will only get that in full-screen mode, in any split render mode of AFR1, AFR2, or SFR. You will also notice different GPU utilization numbers between full-screen and windowed mode in SLI. If SLI was working in BMS windowed mode, GPU usage between full-screen and windowed mode would be identical. Try it.
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Firstly, you are talking to probably one of the most experienced users on the planet with regard to SLI and Crossfire. Secondly, are you referring to landscape or portrait Surround?
I run in landscape.
All of my information is in regard to portrait only.
I see that now but your statement about it not working in window mode didn’t specify any particular mode, other than windowed, hence my reply.
Thirdly, whatever you think is happening in windowed mode surround SLI isn’t what is occurring. In windowed mode, you are only showing balanced GPU usage because the second GPU is only mirroring or “replicating” the first card. It simply has to transfer the data from card #1 to card #2 for the third monitor. Card #1 is actually doing all of the processing.
It isn’t actually giving you more performance. One easy way to confirm this, is enable the “show the SLI on-screen indicator” in NVIDIA Inspector. If the green SLI balance bar doesn’t appear like in my photo in post #1, you are not running in SLI. You will only get that in full-screen mode, in any split render mode of AFR1, AFR2, or SFR. You will also notice different GPU utilization numbers between full-screen and windowed mode in SLI. If SLI was working in BMS windowed mode, GPU usage between full-screen and windowed mode would be identical. Try it.
Which is all fine and good but at what point did I state that BMS was going to run faster under SLI or question anything other than the blanket statement you made about it not working in windowed mode?
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My OP states portrait many times.
You said you are running GTX 670’s in SLI with BMS. I’d assume you mean it was working correctly and you are getting a performance advantage out of it. But yes, to use SLI if you haven’t already change to AFR2 and use full-screen mode. Although, using a single GPU for rendering may be faster overall depending.
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My OP states portrait many times.
Very true. EXCEPT on the one line I quoted where it didn’t mention portrait at all.
You said you are running GTX 670’s in SLI with BMS. I’d assume you mean it was working correctly and you are getting a performance advantage out of it. But yes, to use SLI if you haven’t already change to AFR2 and use full-screen mode. Although, using a single GPU for rendering may be faster overall depending.
Bad assumption. When I say it works it only means that it is working without problems. BMS isn’t coded for SLI/CF setups so there is no advantage in performance vice a single card.
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Bad assumption. When I say it works it only means that it is working without problems. BMS isn’t coded for SLI/CF setups so there is no advantage in performance vice a single card.
That makes absolutely zero sense. How can something that doesn’t work, be working without problems? You aren’t using scan line interleave, so yes, there is a problem. Having two or more GPU’s linked to run three displays does not mean SLI automatically. As for coding, software isn’t coded to run SLI or Crossfire, SLI and Crossfire profiles and drivers are coded to run with the software.
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That makes absolutely zero sense. How can something that doesn’t work, be working without problems? You aren’t using scan line interleave, so yes, there is a problem. Having two or more GPU’s linked to run three displays does not mean SLI automatically. As for coding, software isn’t coded to run SLI or Crossfire, SLI and Crossfire profiles and drivers are coded to run with the software.
OMG dude if you want to get THAT technical about it then your entire OP makes no sense as it isn’t “working” at all for anyone under any CF/SLI setup then is it?
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No, my major points for this thread are as follows.
As far as I could tell using the search function, no one has been able to get portrait surround/eyefinity working even though it has been asked about plenty of times. I’ve found a way to get it to work.
SLi will not work in windowed mode. It has to be full-screen. And yes, I did get the sim to run in SLI mode as show in my original post picture. The performance is the same as single GPU because A:, my Titan’s aren’t GPU maxed out resulting in B:, I am CPU limited. With my setup, there is no benefit to SLI due to the slight overhead and being CPU limited. Those with slower cards may find a benefit to SLI in AFR2 mode.
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Pls zybane, you can explain how can and where you put that custom resolution for main menu? Pls pls tell me….
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BMS isn’t coded to use SLI. so u can have 1000 cards in sli but the performance will be the same.
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Because I get Eyefinity at saturday… Did I Unverstand right that I can Not use window Mode anymore? Or is this just a Kind of Personal decision?
Right, no SLI, just 3 screens for the main window. All other screens come then right to the Big main screen.
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Don’t worry kuprah, it is a personnal decision. I got eyefinity with 6 screens and i run windowed mode, it is working perfectly right.
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Oh, perfect
Anythign I have to think of? Just thought to make a new Eyefinity Group to get the new Resolution, Setup in BMS Graphics and having fun, is that right?
And with Display extraction you have to use window Mode…
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Zybane, you say: “Now, I put a custom resolution of 768x1024 in landscape”.
That resolution isnt available in game, how you put that resolution?? come on man, tell us how…. -
He means in the Eyefinity software. It’s called Catalyst Control Center and you ca do what he describes.