The easy way to import toys for 3ds Max
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Can i use that for new models dimensations Thanks.
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I think for new models and itās dimensions WaveyDaveās LOD exporter is all you need.
Also if you look at some buildings in the DB, there are some with the wrong scale.
IMHO the only purpose of lod3dsconv is to export models to work on them in 3DSMax,
but with all those talents around I think itās better to build them from scratch.Cheers,
LS -
I think for new models and itās dimensions WaveyDaveās LOD exporter is all you need.
Also if you look at some buildings in the DB, there are some with the wrong scale.
IMHO the only purpose of lod3dsconv is to export models to work on them in 3DSMax,
but with all those talents around I think itās better to build them from scratch.Cheers,
LSHe meant to see what dimensions other developers used and maybe follow their ruleā¦
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cāmon you know better than that. never put your hand in the cookie jar without cash in your pocket.
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would it be possible to shoot me the info to get online and teamspeak? i canāt seem to get passed this ad it takes me to.
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lol! now thatās funny!
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is there an alternative to this tool that can import to 3ds max larger poly models?
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is there an alternative to this tool that can import to 3ds max larger poly models?
Cheers,
LS -
Blu3wolf
You can export larger model in several parts. Split on *. blk, then convert *. blk to LOD then LOD to 3ds. Ultimately it all put together (LEGO) in 3dsMax.
Follyā¦
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Blu3wolf
You can export larger model in several parts. Split on *. blk, then convert *. blk to LOD then LOD to 3ds. Ultimately it all put together (LEGO) in 3dsMax.
Follyā¦
But all moving parts need to be moved in 3dMaxā¦ And I know that it sometimes works not well. Polyās missing edges (two triangles with their touching side missing making it a messed up rectangle) which you have to fix before moving on. And in those cases it not one but many you have to fix. Itās not a perfect tool, but itās all we have at the moment.
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Does anyone have a link for the LOD3DSCONV.exe please?
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*Edit: use c9ās link below
Other Question: I try to export the existing cockpit. I have all the LOD files ready. The lod file with the switches is 4,4 MB big and creates a 0,55 MB big 3ds file. Works great. But for the other LOD files the converter just claims it fininshed exporting but the resulting 3ds file is just 0 MB. Any ideas?
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Does anyone have a link for the LOD3DSCONV.exe please?
http://www.mediafire.com/file/7nqwlgs8xi07b1v/LOD3DCONV.7z/file
C9
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Much obliged C9
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Blu3wolf
You can export larger model in several parts. Split on *. blk, then convert *. blk to LOD then LOD to 3ds. Ultimately it all put together (LEGO) in 3dsMax.
Follyā¦
@Blu3wolf do you have a document which describes that process? And how do I find out if the file is too large for conversion? Trial and error I guess. But if I finally assemble the parts to one LOD file itās going to crash the conversion again, isnāt it?
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Depends what you want to convert.
Janhas models for example have a kind of lock that prevents lod editor to edit them. Maybe the same ālockā prevents the conversion.Ī£ĻĪ¬Ī»ĪøĪ·ĪŗĪµ Ī±ĻĻ ĻĪæ MI 5 Ī¼ĪæĻ ĻĻĪ·ĻĪ¹Ī¼ĪæĻĪæĪ¹ĻĪ½ĻĪ±Ļ Tapatalk
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Yeah, well. Arty, in case you might not have realized, I am the other guy from the F16A cockpit thread so I am just interested in exporting the full LOD of the origninal F16C pit. It already worked with the LOD of the switches and the canopy, but not with the pit itself and F16 exterior we see while flying the F16. I hope itās not locked otherwise my plan to modify the exisiting pit would be useless. Do you know if these Lods might possibly be locked?
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@Blu3wolf do you have a document which describes that process? And how do I find out if the file is too large for conversion? Trial and error I guess. But if I finally assemble the parts to one LOD file itās going to crash the conversion again, isnāt it?
Presumably? Ive not really done anything with LODEditor since about 2013-2014. Eghi might be a better source of info on this topic.
Janhas models for example have a kind of lock that prevents lod editor to edit them. Maybe the same ālockā prevents the conversion.
The ālockā is just that the models are faulty - i.e., they dont conform to the LOD spec correctly, and LODEditor doesnt validate the input correctly and crashes. You can edit the files with other tools if you are familiar with the spec.
I dont have such a document explaining how to do that, either.
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What other tools did you have in mind?
As far as I understood the only way to get F4 objects to 3ds is via LODeditor to export a *.lod file then use LOD3dsconv.exe
The crash is not happening when exporting the LOD in LODeditor. It happens when I use lod3dsconv.exe to convert the LOD file into 3ds. Sometimes it just crashes, this time it tells that it finished converting but only writes am empty 0 MB file. -
Two different discussions - one regarding converting files to .3ds format, and one regarding JanHas files. The two donāt have a legal overlap, as JanHas specifically prohibits the use of his models in any context except for magazine articles (what a weird license).
So for the discussion of converting files to .3ds, I cant help. Years out of practice and I was largely leaning on help from very generous contributors above such as Eghi. Try splitting the models into smaller pieces, as suggested above.