Smokepods
-
Change the .dat file for the aircraft, ie make it have two engines and put them on the wingtips?
-
In this case FM will be a joke…
-
In this case FM will be a joke…
lol … it will be display smoke on the Wingtips - thats all
-
Any ideas about it? Smokewinder mod or something? I tried searching and can’t find anything
i found it on my HD: Diplaysmoke for FF3, 2004.
the twintrails is made by shark 31st.vfs
here a link to the forum LLTM2004: http://www.lowlandtigermeet.org/phpbbforum/viewtopic.php?f=4&t=3997
-
^That F-16MLU AMD community RNLAF Demo Team skin by Nanard used to have the dds files and an instruction how to swap Sidewinders for smokewinders. I have no idea if this had any functional meaning, I say 99.99% only visual.
Here’s the readme.-**_…
This skin has been drawn after the new J-055 “TeamWork” F-16 MLU used by the KLU
for the airshowsDon’t look at the design for too long as it will hypnotize you…
*** This skin is freeware
*** Some people eventually decided to sell their work to the community.
*** Their behaviour is killing Falcon4 future development.
*** They are not allowed to use this file to promote any of their work.
Copyrights :
I have to thank and credit Amraam from the FFW09 for providing the light and subtle panel lines and rivets, along with various technical markings.
I also have to thank and credit Harald RENNER for letting me use his own work.
Here is the detail of his contribution : - whole burner flames, various pilot parts, various cockpit parts,
Whole landing gear and associated internal panels and doors, radome reflections, whole cockpit details,
all pods, gun panel to some extend, refuel door, lights, various grids, chute. I hope I didn’t miss anything else that’s from him.So if you want some kind of permission to use the stuffs above, ask’em…
Others things are mine. Mods are authorized under permission only.
Please ask before distributing.Thanks :
Amraam for his work and more
Harald Renner for his work and support
Ice for the quick dutch lesson
Mav, Toopack, Markus, Romain, BadBoy, Raptor, Brabander, Pol and Ears for supporting and suggestions
The Cellules Rapaces for being the cool mates I’m flying with.Installation :
This package is for FF3 based installations only.
Use at your own risks.1. Unzip the content of this archive but the 1399.dds in your Falcon4\terrdata\objects\KoreaObj directory. Overwrite if needed.
2. Create a Tactical Engagement featuring the F-16AMN.
3. If you want to use the asraam as a replacement for the smokewinder, then the 1399.dds is for you.
You will have to change the hardpoints capability unsing F4Browse to carry this specific weapon with your F-16.Bernard ‘Nanard’ NAVARRO_**
The man has many talents! I love that skin…maybe I find an older FF shot with it, AFAIK the same which is also inside BMS Korea. Had many flights with that skin…
-
lol … it will be display smoke on the Wingtips - thats all
If you put two engines on F-16 to simulate wing smoke how can be a minor issues? What about the inertia if the thrust position is on wing…?
I haven’t tried but I have an idea. Maybe you can add more engine to wingtip with 0 thrust. In this case it can have wingtip smoke but does not solve the problem, because your real engine also will use smoke… For FreeFalcon I did the wingtip smoke long time ago for twin engine equipped AC.
-
-
The man has many talents! I love that skin…maybe I find an older FF shot with it, AFAIK the same which is also inside BMS Korea. Had many flights with that skin…
Indeed, too bad he left…
-
Bump, any ideas on how to get this working?
Thanks!
-
Here you have an example.
http://www.weapondeliveryplanner.nl/movies/DFDT/moviesolodisplay.html
You just need to change the FM.dat so it has two engines on the wingtip. (as you can see in the left corner )
Than adjust the thrust and fuelflow by dividing it by 2.
If you do this correctly, you have exactly the same flight behaviour as a non adjusted FM.Gr Falcas
-
Here you have an example.
http://www.weapondeliveryplanner.nl/movies/DFDT/moviesolodisplay.html
You just need to change the FM.dat so it has two engines on the wingtip. (as you can see in the left corner )
Than adjust the thrust and fuelflow by dividing it by 2.
If you do this correctly, you have exactly the same flight behaviour as a non adjusted FM.Gr Falcas
very nice demo. could i know what kind of external view in use on this video? thanks
-
My guess is shift + 8 with a tweaked stationary ground unit which had transparant skin. I use the same in my videos or just simply the ground units is panned out during editing the video.
-
My guess is shift + 8 with a tweaked stationary ground unit which had transparant skin. I use the same in my videos or just simply the ground units is panned out during editing the video.
Noooo, that is wayyyy to difficult.
That is just done with MP. Ac parked at the correct spot for the camera position.
Engine off, empty shell cockpit and canopy open.Gr Falcas
-
Another way but the cockpit bubbe can be problematic and visible in some cases.
-
Another way but the cockpit bubbe can be problematic and visible in some cases and of course in single player you cannot use this way because you fly and there is no other player in game.
-
That demo was recorded a long time ago, if I remember correctly, I removed the cockpit completely.
Gr Falcas