Worst AI Incident EVER
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My AI are not permitted to land until after I’ve landed.
Exceptions are 1.) if I give an RTB call for the AI and 2.) if they depart the flight early (fuel or whatever else ‘spooks’ the AI into an early RTB).
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Hi Aeneas,
I lived something like you at landing not a long time ago. I thought that was because I made a really good long final approach at 13AOA. AI is 11AOA except at short final.
Was it the same with your final?
For me I was able to do a go around just before touching the runway and made a new circuit.Windblow
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If I remember correctly, said wing man was hit by AAA and declared RTB. But I still beat him back to home plate and when he asked to land, ATC told him to orbit for spacing; he never declared emergency. So I have no idea why he didn’t “WAIT [HIS] TURN” as female ATC would say.
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And yes, it was a long final. Our RTB heading was the same as runway heading, so I just stayed on that heading all the way in.
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Go around rather than following him in to land?
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Yes. For security reason of course ! Aeneas end story is BOUMMM, isn t it ?
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those are the type of missions I don’t save.
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So I’m flying the Korea campaign in a 4-ship strike mission on a factory and three warehouses. My three wing men are AI. I start the mission on the ramp, get fired-up, and take off. We get past a few SAM launches on the way. I drop all four of my bombs and nail each target spot-on. We turn and head for home. Half-way there, we are ambushed by a four-ship flight of 21s. It turns into a pretty intense dog fight. My wing man ends up splashing one of them, and I get the other three (two Fox 3s, and one guns kill). Because this is turning out to be one of the best missions I’ve flown, all I can hear in my head is this song:
Coming into home plate, I can tell I’m about to have one of my best-ever landings. I’m cleared in, “number one in line to land”, given final clearance…yes, sir, I’m about to finish off this sweet mission with a perfect landing…I’m about 5 seconds from touch down…
ALL OF A SUDDEN MY WING MAN COMES FLYING OVER MY CANOPY AND HE TOUCHES DOWN ON THE RUNWAY ABOUT 50 FEET IN FRONT OF ME! I touch down and immediately throttle back to idle and slam on the brakes and open the air brake, desperate to avoid hitting him. BOOM! I run into the back of him and we both blow up.
In addition to racking up a death on my pilot profile and a frat kill, I’m found guilty of dereliction of duty and my total score is reset from 250+ to “-5”. All because of this worthless piece of garbage known as “AI WING MAN”.
What the heck?!?!?!?!
whats worse is when its one of your squadmates
we were doing a nice formation landing, i was on his left wing, touch to the ground, and his jet swerves across the runway taking us both out….found out later he landing with his PARKING BRAKE ON!!!
my logbook points went to zero, and got dishonorable discharge or something like that…lol
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Go around rather than following him in to land?
It wasn’t possible to do this. I had no idea he was there until the very last second. BOOM.
Maybe if I had bothered to look UP I would have seen him flying right above my canopy and I could have reacted, but who ever thinks to look up to check for Maverick and Goose while landing? (ATC did not mention any air traffic to watch for).
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whats worse is when its one of your squadmates
we were doing a nice formation landing, i was on his left wing, touch to the ground, and his jet swerves across the runway taking us both out….found out later he landing with his PARKING BRAKE ON!!!
my logbook points went to zero, and got dishonorable discharge or something like that…lol
Recommended improvement for BMS. 4.33 = Ability to defend yourself at court martial hearings haha
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Another advice to try to reduce the occurrence : strictly follow ATC instruction and speed constrains. (Not easy and not always possible, I know)
Yes, this would need improvements. But not an easy affair … And not planed for the moment. Maybe one day!
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Another piece of advise to always avoid the issue
Don’t contact ATC but monitor the frequency
Come in 1500 feet, 300kts. eyes open for traffic
Enter overhead pattern, keep your eyes open, most especially for the threshold where AI hold before taking the active
Turning base, check no traffic on long final (where the AI landing always are)
Once sure there is nobody departing or landing, turn base then final - eventually declare emergency but i usually don’t bother
Screw the get permission call, you landed safelyATC is BMS is a joke, disregard it compeltely and treat any landing as landing in uncontrolled airspace
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@Red:
Another piece of advise to always avoid the issue
Don’t contact ATC but monitor the frequency
Come in 1500 feet, 300kts. eyes open for traffic
Enter overhead pattern, keep your eyes open, most especially for the threshold where AI hold before taking the active
Turning base, check no traffic on long final (where the AI landing always are)
Once sure there is nobody departing or landing, turn base then final - eventually declare emergency but i usually don’t bother
Screw the get permission call, you landed safely+1
Only problem … is for instrument approach in bad weather.
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Be glad it was only virtual. Friend of mine flies B738’s for a living, and he once told me a story of how he was on the ILS already (Spanish airport, not that I have anything against the Spanish, but some of the stories I’ve heard are really cringe-worthy), when he was suddenly overtaken by a B744. He tried following, but in the end, he had no other option than to go around, and then got a scolding from ATC, because they had to replan that aircraft in the sequence again…
Yes, this would need improvements. But not an easy affair … And not planed for the moment. Maybe one day!
I think the main problem of current ATC is their rigidness… They seem to have 1 plan, and stick to that, no matter what happens. Would there be some way of having (parts of) the code that makes airborne AI dynamic, transferred to ATC, so that they can adapt and adjust?
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Recommended improvement for BMS. 4.33 = Ability to defend yourself at court martial hearings haha
really needed as a feature. i got busted back to 2lt because my ****ing sidewinder came off the rail and tracked a friendly about 50 degrees off boresight even after i had perfect tone+diamond on an enemy who was straight off my nose grumble grumble
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@Cik:
really needed as a feature. i got busted back to 2lt because my ****ing sidewinder came off the rail and tracked a friendly about 50 degrees off boresight even after i had perfect tone+diamond on an enemy who was straight off my nose grumble grumble
I developed a bad F-word habit at age 11 or so flying Falcon 4.0 and having this happen to me quite often. Granted, I wasn’t a stellar combat pilot at age 11, and losing computer privileges every other week for dropping F-bombs didn’t help.
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Be glad it was only virtual. Friend of mine flies B738’s for a living, and he once told me a story of how he was on the ILS already (Spanish airport, not that I have anything against the Spanish, but some of the stories I’ve heard are really cringe-worthy), when he was suddenly overtaken by a B744.
BMS IS the most realistic simulator ever!
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happened to me yesterday IRL too. A C172 just decided to cut short and took my place in the landing pattern.
The guy didn’t even shorten his pattern when he ended up in close downwind between me and the landing strip
No big deal at a normal airport but our pattern has been cut short due to the very close proximity of the Brussels National Class C airspace we can’t enter. So we can’t extend our downwindWe ended up one behind the other in final and I had no choice but to go around as he was full stop and I was touching and going.
Bottom line, keep your eyes open, even in the sim
the reckless drivers are not only on the road - pilots can be plain stupid and arrogant as well -
I agree AIs are somtimes very stupid in BMS. But it’s still million times better than IL-2’s AI. In Il-2 AI can defy gravity and do alien tricks. That’s what a truly failed AI modelling looks like.
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BMS IS the most realistic simulator ever!
It is really uncanny how real life footage looks exactly like in-game.