F-14 flight model
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I fill that F-14 airframe data & simulated panels are not accurate and realistic. infact tomcat is not realistic maneuver I think. very unstable at low speed and suddenly go to very very deep high AOA stall & very hard( close to impossible) to recover for it. flaps can’t be manually deployed & speed brake not deploying when you are faster than 399 knot. & … .
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realy no answers?!!
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I fill that F-14 airframe data & simulated panels are not accurate and realistic. infact tomcat is not realistic maneuver I think. very unstable at low speed and suddenly go to very very deep high AOA stall & very hard( close to impossible) to recover for it. flaps can’t be manually deployed & speed brake not deploying when you are faster than 399 knot. & … .
It’s an F-16 Simulator. Or at least an FBW-Jet Simulator.
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Well, a non FBW jet is easy to modelize if you can do FBW jets. Just put a bogus Tomcat FLCS, with command surface moving the same as stick inputs, and you’re done
For full realism, a force feedback joystick would be mandatory, though.
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realy no answers?!!
not a big news, F14 AFM has only be developped in order to allow people to “play” with F14 AFM on carrier.
Nobody claimed that F14 AFM was even close to real…
Feel free to develop a better AFM dat file
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All things are possible.
Except my ability to spell.
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I’m really sorry for the late response, I wasn’t following the thread.For those still interested, here: http://forums.unitedoperations.net/index.php/topic/22806-f16-pits-in-other-aircraft/?fromsearch=1
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Updated link: https://www.dropbox.com/s/ebya28y7qvrhb1x/cockpitsv1.2.rar includes a bit more aircraft with better cockpits than the ones they have by default.
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Updated link: https://www.dropbox.com/s/ebya28y7qvrhb1x/cockpitsv1.2.rar includes a bit more aircraft with better cockpits than the ones they have by default.
Cockpits…? In 300 kb…?
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Not custom ones, replaces the bad ones with the default F16s
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Awesome, thanks Owsen.
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I edited out the AFM (not the whole thing, just the data i could find in the table) based on some NASA simulator tables i found and it does fly very differently then with the stock AFM, however the center line storage problem persists. As soon as i finish the works on the BFM for the B/D (and that may take some time if all goes well) i’ll try to teach myself how to mod the hard points as well. It’s not just that they are not aligned properly at the moment, but some interesting loads are currently unavailable (like the 2 Phoenix, 1 Sparrow on the center line, 2 Sparrows on stations 2 and 7, 2 Sidewinders on stations 1 and 8).
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This might seam a bit of an odd one…… but when flying in furball mode, does the sim use different FM files then when flying in career or tactical missions?
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This might seam a bit of an odd one…… but when flying in furball mode, does the sim use different FM files then when flying in career or tactical missions?
Very unlikely unless some bad strings (linking).
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I flew some high altitude climb profiles as mentioned by one of the guys that flew my WIP FM’s and i got some very different results when flying my test missions (in the tactical menu) as opposed to flying in furball. Namely when in some supersonic climbs i reach past angels 60 i can continue to accelerate even when level and then in shallow dives i exceed IMN 2.7 and even 3.11 by angels 35 at which point the plane just goes bonkers. When i fly the same climb profile in my premade missions this never happens though. The plane never exceeds IMN 2.41-42 even when clean and with only about 1000lbs of fuel to go. This really got me puzzled
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Guys,
Where can I get this to try out?
Cheers
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bump
For anyone who’d like to discuss the F-14FM work in progress available with the B pit atm or any other issues revolving around the aerodynamic capability of Grumman’s masterpiece.
Maybe the mods could move this thread to the ‘Community Mods’ section…
Thanks, Baby.
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Does anyone have a link to EM charts for the f14B?
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Not that i know of. I made some extensive changes to the current FM’s based on the F-14A (keeping the same lift to drag and thrust per mach, but but adjusting for the CLmax) and overwriting the same values on the B/D FM values, thus trying to work around the lack of first hand data. The results are….well interesting. Not a dramatic change of the overall performance, but you could land that sucker down a carrier deck at 130-150 knots. The real deal was adjusting the NASA tables in the AFM files. I could either replace the current values with the original simulation made for the F-14A, or “guess” the blanks. As a result the bird can now rudder roll and enter flat spins as well. I could not adjust the ptichup momentum though. So the bird is far from perfect.