WEATHER
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read the manuel didn’t help to much
Read articles then : https://www.benchmarksims.org/forum/content.php?138-The-Weather-Environment
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… watch also the associated video at the end of article.
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Read articles then : https://www.benchmarksims.org/forum/content.php?138-The-Weather-Environment
Hey Dee Jay,
I was mentioning a weather that was more fluid in changing. Much like an evolving weather generator. I know (and I have adjusted and set up) the weather profile in bms. However, it would be nice to have “in sim” weather changes that were random, but change with evolving conditions. Sunny days slowly turns into light high level clouds. Light high clouds become darker and thicker cloud layers. Darker thicker cloud layers turn to rain. Even taking off under sunny conditions, yet you get 200nm into your flight route, and you get dense clouds and rain (depending on the environment conditions). Just saying here. Weather changes slowly. You don’t get instant rain on a sunny day unless there’s some kind of UFO clouds that pop up out of nowhere. I know this has been discussed. Changing % does not do a lot in terms of changing weather smoothly in a campaign for example. Just a bit of observation.
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My post wasn’t for you jhook …
Having trouble creating weather is there some place for guidence
or video
Thanks
read the manuel didn’t help to much
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My post wasn’t for you jhook …
Yea, thanks for the post on it anyway. I know this has been talked about. Just thought I would throw in a few cents on it.
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Thanks Guys that really help me out We don;t have weather in bms unless we set it Is this correct?
Anyway Thanks again
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Thanks Guys that really help me out We don;t have weather in bms unless we set it Is this correct?
Anyway Thanks again
Yes. Basically, the weather will be created using a statistical measure between flights, but the randomness or variation is not there (yet?). Keep flying towards the future! We will all have to wait and see what comes next.
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Hey Dee Jay,
I was mentioning a weather that was more fluid in changing. Much like an evolving weather generator. I know (and I have adjusted and set up) the weather profile in bms. However, it would be nice to have “in sim” weather changes that were random, but change with evolving conditions. Sunny days slowly turns into light high level clouds. Light high clouds become darker and thicker cloud layers. Darker thicker cloud layers turn to rain. Even taking off under sunny conditions, yet you get 200nm into your flight route, and you get dense clouds and rain (depending on the environment conditions). Just saying here. Weather changes slowly. You don’t get instant rain on a sunny day unless there’s some kind of UFO clouds that pop up out of nowhere. I know this has been discussed. Changing % does not do a lot in terms of changing weather smoothly in a campaign for example. Just a bit of observation.
If you use deterministic weather model you can make 6 changes during a mission
The changes are smoothened on a 30mn period with cloud layer altitude evolving slowly rain coming slowly etc…
Sure better can be done tough but i know tjat noeone used really the 4.32 potential
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If you use deterministic weather model you can make 6 changes during a mission
The changes are smoothened on a 30mn period with cloud layer altitude evolving slowly rain coming slowly etc…
Sure better can be done tough but i know tjat noeone used really the 4.32 potential
I do use “deterministic” weather. It does change, but sometimes too quickly, or just too slowly. Maybe fiddling with it might get better weather transformations in flight.
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I do use “deterministic” weather. It does change, but sometimes too quickly, or just too slowly. Maybe fiddling with it might get better weather transformations in flight.
ok, the change is done on a 30 mn period minimum, but if you set sunny at 6h and Inclement a 6h30, that means it will go from sunny to fair in 10 mn, from fair to poor in 10mn and from poor to inclement in 10 mn…
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ok, the change is done on a 30 mn period minimum, but if you set sunny at 6h and Inclement a 6h30, that means it will go from sunny to fair in 10 mn, from fair to poor in 10mn and from poor to inclement in 10 mn…
Ok. Didn’t know that. 10nm seems to be too close of spacing for weather IMO. But since I now know that, I might set up something a little bit better. Thanks Mav-Jp!
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Nuno Santos has some good weather settings included with his Clouds Mod download.
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Nuno Santos has some good weather settings included with his Clouds Mod download.
Thanks for that! But, I am waiting on the next update before I deal with any mods. Once the next release is out, we all need to do a little testing to see if things like Nuno’s “Clouds Mod” will work. So patients right now is key. I am having fun with my current bms version as of now. So we will have to wait and see what the next chapter of bms will be.
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In your config file you can also edit the altitude of the clouds which opens a lot of options. The host’s settings are pushed on the clients so only the host has to do it.
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Ok. Didn’t that. 10nm seems to be too close of spacing for weather IMO. But since I now know that, I might set up something a little bit better. Thanks Mav-Jp!
10mn (minutes) not 10nm(miles). BMS weather is awesome. However, weather it is not local. It changes on time not location. A TE can be created so that the weather is clear on t/o, cloudy at the target and clear on landing. This gives the illusion that the jet in flying in and out of bad weather on the mission. The 10mn change works ok.
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10mn (minutes) not 10nm(miles). BMS weather is awesome. However, weather it is not local. It changes on time not location. A TE can be created so that the weather is clear on t/o, cloudy at the target and clear on landing. This gives the illusion that the jet in flying in and out of bad weather on the mission. The 10mn change works ok.
Again my bad. Still, it would be nice to have an auto weather system built into bms instead of having to adjust for change on the fly.
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it already has that. it’s tricky to set the first weather change. the campaign clock needs to be used.
what would be cool is weather maps, imo. maybe google r/l real time weather option. -
Again my bad. Still, it would be nice to have an auto weather system built into bms instead of having to adjust for change on the fly.
You dont have to set it on the fly , you can schedule it and then this is automatic
Use deterministic weather
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You dont have to set it on the fly , you can schedule it and then this is automatic
Use deterministic weather
Ok, maybe I am not explaining myself properly. I guess what I am trying to say is that I want the weather to simply evolve. I have to set up when their will be poor weather or good weather. I know when it’s coming and have control over it. Have the weather simply “surprise” me so to speak. I could look at the flight plan and see what kind of weather the current conditions are. Setting the weather (using guided slots to set up for poor weather at time intervals) leaves me with the fact that I know the weather will be poor at a certain time/place. I want to see that weather change dynamically (and I do not know what the change is until I look at my flight plan before TO). That way, I can adjust weapons and tactics to suite my flight per conditions, as I would have no fore knowledge of the condition until it is close to TO time. Hope I am making sense here.
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Ok, maybe I am not explaining myself properly. I guess what I am trying to say is that I want the weather to simply evolve. I have to set up when their will be poor weather or good weather. I know when it’s coming and have control over it. Have the weather simply “surprise” me so to speak. I could look at the flight plan and see what kind of weather the current conditions are. Setting the weather (using guided slots to set up for poor weather at time intervals) leaves me with the fact that I know the weather will be poor at a certain time/place. I want to see that weather change dynamically (and I do not know what the change is until I look at my flight plan before TO). That way, I can adjust weapons and tactics to suite my flight per conditions, as I would have no fore knowledge of the condition until it is close to TO time. Hope I am making sense here.
then you can use probabilistic with a very small time delay between the dice is rolled, like every 15 minutes