Weird tanker behavior
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You just need to trim a bit and it is not more difficult.
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so you guys are saying you can get precontact in a nonscheduled turn? iāve never managed it, but maybe itās just because iām out of ideal position in the turn. didnāt think about trimming, i usually just make the inputs manually. thanks for the tip.
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@Cik:
so you guys are saying you can get precontact in a nonscheduled turn? iāve never managed it, but maybe itās just because iām out of ideal position in the turn. didnāt think about trimming, i usually just make the inputs manually. thanks for the tip.
Yes, you can get pre-contact and cleared to contact in an unscheduled turn.
Like Mower, I agree that it is one of BMSās toughest challenges. Unlike Mower, I find it more annoying than satisfying.
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Upside is always that direction where the lift vector points until the absence of free space between your plane and the ground permits that rule. Up is where the tanker is :razz:
You just need to free your mind from the old āupā and ādownā and focus yourself on the tanker. It surely takes a lot of practice and smooth inputs to connect in a turn and stay connected, but if youāve done it once, you will be able to do it again and again. Itās just a mind thing and once you figured it out, it isnāt much harder than connecting in a straight flight.
Iāve never seen a youtube tutorial about thatā¦ Would be interesting.
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Hmmm . . . when mission planning, look carefully at the tankerās scheduled track. I know from real world experience that the tanker generally flies a racetrack pattern when refueling fighters. The straight legs are about twelve miles long, with two-minute turns at either end.
Real world USAF fighter pilots have no problem getting into contact position, even during the turns. Formation flying is a huge part of their training, and refueling is nothing more than that.
Now comes the difference between the real world and the sim. With respect to the BMS programmers, I had a lot of discretion in whether I could plug a fighter. The programmers can only approximate the correct parameters without considerable flexible āAIā programming. There are so many variables . . .
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when you say racetrack you mean 4 steerponts in rough square, circle, or two steerpoints in a straight line?
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@Cik:
when you say racetrack you mean 4 steerponts in rough square, circle, or two steerpoints in a straight line?
Racetrack pattern:
12 miles seems awful short though. I thought one of the AF docs indicated minimum 50 mile legs for at least one of the standard tanker track patterns.
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Racetrack pattern:
http://www.tsb.gc.ca/eng/rapports-reports/aviation/2007/a07q0213/a07q0213_figure_1.gif
12 miles seems awful short though. I thought one of the AF docs indicated minimum 50 mile legs for at least one of the standard tanker track patterns.
You mean like this?
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Racetrack pattern:
http://www.tsb.gc.ca/eng/rapports-reports/aviation/2007/a07q0213/a07q0213_figure_1.gif
12 miles seems awful short though. I thought one of the AF docs indicated minimum 50 mile legs for at least one of the standard tanker track patterns.
yeah. i usually do 50-80 mile legs, otherwise the thing will be turning constantly, to the annoyance of my wingmen.
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One of the most important things for AAR, is the quality of your joystick actualy.
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One of the most important things for AAR, is the quality of your joystick actualy.
Agreed, changing from a loose stick with play & large deadzone to FCC made life 200% easier doing AAR.
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From BMS Manual (in your :\Falcon BMS 4.32\Docs\Falcon BMS Manuals folder) p139:
Tankers de-aggregated in 3D world will now fly a two minute holding pattern anchored on their first target waypoint
when there are no receivers in their refuel queue. At typical speed/alt for tanker flight plans this is probably a 15-18nm
oval from apex to apex. As a result the tanker should most of the time be closer to that first target waypoint where he
will anchor in the holding pattern until receivers come along at which point he will fly the full track pattern.Since the aggregated tanker flies the full track length all the time in 2D world, it is possible that when he de-aggregates
for your flight that heās not in the holding pattern. If he has no receivers in tow he will try to enter the hold if you donāt
get there and ask for fuel before he reaches the anchor turn point. This may be useful to you depending on the
geometry: it may be more efficient to fly an intercept on the tankerās anchor point and only call him for fuel once he
enters the hold. Certainly if you join and call for fuel as he turns outbound again from the anchor point you will have
the longest straight and level segment of his track to try and grab fuel before he turns again.The last bit I put in Bold is the top tip here. If you wait until the tanker has almost completed his turn outbound from his anchor point you will find he is much more likely to fly the full track pattern. It doesnāt always work but itās the best chance you have if youāre still a bit nervous about topping up in the turn.