Cockpit higher seat
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disagree with you there Dee-Jay - its v good - but not perfect -how many times have you heard a question about recentering and view?
And why exactly it’s wrong? and since it’s wrong which is the exact correct position?
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disagree with you there Dee-Jay - its v good - but not perfect -how many times have you heard a question about recentering and view?
I have zero prob with re-centering view.
Do you have a TIR?
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That’s more an issue with TrackIR drifting during use. If you only used the keyboard to control your view it wouldn’t need to be recentered (unless you can’t get it back to its start point and give up and recenter it then).
again i must disagree - how often do you have the guncross verticaly centred in your monitor?
just been looking at screenshots - in ALL of the ones i saw looking (unless looking out to the sides) the guncross was in the upper quarter of the picture
dissable track ir hit your “3” button from most views and the screen will show the hud projector lump centred - not the guncross as on tir recenering -
I do not understand what you are saying (?)
TIR used with Track Clip doesn’t drift. And if you need to re-center it, you can do what you want. Just point you head according to the new center you want before hitting the key. And for the re-center key, I must recommend you to map it as a shift function of your HOTAS, so that no parasite movement when re-centering.
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I have zero prob with re-centering view.
Do you have a TIR?
how often do u " look up slightly" before re-centering? i find myself doing it EVERY time - that is not a “perfect” situation
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how often do u " look up slightly" before re-centering? i find myself doing it EVERY time - that is not a “perfect” situation
Why?
Do not tell me that this is a problem?! …
BTW … ask real F-16 or Amraam if you want (who is used to fly the real sim), they will certainly tell you that IRL, you have the nose in the HUD and must really put the head down to look at MFDs. So, we could even consider than the default view without TIR is wrong and should fit the one with the TIR (but would not be practical for non TIR users as you can imagine.)
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… forgetting another point …
You can apply the offset you want in the TIR software for the “zero” of your head’s pitch axe. Just adjust the pitch curve.
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a problem - not really - annoying yes
esp as it would be really easy to add a selectable offset to the tir pitch
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… forgetting another point …
You can apply the offset you want in the TIR software for the “zero” of your head’s pitch axe. Just adjust the pitch curve.
HOW?
i realy want to know - 9 yrs of tir use and this is thefirst ime i heard of anyone being able to offset the recentered pich value
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What is the reference used to ensure you are seated correctly? eg. The bottom of the glareshield should touch the top of the MFD or when the HUD gun cross is about 1/4" from the top of the HUD frame etc.
(I’m not asking IRL, but for use in setting up the correct seating position in BMS using TIR) -
And why exactly it’s wrong? and since it’s wrong which is the exact correct position?
that’s the point exactly –- it all comes to personal reference - no two people siting in the same place will hold their head with the same position posture
due to my eyesight (and lack of finances to buy a bigger monitor and/or replace my glasses) i have to use a pretty aggressive tir profile - not a problem when looking at displays etc - hit pause on tir - but getting a comfortable position to monitor mfds and hud is a major annoyance
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Ok so it’s not a general issue but a personal one. This doesn’t mean it’s wrong and BMS should change something.
Adding some kind of an option for personal needs it’s another thing.So I would suggest a very low low budget solution.
U could make those IR reflectors active instead of passive.
So search in google and maybe in this forum how to do it.In general u need 3 IR LED’s wiring and a battery. This way u will overcome your glasses problem with less then 5 euros.
Many guys done that with led’s from old unused remote controls. In some case cause the spread was too wide they had to flatten a bit the curve with sandpaper.
U will find many many solutions for this… search for it u will be saved.
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Quick question.
I have sat in the cockpit of various fighters (Mirgae 2000, Mirage F1, A-7, F-5, F-4) but not in a viper.
Surprisingly, i couldn’t see the whole side panels if i rotated my head left or right only, but i had to duck down, because the
side panels were hidden under the side cockpit structure (where the canopy rests).
Is the F-16 cockpit structure the same? If so, it would be cool to add this view option in bms. Off course it’s not very practicall but as an option
for trackir users it would add to the real immersion -
Oke, but I mean this shoot of falcon bms that feel real viper:
The real viper
In my homemade cockpit, my seat is too high. it’s a default in my building process i never corrected.
I have more or less the same viewing angle
The real seat can be adjusted. I was told usually the way it is adjusted is that the pilot place the fist on his helmet and raise the seat until the fist hits the canopy.In the picture above, the camera is placed above the eye level, probably a helmet camera a la gopro
tha’ts the reason it doesn’t match what you see in falcon
Here’s the proof:
With that viewing angle, if that was eye level, the pilot can’t see the RWR fully?
Do you believe that a sane pilot would fly without having that very important piece of display in view all the time?
I noticed because it’s the same in my pit at eye level and it’s damn annoying.so to me that’s ample proof that the picture above is not reflecting the correct viewing angle in a F-16
Beside i sat in many F-16 sims and in real F-16 quite often as well with canopy open and closed and i never saw the nose (even less the hud lens) of the aircraft unless i was standing on the floor and aces 2 trying to get out of the aircraft.
your nose is buried in the icp and hud -
@Red:
[…]
In the picture above, the camera is placed above the eye level, probably a helmet cameraI too think that this is the reason…maybe 15 cm higher then the eyes.
I’m still looking for a pic, or a video, where a pilot takes a camera directly in hight and in front of the eyes…My 2c
Earlybite -
Its obviously above eye level and also obvious cause u can see only the lower part of the hud projection. If it was spot on the whole hud projection would be shown.
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Ok so it’s not a general issue but a personal one. This doesn’t mean it’s wrong and BMS should change something.
Adding some kind of an option for personal needs it’s another thing..
you are missing the point Arty
its on the same lines as g_fDefaultFOV, why have a setable field of view, why use mousewheel zoom, why be able to create calibration curves for your joystick and even tir…
its to make users pit experience less frustrating more enjoyable
get a coder to look at sim\siminput\trackir.ccp and consider adding a simple offset to
*pitch = tid.fNPPitch / 16383.f * PI;
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this is my photo eye level and about 5 - 10 cm to the front of the eye level (space between my eyes and the camera). The seat was adjusted to the pilot not me, and I’m 1,85cm tall.