How can I move my view back in cockpit without changing FOV?
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I’d like to note that current high-graphics settings are not necessarily “more real”. Sometimes when you compare HDR+PerPixel and without, you are suprised how different the world looks, and it is difficult to say which is strictly more realistic.
Per HDR+PP gives more precise lights and smoother feel, but if you compare side by side… And it can clearly be argued if constant high fps without stutter (pegging VSync) can feel better than good looks…
Yes, I do use HDR+PP if I can, but I am fully and completely satisfied with my lesser system running constant 60fps without them.
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Yeah I second that^, BMS is weird and after I could not figure out what I broke in the settings to lose my good fps from before, I just turned off HDR and surprisingly it looked and ran “realer” to me, idk.
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I agree completely, there are many games that will look better without HDR as the process in my opinion is either not fully developed or poorly implimented. Running static light conditions is a scenario where you can make the game look great with HDR on, but with altering light conditions, you just can’t setup a profile that would be all inclusive, so it looks horrible at times.
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Hi!
I have same request really just got me trackir 5 and even with fov at 80 I can’t see the bottom of the mfds I know I can look down but would be nice to set a default seat position maybe 4.33
If you do not use “default” seat (eye) position … you will have “wrong” HUD cues (your eye’s position must be harmonized with the HUD and IRL, seat should be set accordingly.)
http://patentimages.storage.googleapis.com/US7339730B2/US07339730-20080304-D00001.png
http://www.xflight.de/original/parts/center_console/hud/huddiagram.jpg
So basically, there is no point to implement this.
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Understood.
Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.But I also have same feeling: for some reason the default doesn’t feel comfortable, I also usually lean forward an inch before resetting the TIR. Shrug. It might be just getting used to wrong things. But it seems that at least some number of the people react the same way.
One explanation could be that people want to have more SA, and try to get it with wider FOV. Which causes (?) the need to sit slightly back. Or something else.
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Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.
I do not understand sorry.
But I also have same feeling: for some reason the default doesn’t feel comfortable, I also usually lean forward an inch before resetting the TIR. Shrug. It might be just getting used to wrong things. But it seems that at least some number of the people react the same way.
Yep. I know that Amrram is leaning forward because from its RL simulator experience, when sitting normally ***** pilot has the “nose in the HUD”.
One explanation could be that people want to have more SA, and try to get it with wider FOV. Which causes (?) the need to sit slightly back. Or something else.
Refer just above *****
Of course, easier for PPL using Track IR.
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If you do not use “default” seat (eye) position … you will have “wrong” HUD cues (your eye’s position must be harmonized with the HUD and IRL, seat should be set accordingly.)
Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.
I do not understand sorry.
The HUD is showing always same image size, independent of if you look it closer or further, yes? (Confirmable in BMS)
The HUD is also collimated, so it is displaying the information relative to the world around, independent of which direction you look into it, yes? (same)Thus the information on the HUD shows correct, independent of where and how close you sit. The only limitation of ‘wrong hud cues’ comes from HUD display area limitations: the HUD frame blocking part of the view if you are slouching around.
Yes, I know that the projection system also has limitations, but you usually run into frame clipping before that. Especially if virtual position is backwards (with slight TIR forward calibration).
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The HUD is showing always same image size, independent of if you look it closer or further, yes? (Confirmable in BMS)
The HUD is also collimated, so it is displaying the information relative to the world around, independent of which direction you look into it, yes? (same)Thus the information on the HUD shows correct, independent of where and how close you sit. The only limitation of ‘wrong hud cues’ comes from HUD display area limitations: the HUD frame blocking part of the view if you are slouching around.
Yes … 100% correct.
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a request and question for those of you NOT using Track-IR
if you pan/ switch views and then re-center your view - what item is at the centre of your display? (esp vertically 1/2 way up your monitor)
flight path marker?
gun cross?
top of the hud projector?after 2 or 3 non track-ir users have answered would a tir user please answer the same question afer recentering TIR
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easy u can see it no need to use trackir.
press 2 then 3 this way u see what a trackir user sees when he recenters and he is rock solid stable and looking spot on to the center. -
a request and question for those of you NOT using Track-IR
if you pan/ switch views and then re-center your view - what item is at the centre of your display? (esp vertically 1/2 way up your monitor)
flight path marker?
gun cross?
top of the hud projector?after 2 or 3 non track-ir users have answered would a tir user please answer the same question afer recentering TIR
Same discussion than here: https://www.benchmarksims.org/forum/showthread.php?19791-Cockpit-higher-seat/page3
Non TIR user: Default view is HUD+MFDs in order to avoid too many “view change” actions which are painfull. (and kills quite quiclky the coolihate of HOTAS)
TIR user: Not the same problem … Default view can be the one that RL pilots has which are mainly HUD and above.