Cockpit higher seat
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And why exactly it’s wrong? and since it’s wrong which is the exact correct position?
that’s the point exactly –- it all comes to personal reference - no two people siting in the same place will hold their head with the same position posture
due to my eyesight (and lack of finances to buy a bigger monitor and/or replace my glasses) i have to use a pretty aggressive tir profile - not a problem when looking at displays etc - hit pause on tir - but getting a comfortable position to monitor mfds and hud is a major annoyance
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Ok so it’s not a general issue but a personal one. This doesn’t mean it’s wrong and BMS should change something.
Adding some kind of an option for personal needs it’s another thing.So I would suggest a very low low budget solution.
U could make those IR reflectors active instead of passive.
So search in google and maybe in this forum how to do it.In general u need 3 IR LED’s wiring and a battery. This way u will overcome your glasses problem with less then 5 euros.
Many guys done that with led’s from old unused remote controls. In some case cause the spread was too wide they had to flatten a bit the curve with sandpaper.
U will find many many solutions for this… search for it u will be saved.
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Quick question.
I have sat in the cockpit of various fighters (Mirgae 2000, Mirage F1, A-7, F-5, F-4) but not in a viper.
Surprisingly, i couldn’t see the whole side panels if i rotated my head left or right only, but i had to duck down, because the
side panels were hidden under the side cockpit structure (where the canopy rests).
Is the F-16 cockpit structure the same? If so, it would be cool to add this view option in bms. Off course it’s not very practicall but as an option
for trackir users it would add to the real immersion -
Oke, but I mean this shoot of falcon bms that feel real viper:
The real viper
In my homemade cockpit, my seat is too high. it’s a default in my building process i never corrected.
I have more or less the same viewing angle
The real seat can be adjusted. I was told usually the way it is adjusted is that the pilot place the fist on his helmet and raise the seat until the fist hits the canopy.In the picture above, the camera is placed above the eye level, probably a helmet camera a la gopro
tha’ts the reason it doesn’t match what you see in falcon
Here’s the proof:
With that viewing angle, if that was eye level, the pilot can’t see the RWR fully?
Do you believe that a sane pilot would fly without having that very important piece of display in view all the time?
I noticed because it’s the same in my pit at eye level and it’s damn annoying.so to me that’s ample proof that the picture above is not reflecting the correct viewing angle in a F-16
Beside i sat in many F-16 sims and in real F-16 quite often as well with canopy open and closed and i never saw the nose (even less the hud lens) of the aircraft unless i was standing on the floor and aces 2 trying to get out of the aircraft.
your nose is buried in the icp and hud -
@Red:
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In the picture above, the camera is placed above the eye level, probably a helmet cameraI too think that this is the reason…maybe 15 cm higher then the eyes.
I’m still looking for a pic, or a video, where a pilot takes a camera directly in hight and in front of the eyes…My 2c
Earlybite -
Its obviously above eye level and also obvious cause u can see only the lower part of the hud projection. If it was spot on the whole hud projection would be shown.
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Ok so it’s not a general issue but a personal one. This doesn’t mean it’s wrong and BMS should change something.
Adding some kind of an option for personal needs it’s another thing..
you are missing the point Arty
its on the same lines as g_fDefaultFOV, why have a setable field of view, why use mousewheel zoom, why be able to create calibration curves for your joystick and even tir…
its to make users pit experience less frustrating more enjoyable
get a coder to look at sim\siminput\trackir.ccp and consider adding a simple offset to
*pitch = tid.fNPPitch / 16383.f * PI;
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this is my photo eye level and about 5 - 10 cm to the front of the eye level (space between my eyes and the camera). The seat was adjusted to the pilot not me, and I’m 1,85cm tall.
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Almost the same for mine (seat more or less adjusted … same size than the pilot)
To see correctly (read) MFDs, need to lower the heads (or eyes).
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default view on entering pit WITHOUT track IR
recentered view WITH tir
Note location of the top of hud in both your pics guys - as oposed to the top of the hud in the ‘recentered’ pit screenie
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oh by the way - love the shots - jealous as hell though….
and yet your centre of view is through the lower 1/2 of the hud display - not the gun cross… rwr and backup ADI visible -
default view on entering pit WITHOUT track IR
recentered view WITH tir
Note location of the top of hud in both your pics guys - as oposed to the top of the hud in the ‘recentered’ pit screenie
Yep … and this make sens.
If non TIR users had the N°2 pic as default view, it would be a bit painful and kill the coolie in two weeks. But default view (if we want to fit with RL main sight) should be N°2 pic. With TIR, no prob, just lower the head a little bit.
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and yet your centre of view is through the lower 1/2 of the hud display - not the gun cross…. rwr and backup ADI visible
It is a camera picture. Must sit inside to understand… looking forward, the only thing you see in you main field of vies is the HUD.
Whatever …
Wait for screenshot of TIR software and give are try …
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how much time do you spend looking only ABOVE the canopy frame during a flight?
pilots ???if you run multiple displays - extracted instruments ( home pits ) then i agree the tir centering as it stands is great - if however you are limited to 1 monitor and using the mouse on switches in the 3dpit then being able to offset the ‘center’ pitch position it would enable use of less agressive portions of profile curve where u need most stability - in the pit for actuating switches etc
been using tir4/trackclippro and Cougar since bms 2 days….
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how much time do you spend looking only ABOVE the canopy frame during a flight?
pilots ???Depends on your mission, type, position in the flight (as wingman, you spend about 70% of time looking at you lead …)
During instrument approach, depends also, either head down, of 90% HUD only if HUD is used as primary flight instruments.
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Fixing what? … Everything is working perfect with TrackIR.
I mean how can i fix without TrackIR few cm higher seat???
Nice shots, but i think that this good position few cm lower seat of the shoot of normal pilot i head up display.
Pics of real f-16 hud: -
Try this…
Move center position => as soon as you are not 100% neutral, you will have a pitch offset.
Or … can also try the entire curve offset.
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I have used this at the beginning, but honestly, no longer now. If I need to work a lot in cockpit, a re-center with my head a little bit up => no big deal.
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Examples of the view I am using:
ature=player_detailpageNo prob here to use or look at MFDs.
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I mean how can i fix without TrackIR few cm higher seat???
Nice shots, but i think that this good position few cm lower seat of the shoot of normal pilot i head up display.
Pics of real f-16 hud:http://www.f-16.net/g3/var/resizes/f-16-photos/album03/album72/abf.jpg?m=1371062701
I do not understand sorry.
This pic is a bit too close and too high.
No such problem in BMS … eye position is “perfect” (harmonized with HUD) and is already set for you in game, no need to adjust the seat.
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I mean how can i fix without TrackIR few cm higher seat???
Viper -sorry for stealing your thread…
there is no way ( in any version of F4 ) of changing pilot head/eye position other than Trackir or other head tracking software/hardware