Cockpit higher seat
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default view on entering pit WITHOUT track IR
recentered view WITH tir
Note location of the top of hud in both your pics guys - as oposed to the top of the hud in the ‘recentered’ pit screenie
Yep … and this make sens.
If non TIR users had the N°2 pic as default view, it would be a bit painful and kill the coolie in two weeks. But default view (if we want to fit with RL main sight) should be N°2 pic. With TIR, no prob, just lower the head a little bit.
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and yet your centre of view is through the lower 1/2 of the hud display - not the gun cross…. rwr and backup ADI visible
It is a camera picture. Must sit inside to understand… looking forward, the only thing you see in you main field of vies is the HUD.
Whatever …
Wait for screenshot of TIR software and give are try …
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how much time do you spend looking only ABOVE the canopy frame during a flight?
pilots ???if you run multiple displays - extracted instruments ( home pits ) then i agree the tir centering as it stands is great - if however you are limited to 1 monitor and using the mouse on switches in the 3dpit then being able to offset the ‘center’ pitch position it would enable use of less agressive portions of profile curve where u need most stability - in the pit for actuating switches etc
been using tir4/trackclippro and Cougar since bms 2 days….
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how much time do you spend looking only ABOVE the canopy frame during a flight?
pilots ???Depends on your mission, type, position in the flight (as wingman, you spend about 70% of time looking at you lead …)
During instrument approach, depends also, either head down, of 90% HUD only if HUD is used as primary flight instruments.
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Fixing what? … Everything is working perfect with TrackIR.
I mean how can i fix without TrackIR few cm higher seat???
Nice shots, but i think that this good position few cm lower seat of the shoot of normal pilot i head up display.
Pics of real f-16 hud: -
Try this…
Move center position => as soon as you are not 100% neutral, you will have a pitch offset.
Or … can also try the entire curve offset.
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I have used this at the beginning, but honestly, no longer now. If I need to work a lot in cockpit, a re-center with my head a little bit up => no big deal.
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Examples of the view I am using:
ature=player_detailpageNo prob here to use or look at MFDs.
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I mean how can i fix without TrackIR few cm higher seat???
Nice shots, but i think that this good position few cm lower seat of the shoot of normal pilot i head up display.
Pics of real f-16 hud:http://www.f-16.net/g3/var/resizes/f-16-photos/album03/album72/abf.jpg?m=1371062701
I do not understand sorry.
This pic is a bit too close and too high.
No such problem in BMS … eye position is “perfect” (harmonized with HUD) and is already set for you in game, no need to adjust the seat.
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I mean how can i fix without TrackIR few cm higher seat???
Viper -sorry for stealing your thread…
there is no way ( in any version of F4 ) of changing pilot head/eye position other than Trackir or other head tracking software/hardware -
Dee-Jay - in BOTH vids - you demonstrate my point…
first video - apart from about 30 seconds ( out of 7mins 19 sec) you were looking down enough to put the gun cross in the top 1/3 to 1/4 of the screen
second vid - again most of the time when hud central - you had the gun cross in the top 1/3 of screen
in both - most of the time top of mfds visible
if users had to " hold your stick slightly forwards whilst you calibrate" in order to fly level with no stick input ( and no way of trimming) there would be complaints (yes i know conventional not relevant to f16…)
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Like Deejay said, IRL you have the head in the HUD. You need to move your head to a MFD or a another to check it. And you should not see both MFD at the same times.
Here is my FOV: -
HI Amraam - long time no chat….
look again at the guncross when you recenter TIR - it centralises the guncross — center screen in your screenshot is about 6degrees lower than guncross closer to centre of the hud circle
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Yep, and? Sorry I don’t understand the problem. Everything is normal here. Sometimes I center the TIR when my head is a little bit offset, then the guncross can be out of refletive area of the HUD.
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if users had to " hold your stick slightly forwards whilst you calibrate" in order to fly level with no stick input ( and no way of trimming) there would be complaints (yes i know conventional not relevant to f16…)
I will try to explain in a diferent way.
We are talking about view. Your example is about flight.
So … lets say flying level (constant alt) = looking forward. The gun cross in HUD represent the nose of you a/c … the “zero” … or "where your a/c is pointing.
So … Looking forward = looking on a/c axis (not above, not below) … so … with the gun cross in the center of your field of view.
if users had to " hold your stick slightly forwards whilst you calibrate" in order to fly level with no stick input
It works like this in (modern) helicopters.
And this is my point above … center => put the gun cross in the center of your screen = ZEROIZE
What you would like to do, is to center it on a pitch down view which will put HUD and MFDs in you field of view (what we have without TIR) but this is actually not “standard position” if you are using TIR! … so, to achieved this, just ZEROIZE with an offset (your head pointing a bit “above horizon”) = “same as trimming your plane”
In other words … you just have to move your head. This is the purpose of Track IR!
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Yep, and? Sorry I don’t understand the problem. Everything is normal here. Sometimes I center the TIR when my head is a little bit offset, then the guncross can be out of refletive area of the HUD.
in order to get your prefered view ( as shown in the screenie) you look up a ‘virtual’ 6 degrees and recenter your tir then relax to your normal head position. not easily repeatable with agressive tir response curve
what i would like to see implemented is an offset applied to the tir pitch input such that the “recentered” view is more repeatable
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Dee-Jay - in BOTH vids - you demonstrate my point…
Yep … and on the vid I did this “offset” by centering the TIR with “my real nose a bit up looking the top of my monitor” … then … I move my head according to my needs.
No big deal
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We are talking about view. Your example is about flight.
my example is about a control input
tir is effectively a 6 axis analoge controler ( digitised ) giving values between -16383 and +16383 recentering resets output to 0
tilting your head back is the equivalent of pulling stick back
so pull your stick back to calibrate zero position - let it go to its sprung central to fly normally -
in order to get your prefered view ( as shown in the screenie) you look up a ‘virtual’ 6 degrees and recenter your tir then relax to your normal head position. not easily repeatable with agressive tir response curve
what i would like to see implemented is an offset applied to the tir pitch input such that the “recentered” view is more repeatable
Ok.
Not possible in game.
Best solution is a exponential curve… (and for me it make sens to do this)
Try this curve or similar … your life will change
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Or send a Feature Request to Natural Point.
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in order to get your prefered view ( as shown in the screenie) you look up a ‘virtual’ 6 degrees and recenter your tir then relax to your normal head position. not easily repeatable with agressive tir response curve
what i would like to see implemented is an offset applied to the tir pitch input such that the “recentered” view is more repeatable
I don’t have any problem to do it. Only a single time on the ramp and then I’m free with it.
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I don’t have any problem to do it. Only a single time on the ramp and then I’m free with it.
Same.