Cockpit higher seat
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I mean how can i fix without TrackIR few cm higher seat???
Nice shots, but i think that this good position few cm lower seat of the shoot of normal pilot i head up display.
Pics of real f-16 hud:http://www.f-16.net/g3/var/resizes/f-16-photos/album03/album72/abf.jpg?m=1371062701
I do not understand sorry.
This pic is a bit too close and too high.
No such problem in BMS … eye position is “perfect” (harmonized with HUD) and is already set for you in game, no need to adjust the seat.
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I mean how can i fix without TrackIR few cm higher seat???
Viper -sorry for stealing your thread…
there is no way ( in any version of F4 ) of changing pilot head/eye position other than Trackir or other head tracking software/hardware -
Dee-Jay - in BOTH vids - you demonstrate my point…
first video - apart from about 30 seconds ( out of 7mins 19 sec) you were looking down enough to put the gun cross in the top 1/3 to 1/4 of the screen
second vid - again most of the time when hud central - you had the gun cross in the top 1/3 of screen
in both - most of the time top of mfds visible
if users had to " hold your stick slightly forwards whilst you calibrate" in order to fly level with no stick input ( and no way of trimming) there would be complaints (yes i know conventional not relevant to f16…)
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Like Deejay said, IRL you have the head in the HUD. You need to move your head to a MFD or a another to check it. And you should not see both MFD at the same times.
Here is my FOV: -
HI Amraam - long time no chat….
look again at the guncross when you recenter TIR - it centralises the guncross — center screen in your screenshot is about 6degrees lower than guncross closer to centre of the hud circle
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Yep, and? Sorry I don’t understand the problem. Everything is normal here. Sometimes I center the TIR when my head is a little bit offset, then the guncross can be out of refletive area of the HUD.
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if users had to " hold your stick slightly forwards whilst you calibrate" in order to fly level with no stick input ( and no way of trimming) there would be complaints (yes i know conventional not relevant to f16…)
I will try to explain in a diferent way.
We are talking about view. Your example is about flight.
So … lets say flying level (constant alt) = looking forward. The gun cross in HUD represent the nose of you a/c … the “zero” … or "where your a/c is pointing.
So … Looking forward = looking on a/c axis (not above, not below) … so … with the gun cross in the center of your field of view.
if users had to " hold your stick slightly forwards whilst you calibrate" in order to fly level with no stick input
It works like this in (modern) helicopters.
And this is my point above … center => put the gun cross in the center of your screen = ZEROIZE
What you would like to do, is to center it on a pitch down view which will put HUD and MFDs in you field of view (what we have without TIR) but this is actually not “standard position” if you are using TIR! … so, to achieved this, just ZEROIZE with an offset (your head pointing a bit “above horizon”) = “same as trimming your plane”
In other words … you just have to move your head. This is the purpose of Track IR!
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Yep, and? Sorry I don’t understand the problem. Everything is normal here. Sometimes I center the TIR when my head is a little bit offset, then the guncross can be out of refletive area of the HUD.
in order to get your prefered view ( as shown in the screenie) you look up a ‘virtual’ 6 degrees and recenter your tir then relax to your normal head position. not easily repeatable with agressive tir response curve
what i would like to see implemented is an offset applied to the tir pitch input such that the “recentered” view is more repeatable
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Dee-Jay - in BOTH vids - you demonstrate my point…
Yep … and on the vid I did this “offset” by centering the TIR with “my real nose a bit up looking the top of my monitor” … then … I move my head according to my needs.
No big deal
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We are talking about view. Your example is about flight.
my example is about a control input
tir is effectively a 6 axis analoge controler ( digitised ) giving values between -16383 and +16383 recentering resets output to 0
tilting your head back is the equivalent of pulling stick back
so pull your stick back to calibrate zero position - let it go to its sprung central to fly normally -
in order to get your prefered view ( as shown in the screenie) you look up a ‘virtual’ 6 degrees and recenter your tir then relax to your normal head position. not easily repeatable with agressive tir response curve
what i would like to see implemented is an offset applied to the tir pitch input such that the “recentered” view is more repeatable
Ok.
Not possible in game.
Best solution is a exponential curve… (and for me it make sens to do this)
Try this curve or similar … your life will change
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Or send a Feature Request to Natural Point.
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in order to get your prefered view ( as shown in the screenie) you look up a ‘virtual’ 6 degrees and recenter your tir then relax to your normal head position. not easily repeatable with agressive tir response curve
what i would like to see implemented is an offset applied to the tir pitch input such that the “recentered” view is more repeatable
I don’t have any problem to do it. Only a single time on the ramp and then I’m free with it.
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I don’t have any problem to do it. Only a single time on the ramp and then I’m free with it.
Same.
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i’m older - cant sit still long enough for a complete flight… end up recentering about every 10 mins or so…
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i’m older - cant sit still long enough for a complete flight… end up recentering about every 10 mins or so…
So … redo the process every 10 min … mapped on HOTAS, needs 1/2 a second
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there is no way ( in any version of F4 ) of changing pilot head/eye position other than Trackir or other head tracking software/hardware
I can not find it now, but it was a thread with a beta mod, which changes you head positions without TrackIR, maybe someone will remind the author.
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For 2d in my hotlist. Still in 3d the eye balls position is unmovable. U have to edit the 3d model. U could also via LE.
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In my personal opinion, I don’t like this kind of view. It may be the most realistic in terms of how a real pilot would look through the HUD, but I think it can only really work if you have at least three monitors set up. If you don’t, I believe it’s far too tunnel-sighted. I know view isn’t everything, but it is making you lose a lot of what is happening around you, and thus extremely lowering your situational awareness.
The problem obviously lies in the fact that a single monitor can never give you the same results as the real eye can. In real life, a human can see pretty much 180° left-right, and 135° up-down, whereas on a single monitor, we’re restricted to what we can see in the screen itself, which I guess is about half or even less of RL values.As MFD’s are quite a vital instrument in the cockpit, I personally prefer to have them in my centred view, without having to look down every single time. As Dee-Jay said, for non-TIR users, it would kill the coolie. For TIR-users, I think it would eventually kill their neck. Therefore, as a suggestion/request:
Since the issue of where and how to center view with TIR (“head up, recenter, look as you would normally”) resurfaces every so often, would it be possible for BMS to include an option somewhere in a config-file to choose between the what you call “TIR” and “non-TIR” standard views, regardless whether you actually have TIR or not? -
@#58:
I think the problem is, that IRL you have greater area of sight, e.g. where it only needs to look down with your eyes to view e.g. MFD’s, or even to have a look nearly 90° to the right…
And only 3 monitors is, IMO, not the answer, because you then have a great FOV (AFAIK >100) and fonts and such get very small, not readable.
Momentary I have FOV 70, but result is that the fonts got a little too small, so I think I will reduce to FOV 65, whereby with FOV 70 you will have a better “overall view” of the cockpit, where your eyes can do this, what they do IRL…
(My monitor: 27" 2560*1440.)My opinion and 2c
Earlybite -
This is a nice image for the Human FOV.
So vertical: 120
horizontal: 124