SA-6 SEAD without standoff weapons?
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Here’s another one:
Load up the MK-82 air. Set up arming delay to 1 or 2 seconds, pairs, 50ft spacing, ripple 12. Lock up the radar in FCR (recon should give an idea which one is the radar, usually one of the smaller contacts in the middle). Mark this as a markpoint, set up CCRP on the markpoint.
Switch radar off, dive to the deck, go to 550kts and stay below 200ft. On ingress, drop a few chaff and flares. Shortly before release, pull up to maybe 500-700ft. Release all bombs on the straight flush, drop some more chaffs and flares and get out :headb: -
Just a find here to add… In most case if a pair of aircraft enters the SAM range the SAM first locks and targets No1… of the flight.
So a good tactic (with my poor knowledge) could be no1 as bait and no2 as killer.
No1 plays at the borders of the SAM (quick in-out) and keeps SAM active (at the same time scans the area for A-A threats) and No2 goes for the kill.
Works like a charm every time. -
Have tried different strategies now on about 20 attempts at the same campaign mission to take out an SA-6 radar and launchers, my findings are (in all cases creating a steerpoint from a TGP lock on the radar):
- high and medium level multiple JDAM drops are too risky, both because you usually get launched on just before release and because of inconsistent reliability when using multiple JDAM drops on multiple steerpoints
- low level CCIP attacks are too tricky in terms of picking up the target in enough time (especially with any hills in the way) and because of nearby ground forces
Best way I’ve found is an ingress in the weeds with a lofted single JDAM at the last moment (i.e. climbing with max of 2 seconds to go). Then you can return to the safety of high level to pick off other targets with CCRP munitions.
Be aware that JDAM (at least RL one) has much better glide range than ballistic MK82. CCRP solution is for ballistic and JDAM should get a handful more miles standoff range.
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That’s what I thought… but releasing a single JDAM from c. 15000ft just after the pull up queue (range about 10 miles I think) using MAN release still resulted in the bomb falling short.
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As posted tons of times before: the range cue ‘>’ should be inside launchzone (see HUD top right)
Then switch to MAN.
Pickle
Never misses. -
Just for fun, this unexpectedly happened last night during egress in Balkans, an SA6 popped up just before FLOT, no harms, no weapons, low fuel, no time to mark points or tgp the battalion. It emmidiately started spitting fire at our 4ship…
…Wouldn’t you rather have practiced one more alternative? Lol.
Here the ACMI recording of me dancing in CAT3 (although dakota and joker) and in nighttime (3:30 a.m.) against that pesky SA6, with nothing but my guns. Ofcourse I’d always recommend not doing this! Rather go around the SAM! Leave it for the next flight…
Cheers,
Scub -
With the hunter-killer scenario, how does the hunter hand off the target to the killer?
Thanks,
Jex. -
With the hunter-killer scenario, how does the hunter hand off the target to the killer?
Thanks,
Jex.you can use the air to ground datalink, or if you are a masochist, you can read out the coordinates of the position to the other pilot.
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should be relatively easy to do a low altitude JDAM toss against. if you have a 2 man team, one guy can brush it’s WEZ, and then grab cursor POS or MKPT it’s rough location, then have the second guy roll in under cover, pull up to 20~ degrees, switch man and throw bomb. process takes maybe 2 seconds, hits basically 100% of the time and exposes you very little; you’ll maybe make it up to 1000~ ft if you’re quick, and can easily descend below cover again no problem.
i also find that the divetoss mode is pretty effective against SAMs if you’re carrying cluster. wait for a friendly AI flight to brush the SA-6 battery, when it fires, move DTOSS cue over smoke and deliver high burst altitude cluster with a strong ripple, and if you’re a little lucky you’ll knock out at least some of the launchers and the radar.
i use this to deal with buks near damascus in israel actually, works fairly well.
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Max loftable distance for an attack like that is around 9nm (well within WEZ) and the SA-6 is super fast and can engage above…500’ I think? Dropping in MAN from 33k puts me maybe 1-2nm inside the WEZ and 80% of the time he doesn’t even get a shot off before I exit.
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…or wait until day two and the F-18’s from the carriers will have nearly wiped out the entire SAM threat. Probably not the answer you were looking for, but I have noticed that this is the case, unless you take control of the frag order yourself.