Calculating a turn?
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I’m not talking about dogfighting or missile evasion
I’m talking about navigation between the steerpoints.Thank you for the answers, i will try it out.
If you want to have a formula for all altitudes, i guess you would have to use groundspeed.Guldager
For nav between steerpoints, you don’t have to compute such things … just overfly or fly by the point no need to make it complex here.
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I’m not talking about dogfighting or missile evasion
I’m talking about navigation between the steerpoints.Thank you for the answers, i will try it out.
If you want to have a formula for all altitudes, i guess you would have to use groundspeed.Guldager
There is a very simple calculation formula in this manual.
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When we did mission planning for F-4s and B-52s we had a whole series of turn radius templates . For current fighters (and Bones) it’s always planned point-to-point.
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@RAM22:
LOL, the Devil made me do it.:D
RAM22
Just out of interest is there a thread on here that you haven’t posted in?? Fun is fun, but really to you have to add it to every single thread?? There is some great information on this forum, having to scan through these same post all the times is just frustrating to be honest.
Please don’t take offence, but I seriously think maybe some of this stuff needs to be limited.
Cheers
Sting
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Just out of interest is there a thread on here that you have posted in??
Yes and No of course. There is the ignore function. I’d also like to make you aware I have posted more helpful information to the community then I’ve joked around for sure.;)
Make sure you give Everyone equal attention and reprimand them as well!!!
RAM22
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I’m not talking about dogfighting or missile evasion
I’m talking about navigation between the steerpoints.Thank you for the answers, i will try it out.
If you want to have a formula for all altitudes, i guess you would have to use groundspeed.Guldager
About 5nm before reaching the STPT, select the next STPT check the Nav caret. It should be ahead of schedule. The trick is to start the turn early and adjust turn to put the flight on caret for the next STPT. It’s better to be early and select a heading off coarse (and maintain combat speed), let the caret catch up and make another turn to put the flight on coarse.
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For navigation, I don’t calculate anything, I just turn when I feel it is needed.
Beside that depends if you’re on automatic or manual steerpoint. In auto, you need to almost overfly
It also depends on if you absolutely need to be on route? if you’re flying tactical formation (contract turn with your wing isn’t 30° turn ) etc etc
So many reason not to compute them.In IFR, you have to compute the lead turns, especially from radial to arc and arc to radial. There are very easy formulae to use which are explained in the navigation tutorial
located in your \Docs\Airport Approach & Navigation Charts folder -
Radius = v²/(tan (60°)* 9.81) with units V (m/s) for 2G
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@Red:
Beside that depends if you’re on automatic or manual steerpoint. In auto, you need to almost overfly
Its not meant to be that way… would be nice if this changed in 4.33
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indeed, if these are the things you are concerned about, might aswell fly FSX or something
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Radius = v²/(tan (60°)* 9.81) with units V (m/s) for 2G
Y’know this is a pretty dead thread to dig up to post a formula on.
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Its not meant to be that way… would be nice if this changed in 4.33
the armchair pilot can decide if he wants to use auto or man stpt, so there’s nothing to change in 4.33
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@Red:
the armchair pilot can decide if he wants to use auto or man stpt, so there’s nothing to change in 4.33
what? I have no idea what you mean. You cant just decide to use auto stpt at the moment and have it work correctly. Its not a choice thing.
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then use MAN
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Red Dog, I find that very unhelpful. Are you trying to indicate that realism is not the goal of BMS?
Is this your opinion or are you acting as a spokesperson?
2.6.1.6 Two modes of steerpoint sequencing may be selected via the DED STPT page, MAN or AUTO. In MAN, the
steerpoint must be manually sequenced. In AUTO, the system automatically sequences the steerpoint when range to the
steerpoint is less than 2 nm. If AUTO is selected, an A is displayed adjacent to the steerpoint number on the DED CNI page and
AUTO is displayed on the DED STPT page. If MAN is selected, the A and AUTO are blanked. The sequencing mode is
initialized to MAN at system turn-on. AUTO sequencing is not functional in A-G, FIX, or manual ACAL modes. -
Red Dog, I find that very unhelpful. Are you trying to indicate that realism is not the goal of BMS?
Is this your opinion or are you acting as a spokesperson?
2.6.1.6 Two modes of steerpoint sequencing may be selected via the DED STPT page, MAN or AUTO. In MAN, the
steerpoint must be manually sequenced. In AUTO, the system automatically sequences the steerpoint when range to the
steerpoint is less than 2 nm. If AUTO is selected, an A is displayed adjacent to the steerpoint number on the DED CNI page and
AUTO is displayed on the DED STPT page. If MAN is selected, the A and AUTO are blanked. The sequencing mode is
initialized to MAN at system turn-on. AUTO sequencing is not functional in A-G, FIX, or manual ACAL modes.Which is how it used to be in F4. I sometimes wondered if A mode worked at all, i had to fly so close to the STP before (if) it tripped to the next.
I for another would like to to see the proximity trip back working again.
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Beside that depends if you’re on automatic or manual steerpoint. In auto, you need to almost overfly
Its not meant to be that way… would be nice if this changed in 4.33
the armchair pilot can decide if he wants to use auto or man stpt, so there’s nothing to change in 4.33
i realize you’re talking about AUTO - I’m talking about the possibility to select MAN or AUTO
sorry I misread youCurrently, the auto stpt switches to the next STP within 1300 feet - which is less than 2 Nm
and I agree it could be smoother, but it’s all a question of Priority -
Ah, I think I see the problem. I was pointing out that you do not need to overfly the stpt in auto mode - but in BMS you do. I was confused when you said that there was nothing to change in 4.33, based on that.
The difference in BMS is not the being able to select auto or man, its that in BMS you have to overfly the stpt to increment the counter.
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got it, I misread you, sorry
I’ll make a bug report -
Blu, what are the conditions for auto advancement and/or the options for steerpoint passing logic?