Aircraft Spawning On Player
-
This problem has only come up a couple times, but it is extremely annoying. Twice now, after doing a full ramp start, I have pulled out of the parking spot only to blow up. Got credited with a friendly kill. There is, obviously, only one explanation; the AI spawns the moment a spot becomes “available” (meaning the existing aircraft has move more than a few feet). After looking through the config file, I was unable to find anything that looked like it would help. Is this a known problem? Are there any solutions? Can I get the AI to spawn, say, a minute after a spot becomes “available”, in order to ensure whoever was there is long gone?
Thanks for any help I can get!
-
This is a known problem. The only thing you can do is not take a flight where there are other AI flights taking off around the same time.
-
[ATC]
;This is the amount of time in minutes the player has from the
;time he enters the sim to get off the ground or get bumped back
;to the UI. (Note: regardless of this value the player is always
;given at least 1 minute past his scheduled takeoff time)
PlayerBumpTime = 50;At what amount of time in minutes past their scheduled takeoff
;time is an AI plane yanked out of the sim (i.e. cancelled)
AIPullTime = 10;How long in seconds the flight behind you will wait before going around
AIPatience = 120;After a flight is this late (in seconds), and the flight behind it is
;also late, ATC will give the flight behind you clearance to takeoff,
;and tell you to wait.
ATCPatience = 180demer
P.S. you will also run into PHD\PT data errors on some AB’s in Borea……Vehicles trying to Spawn on limited PT’s…;)
-
Doesn’t just happen with AI either. During an online flight last month, apart from an AI KC-10, there were only 6 human pilots on the same ramp (4 BE-MLU, 2 AGRS), but outside view only showed 3.
When it was time to taxi, this is what suddenly appeared in front of me.
So, 3 human-piloted aircraft spawned in 1 spot. Luckily, we didn’t explode or had our engine stall, but that was probably just because we had our invulnerability on for the 2v1 ACM training of that night?
-
She is trying to Spawn all AC on one Point, though “Joe Pilot” has priority, she will try to, based on the Data, spawn the “First Best Available AC” depending on the mission. Think of it like she is “thinking” If,And,Else,Nor……
In Campain’ only I believe,
demer -
As a rule we all spawn at the same time to avoid this (if at the same Base). However with numbers above 8 it can cause its own set of problems. Or separate the Spawn time by a min 3-4min.
However we don’t lose Air Frames anymore weather it was addressed in a patch or because we see what occurred and then taxy slowly ??Yes some AB are a known problem, Kunsan in the brickworks seems to be a troubled area for example.
-
Just looking at Kunsan, now for the first time since release…the PHD\PT data looks like it is incomplete\incorrect.
Looks like a WIP for BMS…maybe wait a minute for the boyz to correct.
As it is “transferable” in the dirty data and I’ve not looked at that ATM. IT, the obj, may be causing problems in MP.Dunno right now,
demer