I3…low hi fps
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Notice that mere driver change may affect how in-game multisampling is handled. The level is just an indicator, and the final result may vary, also per driver version.
I agree with Shadow, lesser may show you good results. My experience is, that directly controlling your AA settings in drivers is slightly faster. Not a big difference, but still.
You still should vary the settings, gfx to very low, to prove if it is the processor. Intel beats others in most any charts.
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After some test: i changed “per pixel lighting” in “per vortex”. In win7, in cockpit, in runway, first day of balance of power campaign 55/61 fps. The light is good enough, i’m thinking to leave this configuration. But: is it possible that some codec is not correctly updated?
Thank you all for your suggestions! -
I forgot to say: in bms set up all is in maximum.
In my nvidia control pannel all is slave to application…
Thank you again! -
Hi,
Shadow didn’t want to tell you. So, I’ll pass this one:
please also try and disable shadows in the configuration menu and please report back.
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Wilco! But shadow is so exciting… they give me the real sensation of flight! I think i couldn’t leave without shadows!!!
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My x-wife stopped turning Shadow on. :sad:
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You cracked me up Shadow
+1
when I turned shadow off (using a checkbox ) I had a whooping 95 + fps.
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Hi… no shadows, per vertex lighting: 61fps
shadows on, per vertex lighting:55/61fps
mmm SHADOWS ON!!!i updated DX9 c End User now… on win7… mmm…
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Hi… no shadows, per vertex lighting: 61fps
shadows on, per vertex lighting:55/61fps
mmm SHADOWS ON!!!i updated DX9 c End User now… on win7… mmm…
That is because you have VSYNC enabled, meaning that the renedering speed is synced with your monitors frequency.
That way your FPS wont get any higher than 60 FPS and thus you dont see any difference with shadows on or off.But why bother around? I also use per vertex lighting, eveything else maxed out and enjoy this rock steady 60 fps.
Greets.