Bug solved, AI don't carry AG weapon
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few years ago, i found AI didn’t carry AG weapon in CAS sometime, include A-10 F-111 and so on.
when ATO assign a squad to attack airborn troops, this bug happen.now i know how to solve it:
use editor, in UNIT tab, BATTALION, find “air assault / specops / airborn” 3 troops.
look at “moving type”, change it from “low air” to “foot”.bug solved. don’t worry, they keep ability to airborn.
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@All: It is highly recommended to keep your install unmodified and wait for an official fix as this “fix” (above) could have some heavy unexpected consequences.
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well, to me, many planes r sent out naked, that is a heavy expected consequence.
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well, to me, many planes r sent out naked, that is a heavy expected consequence.
Agree. But if it is the fix needed, it as to be crosschecked (code wise) validated and has to be in an official release and harmonized among all user’s database.
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wait for an official fix
Well… I’ll wait 3 or 4 weeks Dee-Jay… but thats IT!!
Sorry mate… just couldn’t resist
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well, to me, many planes r sent out naked, that is a heavy expected consequence.
I have long wondered whether the loadouts on AI flights outside the player bubble have any effect on mission results for those flights. I could not detect any differences in mission results when I spent the time to “correct” AI flight loadouts, so figured the results were algorythm based.
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AFAIK, somewhere in manual said:“AI outside the bubble, reduce its efficiency, shoot down enemy by constant percentage”
and, weapon type&quantity is matter. -
Hey guys,
this is a very interesting find…
Anyway please do what Dee-Jay said, keep your install unmodified, we’ll fix this!Cheers
Biker -
Biker, see PM