Jojcib Falcon BMS Let's Play
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Hello there everyone, Jojcib here I’ve started a let’s play series of Falcon BMS. Currently only 2 videos up but more are to come. Schedule release is every Tuesdays and the possibility on Thursdays, Fridays, or Saturday. Please do take note that I’m still a bit of a newb at Falcon so expect mess ups. Any advice or tips are much appreciated :bowd:. First two videos below as well as links to the channel and playlist. Will update this post when new videos are release.
Youtube Channel: https://www.youtube.com/user/Jojcib
Playlist: http://www.youtube.com/playlist?list=PL_4k_uht1pS-Ae8BDwRRgMNrWThXSBXmO -
New Video North Korea Air Force keeps throwing more aircraft at our forces. So we get sent up on another interception mission.
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A tip for landing. When on final (about 2 miles out), configure your jet for landing by going gear out, boards out (speed brakes), setting landing attitude to about 3-4 degrees and trying to maintain 135-150kts depending on weight. Altitude on final should be about 1000 ft AGL or so. To better learn VFR approaches try configuring the ILS and flying the approach that way. My buddy Krause (Tanit on here) has done a couple of tutorial videos.
-Fluffer
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A tip for landing. When on final (about 2 miles out), configure your jet for landing by going gear out, boards out (speed brakes), setting landing attitude to about 3-4 degrees and trying to maintain 135-150kts depending on weight. Altitude on final should be about 1000 ft AGL or so. To better learn VFR approaches try configuring the ILS and flying the approach that way. My buddy Krause (Tanit on here) has done a couple of tutorial videos.
-Fluffer
Without to seemed offending and that i’m not respect you, your advice is not correct at all.
You very rare may see a pilot to configure his aircraft (means gear down and speed brakes extended) at the last 2 NM out of runway.
Also the final descent (landing attitude) is established on FAF for non precision approaches and at intercepting the glide slope for ILS approaches, and of course not at the last 2 NM. Also it is defined for each one approach, it is not a unique one like 3-4 deg.
Last you never fly a speed like 135-150 KTS, but you fly the AOA (Angle Of Attack) that is calculate the correct needed speed depended the aircraft’s weight.
If you want, keep them in mind, they will make your landings easier for sure.
Nikos. -
Thanks guys for tips. I know landing is something I need to definitely work on (along with a few other stuff).
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One thing I think your getting confused about is when your requesting a picture
awacs is giving you a vector from bullseye not from your heading which is why you couldn’t find the group there you can see your cursor bullseye in the bottom left of the radar mfdtry a quick search for something like “how to get vector from a bullseye in aircraft” and it should bring up some info for you to help understand what’s happening
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Thanks guys for tips. I know landing is something I need to definitely work on (along with a few other stuff).
Gear down much earlier. Begin decent at ~3* glideslope MUCH sooner.
Once your gear is down you get a 3* marker in the HUD and you get an AOA ‘staple’ in the HUD. Manage your air speed so the flight path marker is at the upper end of the staple AND on the 3* mark AND on the runway threshold. When those 3 things align you will be on the proper glidelsope with the proper speed.
Something more like this:
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One thing I think your getting confused about is when your requesting a picture
awacs is giving you a vector from bullseye not from your heading which is why you couldn’t find the group there you can see your cursor bullseye in the bottom left of the radar mfdtry a quick search for something like “how to get vector from a bullseye in aircraft” and it should bring up some info for you to help understand what’s happening
Ah that explains alot.
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Gear down much earlier. Begin decent at ~3* glideslope MUCH sooner.
Once your gear is down you get a 3 marker* in the HUD and you get an AOA ‘staple’ in the HUD. Manage your air speed so the flight path marker is at the upper end of the staple AND on the 3* mark AND on the runway threshold. When those 3 things align you will be on the proper glidelsope with the proper speed.
Something more like this:
Well not correct that.
When you drop your gear down, then you get the 2.5 deg. pitch ladder dive inside HUD, and NOT the 3 deg. one ;).
Nikos. -
New video up.
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Tip Dump:
1. PPTs are steerpoints (56 and up) so you don’t need to re-steerpoint them if you precision-ize the PPTs.
2. Never saved the DTC before committing.
3. Taxi too fast, idle thrust and use brakes to keep 10-20KT.
4. You can have 8 datalink friendlies from your package to keep track.
5. 2HARM 4CBU 0FT is too little fuel, too many weapons. Swap CBU for gas.
6. Pitch up more on rotate, 10° is minimal.
7. Maintain AB until 300, MIL to 350.
8. Climb faster, 360-480 @MIL based on drag (high drag, lower speed). Worry about caret time on top. It uses less gas.
9. @16:16 MiG-29 RWR contact. Big deal, top priority. Call AWAC and discover position.
10. @17:50 Il-28, enemy bomber going to bomb your bunk.
11. CCRP for your pre-planned static targets, at least until you get eyeball on it for CCIP.
12. @21:42 CCIP delay cue. Dive steeper or press and hold. The solution isn’t on the HUD.
13. Use CBUs in pairs or better, higher BA 900-1200’, wider footprint, less passes, more living.
14. MiG tally 1nm? Dogfight. Air-to-air. Kill kill kill.
15. Ctrl-E. Hold. Eject. That was survivable.
16. Low Blow is SA-3 engagement radar.
17. Faster speed, 450 KTs. Toss your bombs on precision CCRP coords.
18. HMCS can be suspended with DMS down long.Good bombing. Managing 4 single weapon kills on mostly desired targets is quite efficient. Wingy can be told to attack one radar, then a hold fire after the first shot so he can use the other missile elsewhere. Use wingy’s HARMs first during the calm initial phase. You’re more reliable after. HARMs have 50-70nm range so shoot farther. Planning with those teen precision steers paid off in the air. You might have been able to ripple all 4 CBUs on the center launcher given a heading from recon. Loiter time is directly opposed to survivability. If you can, bind the DMS hat to cycle MFD formats. It’ll save a lot of derfingerpoken. Use the other MFD’s 3 shortcuts too if you need it. MiG was stalking you for 4+ minutes and got very close over your right shoulder. I don’t know if he was the one that got you or the scrambles but awareness was low. 2000 lbs is definitely a hard bingo. It’s gunna take nearly 1000 to RTB and you never want to land with less than 1000. Despite your AG tasking, you should fly in an air-to-air mindset most of the time. AG time is borrowed against your AA safety like looking over your shoulder while driving. You need to do it but don’t spend lots of time not watching the road.
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Tip Dump:
1. PPTs are steerpoints (56 and up) so you don’t need to re-steerpoint them if you precision-ize the PPTs.
2. Never saved the DTC before committing.
3. Taxi too fast, idle thrust and use brakes to keep 10-20KT.
4. You can have 8 datalink friendlies from your package to keep track.
5. 2HARM 4CBU 0FT is too little fuel, too many weapons. Swap CBU for gas.
6. Pitch up more on rotate, 10° is minimal.
7. Maintain AB until 300, MIL to 350.
8. Climb faster, 360-480 @MIL based on drag (high drag, lower speed). Worry about caret time on top. It uses less gas.
9. @16:16 MiG-29 RWR contact. Big deal, top priority. Call AWAC and discover position.
10. @17:50 Il-28, enemy bomber going to bomb your bunk.
11. CCRP for your pre-planned static targets, at least until you get eyeball on it for CCIP.
12. @21:42 CCIP delay cue. Dive steeper or press and hold. The solution isn’t on the HUD.
13. Use CBUs in pairs or better, higher BA 900-1200’, wider footprint, less passes, more living.
14. MiG tally 1nm? Dogfight. Air-to-air. Kill kill kill.
15. Ctrl-E. Hold. Eject. That was survivable.
16. Low Blow is SA-3 engagement radar.
17. Faster speed, 450 KTs. Toss your bombs on precision CCRP coords.
18. HMCS can be suspended with DMS down long.Good bombing. Managing 4 single weapon kills on mostly desired targets is quite efficient. Wingy can be told to attack one radar, then a hold fire after the first shot so he can use the other missile elsewhere. Use wingy’s HARMs first during the calm initial phase. You’re more reliable after. HARMs have 50-70nm range so shoot farther. Planning with those teen precision steers paid off in the air. You might have been able to ripple all 4 CBUs on the center launcher given a heading from recon. Loiter time is directly opposed to survivability. If you can, bind the DMS hat to cycle MFD formats. It’ll save a lot of derfingerpoken. Use the other MFD’s 3 shortcuts too if you need it. MiG was stalking you for 4+ minutes and got very close over your right shoulder. I don’t know if he was the one that got you or the scrambles but awareness was low. 2000 lbs is definitely a hard bingo. It’s gunna take nearly 1000 to RTB and you never want to land with less than 1000. Despite your AG tasking, you should fly in an air-to-air mindset most of the time. AG time is borrowed against your AA safety like looking over your shoulder while driving. You need to do it but don’t spend lots of time not watching the road.
Thanks for tips :bowd:. #9 I never actually saw that in play. I must had been so focused on the MFD that I never notice. I actually didn’t even notice during edit. Had a saw that I probably would had taken the steps to get rid of them. As for #14 yeah I knew I should of jumped on them when I saw them. I was to worried about getting the last bomb off and paid for it. #15 Ok I didn’t know it was a hold I thought it was like many other Flight Sims a press 3x, well now I know.
Edit: Forgot to ask, might seem like a silly question, but is there a way to switch Log Books. Cause I would like to do some practice campaign without messing with my current pilots logs.
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I really wish the RWR diamond priority was different/editable. It auto-tunes the F-16 5nm behind you and ignores the MiG-29/Su-27 contact at 15nm. You can manually advance the diamond to listen on specific threats by holding down the handoff button but it’s a pain. The audio stream from the RWR can tell you a lot about the disposition of the contact. When a -21,-29, or a SAM pops up the first time it’ll make a threat-specific noise regardless of diamond. Over time those small specific noises for the bigger threats will grab your attention right away.
I don’t know why but I find a dimmer HUD improves my ability to line up CCRP symbols for bombing. The SYM wheel brightness range is biased by the day-auto-night switch as well. I often run auto or night with a small symbol wheel position to promote looking through the HUD instead of at it.
On the ground or at top of climb before fence in, set your MRM and DGFT modes for AA action. Set all your AG weapons on the ground. Consider flying the entire ingress in MRM override with AG master underneath. Then drop out of MRM to do your AG work and switch back to MRM (or even dogfight) every time a weapon is released as you recover. SEAD usually requires lots of time staring at the HAD page for awareness. Consider putting on an AA/MRM mode to glance at. AWACS picture immediately before and after every AG commitment. They’ll give BRAA type reports if the threat is close enough.
Investigate the POS modes of HARM firing. It’s not as point-n’-shoot as the HAD page but the standoff is amazing. If the flight time prediction shows less than 3m let 'er rip. That way you can be down to CBUs early and have lots of time to prepare. AI will copy your ripple settings for dumb bombs and release in pairs btw. Since you had precision steers on static targets pairs or even singles should nail the targets from even high altitudes. That would have taken you out of the AAA envelope quite a bit. 5-10kft over the target for several minutes is the touristy habit that ends up with holes in plane parts.
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New video and before anyone says it. Yes I should had taken the BLU-107 but at the time of the recording. I had forgotten the designation for those bombs. Definitely wont happen next time.
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Cheerio. Don’t mind the brain dump below. It’s good to hear your internal thoughts externally. I like the traffic awareness your head going straight to Stonecat during lineup. You’ve picked up DL operation quite fast. Switching SOI to HSD to xmit DL steerpoint is an advanced skill. For a short mission a bingo of 2000-3000 lbs. is pretty accurate. It often takes about 1000 to get home to land with a 1000 reserve. An accurate bingo setting (LIST-ICP2) relieves stress as it can be relied on. If you learn/do a “HOME” cruise profile it’s shocking just how little fuel it takes to go home if you max conserve. HOME profile is dull as dirt though due to the slow idle glide portion. Falcon doesn’t like long holds of the pickle button for some reason (RL is fine with it). Your preference for CCIP with delay cue runs afoul of that issue. Managing AI in the AG role as you’ve seen can be frustrating. Sometimes they fly off into the sunset for seemingly no reason. They take a lot of babysitting and specific techniques to make effective. This requires that you be so utterly on top of your jet to have the time to fly the other 3 over the radio. The most experienced BMS pilots that I’ve seen still struggle to manage the AI.
- Don’t know your fav map settings but can show and hide map features like white text labels (right click) which will also save and load through the DTC.
- No one has ever pronounced my name right on the first go. It’s a running joke.
- I’ve been meaning to try different models. It’s nice to see it in action.
- There is an azimuth readout in recon.
- AIR/SE effectively identical. Snakes are little older, like Vietnam, but I think still in inventory. Note Mk80,81,82,83,84 doubling in weight 125, 250, 500, 1000, 2000 lbs.
- The Durandals are effective but flying 300’ off the deck can get sporty. MK82s are wimpy though. 2000 lb. JDAM penetrators (GBU-31v3) or Mk84 are my fav for runways.
- Falcon just has one taxi/landing light (real is a 3 position) which is normally on for landing and takeoff.
- Your package only had 3 flights so if you wanted everyone #5-8 would be 21, 22, 31, 32 or just 21, 32 for the leads. Sadly DL doesn’t work outside of package.
- With drag 244 MIL climb schedule is down to 350KT/M0.77, faster with a slicker jet of course. MAXAB@DI244 would be ~520/0.86.
- External fuel order switch only matters if you have 3 external tanks.
- Master light switch (square top so you can feel it) is a nice single switch for lights out.
- DL steer xmit for AI not needed but it’s a impressive skill for human-human. A-M-T represents a chitchat verbal target based on your game “cursor.”
- Getting a 4 ship of AI to attack an airbase is such a pain that Allied Force made a whole new submenu. I might use 3/4 first and follow with you/2 to mop up.
- SA-13 is short IR so no worries this alt/distance.
- Low alt warning is settable (ICP-2 ALOW).
- For post-designate CCIP/CCRP you gotta keep the FPM on the ASL. Review the CCIP delay cue. Try more CCRP/DTOS drops.
- Good job with selective jettison, not necessary but an impressive skill.
- Engine power is quite speed-sensitive. Often faster to climb-accel by diving first for initial speed. Level AB from 200 kt is slow in general.
- Master caution based on going from Cat III to Cat I stores but limiter switch still in Cat III. No danger but limited agility.
- Normal glide is 2.5° (dashed line between 0 and -5), yours 7°. Attempt to intercept G/S from below.
- For expeditious check out the overhead break, it’s rock and roll to watch and quick. ILS is cloudy/night stuff.
- ILS is really not designed to be used standalone and wants its accompanying approach.
- Nice touchdown and aerobrake (green donut roll). NWS off until at taxi speed. Good speedbrake for approach and remembering 100% on rollout.
- Nosewheel survives early touchdown just aerobrake is more effective than wheel brake at high speed.
- Why are all 3 flights called Cowbow9? That’s weird.
- Runway already destroyed when you arrived (hits after destroy register as damages). I saw craters 24:35. Could nail next down the priority list.
- Command double tasked its destruction. You must have been the second strike.
- Try the “attack targets” command instead of “attack target” to get multi-ship on multi-target.
- Check out “penetration descent” speedbrake, idle, 300 kt. Bleeds lots of energy in the descent.
Can’t wait to see next week. Invite me next time I’ll be your wingie or element lead
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Cheerio. Don’t mind the brain dump below. It’s good to hear your internal thoughts externally. I like the traffic awareness your head going straight to Stonecat during lineup. You’ve picked up DL operation quite fast. Switching SOI to HSD to xmit DL steerpoint is an advanced skill. For a short mission a bingo of 2000-3000 lbs. is pretty accurate. It often takes about 1000 to get home to land with a 1000 reserve. An accurate bingo setting (LIST-ICP2) relieves stress as it can be relied on. If you learn/do a “HOME” cruise profile it’s shocking just how little fuel it takes to go home if you max conserve. HOME profile is dull as dirt though due to the slow idle glide portion. Falcon doesn’t like long holds of the pickle button for some reason (RL is fine with it). Your preference for CCIP with delay cue runs afoul of that issue. Managing AI in the AG role as you’ve seen can be frustrating. Sometimes they fly off into the sunset for seemingly no reason. They take a lot of babysitting and specific techniques to make effective. This requires that you be so utterly on top of your jet to have the time to fly the other 3 over the radio. The most experienced BMS pilots that I’ve seen still struggle to manage the AI.
- Don’t know your fav map settings but can show and hide map features like white text labels (right click) which will also save and load through the DTC.
- No one has ever pronounced my name right on the first go. It’s a running joke.
- I’ve been meaning to try different models. It’s nice to see it in action.
- There is an azimuth readout in recon.
- AIR/SE effectively identical. Snakes are little older, like Vietnam, but I think still in inventory. Note Mk80,81,82,83,84 doubling in weight 125, 250, 500, 1000, 2000 lbs.
- The Durandals are effective but flying 300’ off the deck can get sporty. MK82s are wimpy though. 2000 lb. JDAM penetrators (GBU-31v3) or Mk84 are my fav for runways.
- Falcon just has one taxi/landing light (real is a 3 position) which is normally on for landing and takeoff.
- Your package only had 3 flights so if you wanted everyone #5-8 would be 21, 22, 31, 32 or just 21, 32 for the leads. Sadly DL doesn’t work outside of package.
- With drag 244 MIL climb schedule is down to 350KT/M0.77, faster with a slicker jet of course. MAXAB@DI244 would be ~520/0.86.
- External fuel order switch only matters if you have 3 external tanks.
- Master light switch (square top so you can feel it) is a nice single switch for lights out.
- DL steer xmit for AI not needed but it’s a impressive skill for human-human. A-M-T represents a chitchat verbal target based on your game “cursor.”
- Getting a 4 ship of AI to attack an airbase is such a pain that Allied Force made a whole new submenu. I might use 3/4 first and follow with you/2 to mop up.
- SA-13 is short IR so no worries this alt/distance.
- Low alt warning is settable (ICP-2 ALOW).
- For post-designate CCIP/CCRP you gotta keep the FPM on the ASL. Review the CCIP delay cue. Try more CCRP/DTOS drops.
- Good job with selective jettison, not necessary but an impressive skill.
- Engine power is quite speed-sensitive. Often faster to climb-accel by diving first for initial speed. Level AB from 200 kt is slow in general.
- Master caution based on going from Cat III to Cat I stores but limiter switch still in Cat III. No danger but limited agility.
- Normal glide is 2.5° (dashed line between 0 and -5), yours 7°. Attempt to intercept G/S from below.
- For expeditious check out the overhead break, it’s rock and roll to watch and quick. ILS is cloudy/night stuff.
- ILS is really not designed to be used standalone and wants its accompanying approach.
- Nice touchdown and aerobrake (green donut roll). NWS off until at taxi speed. Good speedbrake for approach and remembering 100% on rollout.
- Nosewheel survives early touchdown just aerobrake is more effective than wheel brake at high speed.
- Why are all 3 flights called Cowbow9? That’s weird.
- Runway already destroyed when you arrived (hits after destroy register as damages). I saw craters 24:35. Could nail next down the priority list.
- Command double tasked its destruction. You must have been the second strike.
- Try the “attack targets” command instead of “attack target” to get multi-ship on multi-target.
- Check out “penetration descent” speedbrake, idle, 300 kt. Bleeds lots of energy in the descent.
Can’t wait to see next week. Invite me next time I’ll be your wingie or element lead
Thanks again for all the awesome tips. As for map setting I usually leave it at default. I don’t really don’t know why all 3 flights where called cowboy. It become even more confusing when some of the flights also have the same call. Like I think 2 of the other flights where both named Cowboy 91. And if I can figure out the whole multiplayer thing I will be more then happy send an invite. I’m actually been thinking about doing a live stream campaign along with this one, which might be a more multiplayer campaign.
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New video
As for why my flight not being able to attack my target. I forgot to save the data cartage, woops little bit of an over sight. It was the second time recording because the first recording the video corrupted on me. So I had to restart and was eager to get the game recorded again. So I rushed through and forgot to save it. As for voice attack, not really sure why it was not picking up half my commands. Worked fine the first time. As for the end I let the ai run the mission and they succeed at it. Destroyed the runway, and radar, plus damaged the ammo dump with no losses. Way to go ai.
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New Video
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Nice videos Jojcib, reminds me of when I was starting out. I’m still learning new things years later.
I’d really like to see you do some tutorials once you become more proficient with BMS, you have a fun, light hearted manner which is super easy to listen to (and a good mic). Keep it up dude!
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Thanks, I may do some tutorials in the future, though that maybe a long while.