Jojcib Falcon BMS Let's Play
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Thanks guys for tips. I know landing is something I need to definitely work on (along with a few other stuff).
Gear down much earlier. Begin decent at ~3* glideslope MUCH sooner.
Once your gear is down you get a 3* marker in the HUD and you get an AOA ‘staple’ in the HUD. Manage your air speed so the flight path marker is at the upper end of the staple AND on the 3* mark AND on the runway threshold. When those 3 things align you will be on the proper glidelsope with the proper speed.
Something more like this:
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One thing I think your getting confused about is when your requesting a picture
awacs is giving you a vector from bullseye not from your heading which is why you couldn’t find the group there you can see your cursor bullseye in the bottom left of the radar mfdtry a quick search for something like “how to get vector from a bullseye in aircraft” and it should bring up some info for you to help understand what’s happening
Ah that explains alot.
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Gear down much earlier. Begin decent at ~3* glideslope MUCH sooner.
Once your gear is down you get a 3 marker* in the HUD and you get an AOA ‘staple’ in the HUD. Manage your air speed so the flight path marker is at the upper end of the staple AND on the 3* mark AND on the runway threshold. When those 3 things align you will be on the proper glidelsope with the proper speed.
Something more like this:
Well not correct that.
When you drop your gear down, then you get the 2.5 deg. pitch ladder dive inside HUD, and NOT the 3 deg. one ;).
Nikos. -
New video up.
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Tip Dump:
1. PPTs are steerpoints (56 and up) so you don’t need to re-steerpoint them if you precision-ize the PPTs.
2. Never saved the DTC before committing.
3. Taxi too fast, idle thrust and use brakes to keep 10-20KT.
4. You can have 8 datalink friendlies from your package to keep track.
5. 2HARM 4CBU 0FT is too little fuel, too many weapons. Swap CBU for gas.
6. Pitch up more on rotate, 10° is minimal.
7. Maintain AB until 300, MIL to 350.
8. Climb faster, 360-480 @MIL based on drag (high drag, lower speed). Worry about caret time on top. It uses less gas.
9. @16:16 MiG-29 RWR contact. Big deal, top priority. Call AWAC and discover position.
10. @17:50 Il-28, enemy bomber going to bomb your bunk.
11. CCRP for your pre-planned static targets, at least until you get eyeball on it for CCIP.
12. @21:42 CCIP delay cue. Dive steeper or press and hold. The solution isn’t on the HUD.
13. Use CBUs in pairs or better, higher BA 900-1200’, wider footprint, less passes, more living.
14. MiG tally 1nm? Dogfight. Air-to-air. Kill kill kill.
15. Ctrl-E. Hold. Eject. That was survivable.
16. Low Blow is SA-3 engagement radar.
17. Faster speed, 450 KTs. Toss your bombs on precision CCRP coords.
18. HMCS can be suspended with DMS down long.Good bombing. Managing 4 single weapon kills on mostly desired targets is quite efficient. Wingy can be told to attack one radar, then a hold fire after the first shot so he can use the other missile elsewhere. Use wingy’s HARMs first during the calm initial phase. You’re more reliable after. HARMs have 50-70nm range so shoot farther. Planning with those teen precision steers paid off in the air. You might have been able to ripple all 4 CBUs on the center launcher given a heading from recon. Loiter time is directly opposed to survivability. If you can, bind the DMS hat to cycle MFD formats. It’ll save a lot of derfingerpoken. Use the other MFD’s 3 shortcuts too if you need it. MiG was stalking you for 4+ minutes and got very close over your right shoulder. I don’t know if he was the one that got you or the scrambles but awareness was low. 2000 lbs is definitely a hard bingo. It’s gunna take nearly 1000 to RTB and you never want to land with less than 1000. Despite your AG tasking, you should fly in an air-to-air mindset most of the time. AG time is borrowed against your AA safety like looking over your shoulder while driving. You need to do it but don’t spend lots of time not watching the road.
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Tip Dump:
1. PPTs are steerpoints (56 and up) so you don’t need to re-steerpoint them if you precision-ize the PPTs.
2. Never saved the DTC before committing.
3. Taxi too fast, idle thrust and use brakes to keep 10-20KT.
4. You can have 8 datalink friendlies from your package to keep track.
5. 2HARM 4CBU 0FT is too little fuel, too many weapons. Swap CBU for gas.
6. Pitch up more on rotate, 10° is minimal.
7. Maintain AB until 300, MIL to 350.
8. Climb faster, 360-480 @MIL based on drag (high drag, lower speed). Worry about caret time on top. It uses less gas.
9. @16:16 MiG-29 RWR contact. Big deal, top priority. Call AWAC and discover position.
10. @17:50 Il-28, enemy bomber going to bomb your bunk.
11. CCRP for your pre-planned static targets, at least until you get eyeball on it for CCIP.
12. @21:42 CCIP delay cue. Dive steeper or press and hold. The solution isn’t on the HUD.
13. Use CBUs in pairs or better, higher BA 900-1200’, wider footprint, less passes, more living.
14. MiG tally 1nm? Dogfight. Air-to-air. Kill kill kill.
15. Ctrl-E. Hold. Eject. That was survivable.
16. Low Blow is SA-3 engagement radar.
17. Faster speed, 450 KTs. Toss your bombs on precision CCRP coords.
18. HMCS can be suspended with DMS down long.Good bombing. Managing 4 single weapon kills on mostly desired targets is quite efficient. Wingy can be told to attack one radar, then a hold fire after the first shot so he can use the other missile elsewhere. Use wingy’s HARMs first during the calm initial phase. You’re more reliable after. HARMs have 50-70nm range so shoot farther. Planning with those teen precision steers paid off in the air. You might have been able to ripple all 4 CBUs on the center launcher given a heading from recon. Loiter time is directly opposed to survivability. If you can, bind the DMS hat to cycle MFD formats. It’ll save a lot of derfingerpoken. Use the other MFD’s 3 shortcuts too if you need it. MiG was stalking you for 4+ minutes and got very close over your right shoulder. I don’t know if he was the one that got you or the scrambles but awareness was low. 2000 lbs is definitely a hard bingo. It’s gunna take nearly 1000 to RTB and you never want to land with less than 1000. Despite your AG tasking, you should fly in an air-to-air mindset most of the time. AG time is borrowed against your AA safety like looking over your shoulder while driving. You need to do it but don’t spend lots of time not watching the road.
Thanks for tips :bowd:. #9 I never actually saw that in play. I must had been so focused on the MFD that I never notice. I actually didn’t even notice during edit. Had a saw that I probably would had taken the steps to get rid of them. As for #14 yeah I knew I should of jumped on them when I saw them. I was to worried about getting the last bomb off and paid for it. #15 Ok I didn’t know it was a hold I thought it was like many other Flight Sims a press 3x, well now I know.
Edit: Forgot to ask, might seem like a silly question, but is there a way to switch Log Books. Cause I would like to do some practice campaign without messing with my current pilots logs.
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I really wish the RWR diamond priority was different/editable. It auto-tunes the F-16 5nm behind you and ignores the MiG-29/Su-27 contact at 15nm. You can manually advance the diamond to listen on specific threats by holding down the handoff button but it’s a pain. The audio stream from the RWR can tell you a lot about the disposition of the contact. When a -21,-29, or a SAM pops up the first time it’ll make a threat-specific noise regardless of diamond. Over time those small specific noises for the bigger threats will grab your attention right away.
I don’t know why but I find a dimmer HUD improves my ability to line up CCRP symbols for bombing. The SYM wheel brightness range is biased by the day-auto-night switch as well. I often run auto or night with a small symbol wheel position to promote looking through the HUD instead of at it.
On the ground or at top of climb before fence in, set your MRM and DGFT modes for AA action. Set all your AG weapons on the ground. Consider flying the entire ingress in MRM override with AG master underneath. Then drop out of MRM to do your AG work and switch back to MRM (or even dogfight) every time a weapon is released as you recover. SEAD usually requires lots of time staring at the HAD page for awareness. Consider putting on an AA/MRM mode to glance at. AWACS picture immediately before and after every AG commitment. They’ll give BRAA type reports if the threat is close enough.
Investigate the POS modes of HARM firing. It’s not as point-n’-shoot as the HAD page but the standoff is amazing. If the flight time prediction shows less than 3m let 'er rip. That way you can be down to CBUs early and have lots of time to prepare. AI will copy your ripple settings for dumb bombs and release in pairs btw. Since you had precision steers on static targets pairs or even singles should nail the targets from even high altitudes. That would have taken you out of the AAA envelope quite a bit. 5-10kft over the target for several minutes is the touristy habit that ends up with holes in plane parts.
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New video and before anyone says it. Yes I should had taken the BLU-107 but at the time of the recording. I had forgotten the designation for those bombs. Definitely wont happen next time.
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Cheerio. Don’t mind the brain dump below. It’s good to hear your internal thoughts externally. I like the traffic awareness your head going straight to Stonecat during lineup. You’ve picked up DL operation quite fast. Switching SOI to HSD to xmit DL steerpoint is an advanced skill. For a short mission a bingo of 2000-3000 lbs. is pretty accurate. It often takes about 1000 to get home to land with a 1000 reserve. An accurate bingo setting (LIST-ICP2) relieves stress as it can be relied on. If you learn/do a “HOME” cruise profile it’s shocking just how little fuel it takes to go home if you max conserve. HOME profile is dull as dirt though due to the slow idle glide portion. Falcon doesn’t like long holds of the pickle button for some reason (RL is fine with it). Your preference for CCIP with delay cue runs afoul of that issue. Managing AI in the AG role as you’ve seen can be frustrating. Sometimes they fly off into the sunset for seemingly no reason. They take a lot of babysitting and specific techniques to make effective. This requires that you be so utterly on top of your jet to have the time to fly the other 3 over the radio. The most experienced BMS pilots that I’ve seen still struggle to manage the AI.
- Don’t know your fav map settings but can show and hide map features like white text labels (right click) which will also save and load through the DTC.
- No one has ever pronounced my name right on the first go. It’s a running joke.
- I’ve been meaning to try different models. It’s nice to see it in action.
- There is an azimuth readout in recon.
- AIR/SE effectively identical. Snakes are little older, like Vietnam, but I think still in inventory. Note Mk80,81,82,83,84 doubling in weight 125, 250, 500, 1000, 2000 lbs.
- The Durandals are effective but flying 300’ off the deck can get sporty. MK82s are wimpy though. 2000 lb. JDAM penetrators (GBU-31v3) or Mk84 are my fav for runways.
- Falcon just has one taxi/landing light (real is a 3 position) which is normally on for landing and takeoff.
- Your package only had 3 flights so if you wanted everyone #5-8 would be 21, 22, 31, 32 or just 21, 32 for the leads. Sadly DL doesn’t work outside of package.
- With drag 244 MIL climb schedule is down to 350KT/M0.77, faster with a slicker jet of course. MAXAB@DI244 would be ~520/0.86.
- External fuel order switch only matters if you have 3 external tanks.
- Master light switch (square top so you can feel it) is a nice single switch for lights out.
- DL steer xmit for AI not needed but it’s a impressive skill for human-human. A-M-T represents a chitchat verbal target based on your game “cursor.”
- Getting a 4 ship of AI to attack an airbase is such a pain that Allied Force made a whole new submenu. I might use 3/4 first and follow with you/2 to mop up.
- SA-13 is short IR so no worries this alt/distance.
- Low alt warning is settable (ICP-2 ALOW).
- For post-designate CCIP/CCRP you gotta keep the FPM on the ASL. Review the CCIP delay cue. Try more CCRP/DTOS drops.
- Good job with selective jettison, not necessary but an impressive skill.
- Engine power is quite speed-sensitive. Often faster to climb-accel by diving first for initial speed. Level AB from 200 kt is slow in general.
- Master caution based on going from Cat III to Cat I stores but limiter switch still in Cat III. No danger but limited agility.
- Normal glide is 2.5° (dashed line between 0 and -5), yours 7°. Attempt to intercept G/S from below.
- For expeditious check out the overhead break, it’s rock and roll to watch and quick. ILS is cloudy/night stuff.
- ILS is really not designed to be used standalone and wants its accompanying approach.
- Nice touchdown and aerobrake (green donut roll). NWS off until at taxi speed. Good speedbrake for approach and remembering 100% on rollout.
- Nosewheel survives early touchdown just aerobrake is more effective than wheel brake at high speed.
- Why are all 3 flights called Cowbow9? That’s weird.
- Runway already destroyed when you arrived (hits after destroy register as damages). I saw craters 24:35. Could nail next down the priority list.
- Command double tasked its destruction. You must have been the second strike.
- Try the “attack targets” command instead of “attack target” to get multi-ship on multi-target.
- Check out “penetration descent” speedbrake, idle, 300 kt. Bleeds lots of energy in the descent.
Can’t wait to see next week. Invite me next time I’ll be your wingie or element lead
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Cheerio. Don’t mind the brain dump below. It’s good to hear your internal thoughts externally. I like the traffic awareness your head going straight to Stonecat during lineup. You’ve picked up DL operation quite fast. Switching SOI to HSD to xmit DL steerpoint is an advanced skill. For a short mission a bingo of 2000-3000 lbs. is pretty accurate. It often takes about 1000 to get home to land with a 1000 reserve. An accurate bingo setting (LIST-ICP2) relieves stress as it can be relied on. If you learn/do a “HOME” cruise profile it’s shocking just how little fuel it takes to go home if you max conserve. HOME profile is dull as dirt though due to the slow idle glide portion. Falcon doesn’t like long holds of the pickle button for some reason (RL is fine with it). Your preference for CCIP with delay cue runs afoul of that issue. Managing AI in the AG role as you’ve seen can be frustrating. Sometimes they fly off into the sunset for seemingly no reason. They take a lot of babysitting and specific techniques to make effective. This requires that you be so utterly on top of your jet to have the time to fly the other 3 over the radio. The most experienced BMS pilots that I’ve seen still struggle to manage the AI.
- Don’t know your fav map settings but can show and hide map features like white text labels (right click) which will also save and load through the DTC.
- No one has ever pronounced my name right on the first go. It’s a running joke.
- I’ve been meaning to try different models. It’s nice to see it in action.
- There is an azimuth readout in recon.
- AIR/SE effectively identical. Snakes are little older, like Vietnam, but I think still in inventory. Note Mk80,81,82,83,84 doubling in weight 125, 250, 500, 1000, 2000 lbs.
- The Durandals are effective but flying 300’ off the deck can get sporty. MK82s are wimpy though. 2000 lb. JDAM penetrators (GBU-31v3) or Mk84 are my fav for runways.
- Falcon just has one taxi/landing light (real is a 3 position) which is normally on for landing and takeoff.
- Your package only had 3 flights so if you wanted everyone #5-8 would be 21, 22, 31, 32 or just 21, 32 for the leads. Sadly DL doesn’t work outside of package.
- With drag 244 MIL climb schedule is down to 350KT/M0.77, faster with a slicker jet of course. MAXAB@DI244 would be ~520/0.86.
- External fuel order switch only matters if you have 3 external tanks.
- Master light switch (square top so you can feel it) is a nice single switch for lights out.
- DL steer xmit for AI not needed but it’s a impressive skill for human-human. A-M-T represents a chitchat verbal target based on your game “cursor.”
- Getting a 4 ship of AI to attack an airbase is such a pain that Allied Force made a whole new submenu. I might use 3/4 first and follow with you/2 to mop up.
- SA-13 is short IR so no worries this alt/distance.
- Low alt warning is settable (ICP-2 ALOW).
- For post-designate CCIP/CCRP you gotta keep the FPM on the ASL. Review the CCIP delay cue. Try more CCRP/DTOS drops.
- Good job with selective jettison, not necessary but an impressive skill.
- Engine power is quite speed-sensitive. Often faster to climb-accel by diving first for initial speed. Level AB from 200 kt is slow in general.
- Master caution based on going from Cat III to Cat I stores but limiter switch still in Cat III. No danger but limited agility.
- Normal glide is 2.5° (dashed line between 0 and -5), yours 7°. Attempt to intercept G/S from below.
- For expeditious check out the overhead break, it’s rock and roll to watch and quick. ILS is cloudy/night stuff.
- ILS is really not designed to be used standalone and wants its accompanying approach.
- Nice touchdown and aerobrake (green donut roll). NWS off until at taxi speed. Good speedbrake for approach and remembering 100% on rollout.
- Nosewheel survives early touchdown just aerobrake is more effective than wheel brake at high speed.
- Why are all 3 flights called Cowbow9? That’s weird.
- Runway already destroyed when you arrived (hits after destroy register as damages). I saw craters 24:35. Could nail next down the priority list.
- Command double tasked its destruction. You must have been the second strike.
- Try the “attack targets” command instead of “attack target” to get multi-ship on multi-target.
- Check out “penetration descent” speedbrake, idle, 300 kt. Bleeds lots of energy in the descent.
Can’t wait to see next week. Invite me next time I’ll be your wingie or element lead
Thanks again for all the awesome tips. As for map setting I usually leave it at default. I don’t really don’t know why all 3 flights where called cowboy. It become even more confusing when some of the flights also have the same call. Like I think 2 of the other flights where both named Cowboy 91. And if I can figure out the whole multiplayer thing I will be more then happy send an invite. I’m actually been thinking about doing a live stream campaign along with this one, which might be a more multiplayer campaign.
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New video
As for why my flight not being able to attack my target. I forgot to save the data cartage, woops little bit of an over sight. It was the second time recording because the first recording the video corrupted on me. So I had to restart and was eager to get the game recorded again. So I rushed through and forgot to save it. As for voice attack, not really sure why it was not picking up half my commands. Worked fine the first time. As for the end I let the ai run the mission and they succeed at it. Destroyed the runway, and radar, plus damaged the ammo dump with no losses. Way to go ai.
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New Video
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Nice videos Jojcib, reminds me of when I was starting out. I’m still learning new things years later.
I’d really like to see you do some tutorials once you become more proficient with BMS, you have a fun, light hearted manner which is super easy to listen to (and a good mic). Keep it up dude!
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Thanks, I may do some tutorials in the future, though that maybe a long while.
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#6
External fuel tanks, always, for everyone!
GBU-24A is the penetrator warhead (good for concrete). GBU-24 is just a MK84.
I like AIM-9s for escort because sometimes you gotta dive into visual range. AG (SEAD, strike, etc.) mission all-radar doesn’t bother me because dogfighting isn’t in the job description. I still feel naked without AIM-9.
Nose wheel is behind your butt. Use the 45 degree corner front panel to signal turn.
Departing the AI taxi route they halt at the split until you rejoin the route and are positively in front of them again.
Ouch, rotation at 195 knots.
AI employ PGMs as singles always. 2 PGM, 2 passes at least.
AI “attack my target” is your current “cursor” like padlock or radar. You aren’t pointing out anything in CCIP or AA.
Give AI employing bombs more distance/time: 15-20nm.
Don’t know how you set up SMS, but it looks like pairs. 90% of the runway length usable!
What was your fuze time on the BLUs?
Switch to AG mode = AWACS threat. Leaving AG mode = AWACS threat.
MiG-23 <10nm = emergency jettison.
AIM-120s both snipped prior to pitbull.
AIM-9s are cooled, not heated. Set cool on fence check.
I like a minimum brightness cockpit at night: day-night-auto switch night, SYM low, HMCS low, MFDs low, floods off, backlight off. I see better outside with a dark inside.
@25:20 your radar was looking at higher altitudes. He was at 2,000’ you were looking 9,000-14,000’. The yellow mark is datalink from #2, not radar.
TWS isn’t as quick to pick up new contacts as RWS.
Diamond float RWR was off.
Stall horn! Warnings! Remedy immediately!
8.5G with external fuel tanks!
Bingo setting for this mission 3000-4000 lbs.
Put AIM-9X in BORE and skip the radar for >60° (up to 90°) capability with HMCS cueing.
Negative altitude… never set altimeter?
Never turned on the radio altimeter.
Runway numbers correspond to their direction. Just add a 0 and that’s roughly the degrees heading.
Scale your radar and HSD to practical settings (40nm setting in a dogfight?), use circular instead of depressed HSD to monitor your AI.Usual brain dump. The pattern emerging is difficulty commanding the AI and tunnel vision of the AG mission over the AA picture. The 4-ship vs complex ground target is a real challenge. Ideally you want to assign specific target or targets to every individual flight member. You can’t directly command #4 though as he is an extension of #3. You’ve got basically three options to command a flight member (wingman or element) to attack: attack my target, attack my targets, and pre-planned. Set up an unopposed OCA strike TE with various weapons and try different commands, IP-to-target distances, weapons, etc. Watch the AI and see what they do. If you’re 5nm from a target and you order a point attack do they fly away first? What altitude? How many bombs do they release? How is attack my targets different from attack my target? Is it possible to get AI bombs on target without any special prompting? Are different formations better than others?
On the other front, don’t dive into an AG area by just hoping the skies are safe. Ask AWACS. Find the nearest reported contact. What is he? Where is he? Is he a factor? Can you do your AG pass safely ignoring him? If you check the ACMI for these “surprise ambushes” you’ll probably find that they came in from 100 miles away well known to friendly forces in most cases.
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Thanks as always, great information. I did see a few of the mistake when I was doing the editing. But as always too late to fix since was already recorded. Anyway new video, testing one of my theories on why the game was crashing. Plus a intercepting mission since have not done one in awhile. I can already say that I know why I didn’t find my intercept target. That because I didn’t look far enough south of my SP :mad:.
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Really enjoying the to-and-fro in this thread and will be checking out your videos Jojcib.
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#7
AI uses BLU-107s just fine in 2D and 3D. Given JDAM and Durandal, it’s smoothest to give AI the BLUs and let human use JDAM. AI are much better with dumber/low alt bombs than smart/high.
AIM-120s on the tip rails reduce transonic flutter (swapping position with AIM-9).
Properly expedient Falcon start. Real crew chief would have your head but you can’t stress the virtual bird electrically.
Your AD is 6.0 sec. BLU-107s want a 1.5 sec AD. Your ripple is one so the 999’ makes no difference.
Kunsan is pretty big, 5m is cutting it close. Review TO times and C/S relative to you. Know which callsign (A-10 and F-16) takes off immediately before you and be the next one in line behind him.
Runway 09 is taking off 090° (just add a zero) so go west to takeoff east. I set the HSI CRS to the takeoff heading on clearance as a reminder.
Callsign is easy to check just asking tower for wind or whatever.
Much smoother departure than last time.
190KT+ rotate >.< Too fast. Try 160KT.
Uses less gas to climb fast (360-480KT based on drag) and cruise slow (~250). It’s normal to beat caret in the climb.
No diamond float mode.
Missile launch, MiG-29, emergency jett and go supersonic. 250KT? Try 900KT. When shot at longer ranges, go low, M1.3+, put the RWR threat exactly 6 o’ clock.All 5 modes (AA AG NAV MRM DGFT) have MFD/FCR memory. Prepare every mode before combat (on ground). TMS Right long shortcut for RWS->TWS.
Missile must fly at target, you don’t have to. Post launch crank (left) away from the other MiG-23 front-right to keep safe while supporting to pitbull.
Why are you on tower freq in combat? Such chatter. U6/V1 for package comms, U1/V1 if you only want to hear from flight. U11 for proximity I think.
Second AIM-120 shot, HSD not visible, were friendlies near target?
“Wingman do this.” “Element do this.” -> “Flight do this.”
< 300KT in combat should be fixed with the urgency of being on fire.
Use HSD central mode or freeze to monitor area.
AI when weapons free are free to maneuver to engage. Rejoin isn’t compatible. Weapons hold.
Your flight has 8 AIM-120s.
Steerpoint 16 is 999+ miles away. Look at the AG FCR cursors pinned to the corner of the MFD.
Use the HSD page. Use your DMS hat to change MFD pages.
Use the missile step button to hands on select CCIP from CCRP.
6 second arming times of course they don’t arm before they hit.
That crunch sound was your jet breaking due to over G, not the SAM exploding.
Attack my target is your “cursor” not your steerpoint not your datalink.The airspace was darn busy. The default tasking wasn’t up to the challenge. Escort-SEAD-Strike was 2-4-4 when it should have been 6-2-2. AI respond a lot better to a longer IP-TGT distance and lead flying the waypoints in order. If you drag out the IP 20nm from the target with your flight on misson and in good formation as you pass the IP @ 20,000’ they’ll call hounddog. 3/4 with BLU-107s free to fire. 1/2 break and circle once to follow with GBU-24As. 3/4 once the low anti-runway pass RTB, pick off remaining targets with LGBs. You have direct control over 2 so he makes a good PGM platform. AI do not require specific targeting for an OCA strike though. They know the assigned target and will employ if given weapons free when they hounddog on the objective rounding the IP.
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New Video
Thanks again Frederf still got some learning ahead for more lol. As for not switching radio channels yeah that something I don’t think about. Did it this video though. As for the AI using BLU-107s I heard they we’re terrible with them. But if they can use them will do that next time. Also is there a chart/list/rule of thumb as far as the AD for certain bombs. I usually end up leaving them on the default setting only because I’m not sure what to set it at. As I do know what Joker means, I know I said I was not sure in the video, but I looked it up after.
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#8
You hit cancel (there was no OK) to change Panther 6’s loadout. You’ll never be able to change an intercept mission’s load since it is created 2m prior to TO and loads are locked TO-4m.
The mission target of an intercept is a specific airborne group. Use “vector to target” to get direction to your specific mission target. Don’t just kill anything, kill your mission target.
Radar elevation is buried in the dirt, very few radar contacts at negative altitude. RWS is superior to TWS for initial detection.
Dogfight override mode will set AIM-9s to cool without having to dig through the MFDs.
You can shoot two AIM-120 on two targets simultaneously if you can track both during support phase.
“Am-ram” not “a-ram.”
Voice command, I recommend investigating Livrot. It understands pages, e.g. “Pusan tower, request QNH.” And it knows to press T-T-1.
ATC commands speeds to ensure separation of traffic. Ignore at your own peril.
Good aerobrake, remember in the 3-point attitude speedbrake open the rest of the way, full aft stick, rudder for centerline. NWS not recommended above 20 kts.
You fired simultaneously with your wingman. His hit first getting a destroyed. Yours hit second hitting a destroyed object which counts as a damage.I don’t understand the crashing issue. It happens to me occasionally. There’s a fair amount of voodoo surrounding Falcon in terms of doing thing like restarting the game every flight or double clicking this or what. I haven’t noticed any connection with player v. ATO fragged flights specifically. My guesses to crashes would range from running out of RAM to some odd exception like one steerpoint time being earlier than the one before it. Recording can stress a system quite a bit so that was my first though. Campaigns seem to crash more than TEs which suggests something about complexity. Who knows though.
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I’d have to test them again but I found AI to be best with free fall bombs especially high drag. They won’t necessarily fly parallel to the runway unless you unleash them from a position where that happens naturally. In real life it’s common to not fly parallel to the runway anyway as that’s exactly where the enemy would concentrate their air defenses. Arming delays in real life come down to the specific model of fuze and the settings particular to that model. The classic USAF time settings on common fuzes are 4, 6, 7, 10, 14, 20. High drags are something like 2.6, 4, 5. But in BMS you can set it to whatever and the bomb will follow suit. It took some research but I think that the BLU-107 has a fixed 1500ms AD which corresponds well to the published delivery envelope limits. You want it to set it to something that would dud before it hurt you if delivered improperly. One unexpected fact is that the AD time shown on the SMS page is the dud/no-dud time. For example if you have 4s nose, 6s tail and select NSTL (both) you’d expect that it’d explode with a 5 second drop since if the nose fuze detonates the fact that the tail didn’t wouldn’t matter. However in BMS N4 T6 NSTL results in “AD 6.0” displayed and it means it. The full 6s have to elapse as if the fuzes were wired in series. It’s weird but consistent. Since the frag threat is less in BMS (fragments can go thousands of feet IRL) and there’s no worry about electrical brownouts during the fall, most people use a very low setting (if changed at all) which is fine so long you accept the risk of self-frag. The word “LOW” on the HUD are there to tell you that the bomb won’t arm before impact. The one last warning I know is that if you loft a CBU from below its HOF in BMS it will fail to function at all when in reality this is possible.