GEMFX - bring the visuals of BMS to the next level! :)
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Looks very promising. I will give it a try for sure.
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Here are a few more screenshots after some tweaks and different campaignsā¦
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Thank you ! LetĀ“s see if it works with sweetFx !
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Thank you ! LetĀ“s see if it works with sweetFx !
SweetFX is built in, you donāt need a separate copy of it running
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Oh , didnĀ“t watch the video before )
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Hmm, sounds cool for screenshots and cool outside views, but donāt see added value for realism inside the pit? I donāt get lens flare in my eyes when watching through the canopy as Iām not a photo lens? Or do clear vizors also can cause such an effect on large enough scale itās as noticeable as on the screenshots above?
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but donāt see added value for realism inside the pit? I donāt get lens flare in my eyes when watching through the canopy as Iām not a photo lens?
In fact, there is no added value with this āmodā for the simulation aspect. Candy eyes for external screenshots only.
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Looks like shit sir! (imho)
Over contrast = pit is dark like ***
Blurs image quite lot, so nothing new real effects
Just usual post processing mess.
Next levelā¦maybe bit over positive thinkingā¦ sure if next level means messed colors, over dark contrast and smooth blur then maybe :rolleyes:
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Great now BMS can simulate my myopia as well !
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Where is the nex level? Just because you add a tons of unreal effect (at least to me) does not mean upgrade. Since when my eyes experience lens flare effect?
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A bit too much āStar Warsā for me
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Ok guys, just see it as an expansion for SweetFx (in fact, it is) to play around with. Nobody wants you to use HIS settings !
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Itās just for sceenshot or in real time in game ?ā¦
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Fps impact?
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Still havenāt had a chance to try it, but nevertheless thank you for sharing it with us.
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Since when my eyes experience lens flare effect?
Real-time in game
It is lens flare then!? Oky ā¦ I thought it was fingerprints on the screen:
ā¦ for me (personal opinion): counterproductive (especially if it cost FPS, even 1 or 2).
Maybe (maybe?) ā¦ to be tested for some NGVs specific rendering. Maybe. (?)
In a rules of thumb, I am no a fan-boy of such thing ā¦ if it were better with different color schemes (more realistic etc ā¦) we would have set them by default in BMS.
The āonlyā thing that might be improved, is the blue/dark blue gradient with altitude increasing (Sky should be darker at hight alt passing FL250 and more) -
I read that post-operation eye surgeries can produce similar secondary effects on short/medium termā¦ so in some way itās realistic :mrgreen:
More seriously I think the only visual tweaks worth it are some small contrast and colorimetry adjustmentsā¦ but not necessary at all since BMS alone does the job very well.
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More seriously I think the only visual tweaks worth it are some small contrast and colorimetry adjustmentsā¦ but not necessary at all since BMS alone does the job very well.
Only depending on which kind of air mass you are talking about. Since it is not dynamic now in Falcon, sky always been set as āhazy/smoggy skyā which is giving a very grayish landscape.
With the well known (in Falcon4) grey band on the horizon which is considered by many ppl as non realistic.
http://ak.picdn.net/shutterstock/videos/1656469/preview/stock-footage-smoggy-skies-city.jpg
http://dragonflynaturalhealth.com/wp-content/uploads/2011/08/istock_lasmog_xs.jpg
And some pic taken by me as exemple:
http://i.imgur.com/AcoIGbQ.jpg