@oakdesign said in Multiple Screens 2D vs 3D world:
@atsalis
Ok here is how I have mine setup to have 2d on one screen and 3d on the other both on borderless mode without manually moving anything once setup.
Start BMS I assume you have 2d opening on your main #1 screen in borderless mode. Now commit to 3d. 3d will open on the same monitor #1.
Once in 3d use CTRL + Enter to switch from Borderless to windowed mode.
Hit Alt + Spacebar and select move from the contect menu that opens with arrow down and enter.
You can now use CTRL + arrow left or right to move your 3d window to your secondary screen (hold CTRL and repeated usage of the arrow key will move the window 1 pixel at a time)
Switch between windowed and borderless with CTRL + Enter and repeat setp 1 and 2 until you have your borderless BMS 3d Window positioned perfectly on your screen # 2
Now exit and close BMS. From Now on 2d will open on your Screen # 1 and once you commit to 3d it will automatically switch to Screen # 2.
The only parameter that differs in your setup is that screen1 and screen2 differ in resulotion wheras mine are the same
This might be achieved by hex edidting the callsign.pop file as well but I might have to dig into it and to hex comparison in order to get which values would have to be changes
Hello!
I come to confirm that the issue is solved, and in a very precise way! The method mentioned by oakdesign is excellent and solid! Further more I want to add that there is no problem with moving the BMS 3D world’s window between screens with different resolutions. I had mine looking like that and following oak’s instructions I moved it perfectly to the big screen.
@oakdesign Very many thanks!
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