"Hitbox" - dimensions (question for Devs) ?
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excellent !
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Like this … ?
Perfecto !
With associated damage depending on the area hit.
Not sure if this is possible in this version of of BMS but one can only hope.
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@bill_3810:
Perfecto !
This is only a test. Nothing is done yet.
And as Arty said … as I understand it, it might (probably will) makes LOD editor unusable which is a no go at present time. But I am not a guru on this area. You will have to be a bit more patient as it will certainly not be implemented in the next version.
With associated damage depending on the area hit.
Not sure if this is possible in this version of of BMS but one can only hope.This is another story.
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This is only a test. Nothing is done yet.
And as Arty said … as I understand it, it might (probably will) makes LOD editor unusable which is a no go at present time. But I am not a guru on this area. You will have to be a bit more patient as it will certainly not be implemented in the next version.
This is another story.
Well maybe devs will have to come up with e new editor i mean ok i know that you people are very busy but think about it. Why having to do some things with the BMS editor and then go to LE and then again to the editor…. damn… too much! But something like the mirage poste would be awesome. Many other things alos would be awesome but then we go to a change of engine etc…
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Well sure having one tool instead of two is better, but the ones u mention manipulate different things. Lodeditor alone is a big project to do it from scratch and will need many resources.
It’s already outdated and a new version would help greatly. But since it works…
And since no one is making the effort to create a new one…sent from my mi5 using Tapatalk
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Happening to have a conversation about it, we’re trying to figure if the hitboxes are affected by SmartScaling. I’d say it’s not, but correct me if I’m wrong.