I CAN NOT STOP TEASING MY WORK! SAY BYE BYE FALCON DANCE!
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Hmmm reverse engineering … Rings a bell?
sent from my mi5 using Tapatalk
Almost always easier said than done. Programming and hacking are not like what you see in the movies… You can never truly “Decompile” a compiled project. You can only get a best guess because 99% of modern language functions don’t exist in assembly–they’re just refined templates of code to accomplish a common task (Think any kind of loop, which don’t actually exist lower than high-level languages, in assembly they all look the same so you can’t distinguish a For from a While etc…), and even then for a project this size it would be exponentially faster to just write it over again based on the desired outcome.
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Even if we were to building LODeditor V2 from scratch, is there any reference or documentation for KOREAOBJ.HDR/LOD/TEX etc?
I had deciphered 2 binary files to overwrite axis information which only contains 10-20 lines of hex numbers. All I had to do was assign each axis from BMS UI then check how axismapping.dat and joystick.cal changes. However those HDR files have millions of hex codes I can’t imagine I do same things for those files…or, is it the only way?:shock:
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About rev eng I’m not talking about movies. I’ve done it in the past. Yes hard and time consuming but as u say, if u get 95 is more than enough and desperate times need desperate measures.
My best proposal is get the falcon code that is out there. The part that reads the HDR file must be the same as the HDR must be the same still.
Next is if a BMS Dev has the time to give u what u ask for.sent from my mi5 using Tapatalk
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Almost always easier said than done. Programming and hacking are not like what you see in the movies… You can never truly “Decompile” a compiled project. You can only get a best guess because 99% of modern language functions don’t exist in assembly–they’re just refined templates of code to accomplish a common task (Think any kind of loop, which don’t actually exist lower than high-level languages, in assembly they all look the same so you can’t distinguish a For from a While etc…), and even then for a project this size it would be exponentially faster to just write it over again based on the desired outcome.
About rev eng I’m not talking about movies. I’ve done it in the past. Yes hard and time consuming but as u say, if u get 95 is more than enough and desperate times need desperate measures.
My best proposal is get the falcon code that is out there. The part that reads the HDR file must be the same as the HDR must be the same still.
Next is if a BMS Dev has the time to give u what u ask for.sent from my mi5 using Tapatalk
This is what I meant when I said I would need some sort of “officially blessed” file structure, or the code snippets. Either one would suffice, because knowing the file structure means you don’t have to decipher the binary structure, or seeing the “reader” already implemented in working code is easy enough to decipher and adapt. Both would be ideal, because it’s just “that much more” data to work with. But you could manage with either one. I’ve done the HDR file before, and parts of the lod object file because at one point I made my own 3D renderer to pull the models out. But it’s been a while, and I never “fully” mapped the lod file (No switches, or moving parts, or hardpoint info, etc…). Never got around to mapping the textures so it was wire mesh only.
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Great work chihirobelmo’san really cool
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very good work!
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Looks great! I was wondering if you could implement “on-else-off” keybinds? So for example if I would put a switch forward on my warthog throttle it would be on, and if I put it back it would be off. Great work, I hope we’ll hold this in our hands soon!
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Excellent stuff. Looking forward to using this. It is an issue with me when I boot from Linux back into Windows for some reason it always screws up my control configs and reassigns the USB control order…… This would just clear my headache instantly!
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Very cool! This looks like it could be very handy. Great work!
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