Starry sky mod ?
-
It Appears modifying the coordinates in the star.dat results in bms not being able to start up. I will keep testing and see if there is a way around that, maybe the format is different.
It also looks like different additions wont show up, but maybe that is a conversion error i am still testing.
Well in the fall season, both the first default star and a star taken from the middle of the list and put right after the first star, and deleting everything else, both are visible.
Edit: I can get rid of the black screen, by matching the pattern made by the last 2 numbers of the coordonates. There is a repeating pattern, and as long as those values are consistent, the star shows up. This is another clue to the format of the star.dat. I am testimg with the big dipper and if i can get it to show correctly, the conversion algorithm is solved. There is more to it than setting the decimal ra and dec to a float.
-
Well in the fall season, both the first default star and a star taken from the middle of the list and put right after the first star, and deleting everything else, both are visible.
This also my finding. That first star entry appears to be compulsatory,
And also , repoerted in earlier post, when observed from the fixed position @ 64x acceleration some stars appear to rotate in different /opposite direction and that is even more strange. -
@ 64x acceleration some stars appear to rotate in different /opposite direction and that is even more strange.
Perhaps to emulate a planet?
-
Falcon could always emulate planets. Thanks, good to know, very refreshing. (j/k) good idea - might be for comets/planets/satellites.
-
just bored. so bump.
starlight - no older light hits the eye.
star navigation would be supreme.thanks.
-
Dew Dog did the star mapping for FF5 which had the constellations which showed at the right place at the right time in the Korean theater. There was also an option to show fewer stars, making the constellations easier to find. It’s described in the FF5.0 Companion, written/compiled by Aragorn.
-
DewDog = Farking LEGEND
FF5.5 Companion = http://www.mediafire.com/view/gtrtism4u7hptms/FF5_COMPANION_v.5.5.pdf
Ara’ = Farking LEGENDARY LEGEND.
Yeah. Older now. Still vain. Sue me.
pr0n
-
EDIT: forget post below I thought page 18 of the above manual was all there is. FF5 would have impressed me now. But sadly locked DB.
no word about right star constellations at the right korean nighttime in that manual.
just not screaming out the value of FF5 star map navigation OR unreal starmap ( QUESTIONMARK = FFFFFFFFFFF)and if the constellations where correct then why reduce / remove stars and make it incorrect –— ok, maybe haze and overlay conditions or particles from eruptions of planet.
could someone confirm on the constellation correctness of FF5?
-
Thanks Ara!
The star section starts on page 211
-
I’m still working on figuring out the coordinates and why there might be 2 spheres, things have changed since falcon 4.0, for example there is always a full moon as i have been looking for pictures of anything else, but all i see is full moon. Ib the code it references moon phases, star colors, and specific days of the months and years, which i think must have been all taken out since the new bms graphics or terrain or whatever update. My code is ready to import luxorions stars, except for the formatting and workings of the 2 spheres. There are repeating patterns which might refer to the spheres, and if that is the case only 1 sphere could be used instead.
-
There are repeating patterns which might refer to the spheres,
What repeating patterns are you referring to? Is that those repeating 4th and 8th bytes ? They repeat :3D,3E,3F,40,41,42 which is 61, 62 etc……66 dec and C3,C2,C1,C0,BF,BE which is - 60… -65 dec.
-
Yep thats them.
-
Hmm… it’d be pretty rad to navigate via the stars.
-
Our search should focus on finding and isolating Polaris star. This is the star, around which northern celestial hemisphere rotates. Maybe there are other ways to crack this problem.
-
http://sourceforge.net/projects/stellarium/
beautifull!
How about implementing an interface and importing the sky as 3D Halfsphere?
The old code could coexist and BMS would dictate the location, time, field of view, haze or whatever.
This way we would have the perfect sky and the BMS sun still shines for IR seekers.
-
EDIT: forget post below I thought page 18 of the above manual was all there is. FF5 would have impressed me now. But sadly locked DB.
1- DB was only locked after a certain version… ie. 5.5x (have to check which exactly) 5.0 should be unlocked campaign wise.
2- What is locked can be unlocked… Some of us ex FF guys have the tools to reverse it. -
what to unlock? the FF6 code is out there in the open. U just have to download it and look at it.
-
what to unlock? the FF6 code is out there in the open. U just have to download it and look at it.
No, Huster had the DB/Cam files locked around the time of 5.5x, and I’m not sure which build was the one that got leaked.
Code yes, data not so much.
-
Well polaris does not exist where it should if at all, the hemispheres counter rotate each other, but no polaris. The sun and moon also move across the sky much more smoothly than do the stars. I think it just has become a random mess since the calendar days of the year have been removed from the code. The current BMS code would be very useful to figure out what is going on, since I am thinking the easiest way to do this would be to redo the astronomy from scratch, building on whatever the sun and moon are doing in the skybox and seeing how the day/night textures change currently, because it is different from the original code. But that is probably limited to the official Devs.
I have tried converting star coordinates to floats and then hex, but hasn’t worked. The first hex numbers correlated with the 41/c2 repeats I talked about before, but reversing the hex did not display any stars. If the hex ends with anything other than those repeats, BMS hangs after clicking launch. I’ll keep trying things.
-
And - while you’re all working so hard, why not add the FF4.0 Manual to the FF5.5 Manual you just downloaded.
Hell - kick back and relax with the infamous Pete Bonanni interview or enjoy one of the many other legendary features of the FF4.0 Manual…
http://www.mediafire.com/view/komdntzdmgz/FreeFalcon_4.0_Manual.pdf
Aragorn Industries - Reliving the past in the future. We bring memories to your table. Why not book one today.
Speak to a consultant.
pr0n Industries.