F-14 flight model
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Greetings Fellow Airmen,
First post in the general discussion area, so here goes. I love the way the F-16 handles. Rock solid and stable. You get the wings level and the nose where you want, and it stays right there. Wish I could say the same for the Tomcat. I’m constantly having to trim the plane in all 3 aspects. It just will not settle down. Was planning to progress to the F-18, but really would like to get the Tom squared away first. Because, once I am comfortable with all 3 A/C, I’d like to start creating a series of TEs that might be one of those “what-if” things out there in the SCS. This will also bring up some other threads in the future, but for now it’s best to take things one at the time. On the plus side, even though the current cockpit only has to two MFDs, having discovered which commands control the functions (for the most part), Taking out the enemy A/C at longer ranges than the AMRAAM can reach with the AIM-54C has become pretty straight forward. :headb:. However, this brings me to another subject as long as I’m here. Are there other, more functional cockpits around that would be compatible with BMS and acceptable with the rest of the community. Saw a really nice pit on a YouTube video produced by some folks at Veterans-Gaming.com. That’s probable enough questions for now. Don’t want to wear out my welcome.
Remember, Beware the Hun in the Sun,
Thanks folks,
Mustanger -
As far as pits go, if you can’t find a decent one, you can replace the current one with an F16 pit and replace the wing model, which would allow you to see the Tomcat wings from the pit instead of the f16 ones. As far as the FM goes, I find it pretty weird it goes into minus flaps at more than 0.95 mach. I have also experienced sudden nose pitch ups, in which case, nose down, drop altitude and shift speed and it should fix itself. Other than that I had no reason trim it whatsoever. Also, I have a premade ‘mod’ that replaces all pits that are not fully modeled with the ones from the f16 but they keep the wing model, so if you can’t find a decent cocpit mod, I’ll poar here.
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there is a mod being worked on to update the f14 pit, other than that, i havent heard of another one. as for the flight model, it isnt as refined as the f16 one. also, there is something wrong with the center pylons being off center, so if you load weapons in the 4 stations under the jet, it will have a slight bank that needs trimmed out. if you dont load those pylons (or hide them) the jet flies straight and level.
the f18 flight model is a bit more stable, but still unrefined.
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Oh please do, that sounds great. The MFD buttons never work for me when in TE or campaign, so when I go into AA mode, I cant get into the FCR. In Dogfight mode it comes up automatically though, weird.
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Thanks for the response,
Would like very much to try your universal pit “mod”. Will check back soon for a place to download it and give it “the old college try!”. I hope a FULL set of install instructions will come with it, as I’m still all but brand new to BMS. See ya then.
Remember what Adm. “Bull” Halsey said,
“Attack,attack,attack”
Mustanger -
Thanks for getting back so fast,
Going to try Owsen’s mod and see how it looks and works. I think your right on about the center line loadout. I usually carry 6 AIM-54C and 2 AIM-9 when the mission is long range Fleet Defense. Although the alignment seems to be symmetrical, perhaps there is some unknown unequal drag involved. I’ll see what other combinations of external stores do to the handling. This might take a while, so, as they say, “stay tuned”.
Once more unto the breach dear friends,
Mustanger -
There is a new AFM being tested for the F-14 but I can’t speak to its completeness, just that it flies well. The current F-14 has a known problem with constant roll if the Phoenix pallets (belly stations) are used for ordnance. IF you jettison the weapons and pallets, the jet flies straight and level. The problem with having a non- FBW jet using an AFM in this game is that the AFM flaps and slats are controlled by the computer IIRC. With a regular FM you can manually control flaps and slats. As far as controllability, the F-14 IRL has noticeable dutch roll on the nose at low speed and is a complete lifting body like the SU-27. If you have the wings swept and the nose wants to stay high after maneuvering, that’s reality. The CG moves aft when the wings are swept. If you are having problems just trying to fly straight and level with a clean aircraft then I would say you have a concern.
FYI, currently IW projects are-
-a new F-14A/B/D 3d model
-a new F-14B upgrade and F-14A pit
-a new F-14D pitThe problem is where do want to simulate all 3 versions? An F-14 BuNo could have started life in the 70s as an F-14A, then rebuilt into and F-14A+(F-14B), then upgraded to the F-14B upgrade. SO you have engine, cockpit, and weapon changes. Also there is the DFCS that was incorporated in the later 90s that made the jet easier to handle behind the boat and limited maneuvers that would put the jet into an out of control situation, but made it easier to handle in ACM. Current thoughts are a 1980s F-14A, an F-14Bupgrade, and a standard F-14D which was modified the least throughout its career.
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Many thanks,
Forgot about the ole Tom being analog/non-FBW. She saw a lot of upgrades and numerous improvements. I thought the D model was finally what everyone wanted her to be from the very beginning. Going to try Owsen’s pit for starters and go from there. I’ve even thought of completely swapping out the current FM and substituting perhaps the F-18. If that’s possible and not considered heresy be the community. I don’t have broadband out here in the countryside of Florida, therefore, I won’t be using any such “cheating” to go head to head with anyone online. It’s just more important to have a stable firing platform from which to deal with the enemy, where you can concentrate on the firing solution instead of the handling. Looking forward to more help and sound advice soon.
Call the Ball,
Mustanger -
I fill that F-14 airframe data & simulated panels are not accurate and realistic. infact tomcat is not realistic maneuver I think. very unstable at low speed and suddenly go to very very deep high AOA stall & very hard( close to impossible) to recover for it. flaps can’t be manually deployed & speed brake not deploying when you are faster than 399 knot. & … .
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realy no answers?!!
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I fill that F-14 airframe data & simulated panels are not accurate and realistic. infact tomcat is not realistic maneuver I think. very unstable at low speed and suddenly go to very very deep high AOA stall & very hard( close to impossible) to recover for it. flaps can’t be manually deployed & speed brake not deploying when you are faster than 399 knot. & … .
It’s an F-16 Simulator. Or at least an FBW-Jet Simulator.
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Well, a non FBW jet is easy to modelize if you can do FBW jets. Just put a bogus Tomcat FLCS, with command surface moving the same as stick inputs, and you’re done
For full realism, a force feedback joystick would be mandatory, though.
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realy no answers?!!
not a big news, F14 AFM has only be developped in order to allow people to “play” with F14 AFM on carrier.
Nobody claimed that F14 AFM was even close to real…
Feel free to develop a better AFM dat file
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All things are possible.
Except my ability to spell.
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I’m really sorry for the late response, I wasn’t following the thread.For those still interested, here: http://forums.unitedoperations.net/index.php/topic/22806-f16-pits-in-other-aircraft/?fromsearch=1
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Updated link: https://www.dropbox.com/s/ebya28y7qvrhb1x/cockpitsv1.2.rar includes a bit more aircraft with better cockpits than the ones they have by default.
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Updated link: https://www.dropbox.com/s/ebya28y7qvrhb1x/cockpitsv1.2.rar includes a bit more aircraft with better cockpits than the ones they have by default.
Cockpits…? In 300 kb…?
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Not custom ones, replaces the bad ones with the default F16s
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Awesome, thanks Owsen.