Missile aerodynamics project
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I think that it should be possible to extrapolate EXACTLY the new lift/drag coefs to match the intended behaviour, with physics equations… a simple 25% decrease in thrust is a bit simplistic, IMO.
.i dont want to keep same behavior as it is known to be bad ….now that i know why, we ,need to change
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Ok ! But, but !
How about adjusting coefficient to “clean” the database of the weight problem without changing behavior,
Check the result,
THEN changing the coefs to adjust the behavior ?
That way you take the problems step by step, without being too ambitious at once.
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Ok ! But, but !
How about adjusting coefficient to “clean” the database of the weight problem without changing behavior,
Check the result,
THEN changing the coefs to adjust the behavior ?
That way you take the problems step by step, without being too ambitious at once.
you dont get it.
behavior is INCORRECT and we know it. for the moment for instance AIM120 has a correct behavior low alt but completely wrong medium / high Alt.
i want to set up the dat file with proper physical values now that i know the code works OK
This will be done first on a limited and chosen missiles (mainly AA at first / medium / long range)
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Fine. If you already have all the correct coefficient, this makes sense.
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I am happy to see some official and collaborative work being done on missiles in BMS.
Thank you to all involved for working together and showing some enthusiasm on this issue.
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I am happy to see some official and collaborative work being done on missiles in BMS.
Thank you to all involved for working together and showing some enthusiasm on this issue.
+1
It’s miracle
What next ? Sneak peak to 4.xx ?
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I have one idea for dev"s , please add track memory for radar model. So notch is not super efective anymore , tws would be more usable mode then.
Maybe its hard to model, even dcs F-15 wont have track memory model so super notching there too ???
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I have one idea for dev"s , please add track memory for radar model. So notch is not super efective anymore , tws would be more usable mode then.
Maybe its hard to model, even dcs F-15 wont have track memory model so super notching there too ???I do not understand what means this post. What is trak memory?
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Real radar remembers target and may reacuire it if target comes out of notch too soon. It means that aim-7 wont be so easily trashed. There is long story in dcs forums from real pilots.
I post link soon as i have time
We have very downraded radar in our sims.
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http://forums.eagle.ru/showpost.php?p=2063348 there, lots of good info. You can read whole thread from top left after you open link.
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APG-68(v)9 has this feature, I don’t thing earlier versions.
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Earlier versions as well. It’s called Track Trough Notch !
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APG-68(v)9 has this feature, I don’t thing earlier versions.
Even apg-63 has it
http://forums.eagle.ru/showpost.php?p=2077009
I dont mean to sound whiner, just think that air to air war would get better And even semi-active missiles could be threat
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Real radar remembers target and may reacuire it if target comes out of notch too soon. It means that aim-7 wont be so easily trashed. There is long story in dcs forums from real pilots.
I post link soon as i have time
We have very downraded radar in our sims.
Maybe?
aim-7 uses STT. Narrow single beam. You would be in the dark, not knowing if your aim-7 is tracking or not at closure speed.
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Maybe I miss config the “feature” of discussion. I was referring to another capability of the (v)9, it keeps the track alive in memory even if host turns away from the target for some time (so nothing on the FCR scope), and then re-enter to the intercept heading… Surly nothing similar to previous versions, once you brake lock in < (v)9 you have to wait for the scan patterns to discover him again from 0.
Oh, and by “earlier versions” I don’t mean older radar types to other aircrafts (as APG-63 of F-15), we ARE talking for the Viper systems and functionality here so “earlier versions than the APG-68(v)9”…
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And even semi-active missiles could be threat
Im not sure… because even if the launcher radar re-acquires, if you want the missile to track again, its antenna should be in the exact direction of the target, which is unlikely if it has lost track once.
Of course that depend on the missile seeker… but IMO, quick reacquisition isnt such a big addition for SARH missiles.
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Im not sure… because even if the launcher radar re-acquires, if you want the missile to track again, its antenna should be in the exact direction of the target, which is unlikely if it has lost track once.
Of course that depend on the missile seeker… but IMO, quick reacquisition isnt such a big addition for SARH missiles.
Yes, but in real life STT lock wont be so easy to break , now just first second that we are in notch will trash missile And breaks lock !
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First of all… GREAT to see you back working on this … i am confident it will be good work.
Just as a sidenote… i hope you guys also address the “too easy break-in the missile” dodging.
This “acradian” possibility to dodge missiles encourages vpilots to disrespect proper threat avoidance and the use of traditional BVR tactics by simply relying on this method,
which somewhat ruins the purpose of realistic training and really interesting BVR matchplays.I am sure you know what i mean, but as i still have a video stored on tube. 1st 10nm headon… 2nd 3.8nm rear:
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I believe u misspelled arcade… right?
The “wrong” thing in this vid AS is when and the condition the missile is fired by the AI. Missiles have limits and margins when u r aware he is going to do so then u can avoid it… This is mostly AI fire trigger conditions then missile FM, and since this is dynamic doesn’t mean it’s always the same or u can always avoid it.
In the second shoot u begin avoidance maneuvers before he fires the missile so u killed the missile before it was even fired. Nothing strange. Also since u pulled 9.5 G’s and the distance is close enough u don’t leave much space for the missile to react. Looks like AI shooting conditions need more tuning. -
[Q UOTE=Arty;274425]I believe u misspelled arcade… right?
The “wrong” thing in this vid AS is when and the condition the missile is fired by the AI. Missiles have limits and margins when u r aware he is going to do so then u can avoid it… This is mostly AI fire trigger conditions then missile FM, and since this is dynamic doesn’t mean it’s always the same or u can always avoid it.
In the second shoot u begin avoidance maneuvers before he fires the missile so u killed the missile before it was even fired. Nothing strange. Also since u pulled 9.5 G’s and the distance is close enough u don’t leave much space for the missile to react. Looks like AI shooting conditions need more tuning.Wrong , so wrong. It works in human vs human too… RWR is too accurate, easy to evade when you once see how it can ne done