Falcon BMS Forum
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord
    • Register
    • Login

    ROE & Visual ID

    General Discussion
    6
    6
    263
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • P
      peanuthead
      last edited by

      Hello,

      If the rules of engagement call for a VID, doesn’t that put you at a disadvantage? If the bogey has R77 missiles then they can shoot us right in the face.

      We won’t know the bogey has active missiles until the ‘M’ shows up on the RWR, by which then it’s too late. How do you know if your being fired at with the R77 before it goes active?

      I just don’t see how you can get so close for a VID and not expect to be fired at.

      Thank you

      1 Reply Last reply Reply Quote 0
      • A
        Agave_Blue
        last edited by

        Yeah, well, it’s a tough business. 😉

        TGP might be considered ‘visual’ ….?

        Also, when you get ARH warning (‘M’ symbol) it’s not necessarily ‘too late’, but you may have you’re work cut out for you to evade.

        PlanehazzaP 1 Reply Last reply Reply Quote 0
        • PlanehazzaP
          Planehazza @Agave_Blue
          last edited by

          The only thing to remember with ROE is that they’re great for humans, but the AI don’t follow such rules. They just get within x miles, the code says they can shoot, so they shoot. They don’t have to worry about consequences etc. I made a TE recently with plans for strict ROE but had to abandon it as simply the AI can’t and won’t follow them also.

          Harry (Formerly Amraam at Frugals etc.)

          (I'm not currently active with ViperDrivers, but these guys are the best BMS school out there!)

          BMS Reshade Preset

          R 1 Reply Last reply Reply Quote 0
          • R
            rmax @Planehazza
            last edited by

            I used to like that feature in TFX. I recall there being missions with stricter ROE, as you were not always in an all out war.

            LukasL 1 Reply Last reply Reply Quote 0
            • LukasL
              Lukas @rmax
              last edited by

              Kurile theter in F3.0 brought ROE rules as well - it was great (but it was simple ROE "if they shoot first, you can shoot back)

              Do we have ROE settings in 4.33 U3?

              F 1 Reply Last reply Reply Quote 0
              • F
                Frederf @Lukas
                last edited by

                I’m pretty sure BMS has a ROE matrix specified per country or side in the theater definition.

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post

                63

                Online

                10.0k

                Users

                21.7k

                Topics

                357.2k

                Posts
                Benchmark Sims - All rights reserved ©