How can I move my view back in cockpit without changing FOV?
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I am running triple screens with SoftTH and have found the limitations of the software when it comes to configuring the FOV through the ini file, but I would like to know if there is an way to adjust the camera position further back instead of altering the FOV. Specifically, with my setup, I would want a 21 degree vFOV with roughly 95 degree hFOV and the ability to move the seat far enough back to where it would look natural. This FOV is the calculated value based on my monitor size and distance from my eyes and I would like to use that if at all possible. I just need to get my head away from the HUD.
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There have been previous discussions on this but the only way to do it without messing with the fov is to center your track ir forward and up, so that when you return to your normal sitting position you get the effect you want. This gets rid of the deadzone in the center though…
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I have same request really just got me trackir 5 and even with fov at 80 I can’t see the bottom of the mfds I know I can look down but would be nice to set a default seat position
maybe 4.33
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I appreciate the suggestion OldGoat5, however moving my head forward and back does not change my view distance for some reason. I guess I am going to have to do a little troubleshooting to see what is going on with that part. As to losing the deadzone, I prefer no dead zone anyways, so nothing lost there.
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I appreciate the suggestion OldGoat5, however moving my head forward and back does not change my view distance for some reason. I guess I am going to have to do a little troubleshooting to see what is going on with that part. As to losing the deadzone, I prefer no dead zone anyways, so nothing lost there.
Are you sure that your track ir is mapped in z axis , in bms control setup in advanced menu ?
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Are you sure that your track ir is mapped in z axis , in bms control setup in advanced menu ?
I have not looked at the config in game yet haukka81, but that sounds like it might be a viable area of concern. I only installed Falcon BMS this week and yesterday I installed my TrackIR, so there is likely more than one thing I will have to work out before I am fully set up for flying.
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This may sound stupid (i’ve never bothered adjusting the FOV in the Falcon config…i just adjust my FOV to my liking with the mouse-wheel zoom as soon as i start a mission), but would the mouse-wheel zoom solve this problem?
Or is the adjusting the zoom somehow different than adjusting the default FOV in the config?
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The mouse zoom will only adjust based on the setting of the fov, and the software will only go to 80 or 90 without editing the config file, but the problem is the zoom is also changing the FOV, so things get distorted when I zoom out further.
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The mouse zoom will only adjust based on the setting of the fov, and the software will only go to 80 or 90 without editing the config file, but the problem is the zoom is also changing the FOV, so things get distorted when I zoom out further.
Ok, i think i understand…so would changing the FOV effect FPS? I get 20-30 FPS (i’ve got all the in-game UI video settings cranked, and i’ve got exhaust heat blur enabled) and it’s pretty smooth (i’ve certainly seen a fair share of BMS youtube vids that look less smooth than what i’m experiencing)…but i’ve seen some BMS vids that are smoother. Can this help?
Also, i often zoom in because it’s easier to see/read the symbols on the HSD…will changing FOV make it so i can easily read the HSD and have a larger FOV?
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Changing the FOV won’t really have much affect on your fps, but altering graphic settings such as exhaust haze will. It depends on the realism that you want and the fps you are willing to accept. The less real it looks, the more likely the fps will be faster. As to zooming in to read the MFD’s and such, I do the same thing, so don’t worry about that part. I have been told however that if you are zoomed in, you will not see the enemy as quickly as if you were zoomed out.
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I’d like to note that current high-graphics settings are not necessarily “more real”. Sometimes when you compare HDR+PerPixel and without, you are suprised how different the world looks, and it is difficult to say which is strictly more realistic.
Per HDR+PP gives more precise lights and smoother feel, but if you compare side by side… And it can clearly be argued if constant high fps without stutter (pegging VSync) can feel better than good looks…
Yes, I do use HDR+PP if I can, but I am fully and completely satisfied with my lesser system running constant 60fps without them.
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Yeah I second that^, BMS is weird and after I could not figure out what I broke in the settings to lose my good fps from before, I just turned off HDR and surprisingly it looked and ran “realer” to me, idk.
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I agree completely, there are many games that will look better without HDR as the process in my opinion is either not fully developed or poorly implimented. Running static light conditions is a scenario where you can make the game look great with HDR on, but with altering light conditions, you just can’t setup a profile that would be all inclusive, so it looks horrible at times.
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Hi!
I have same request really just got me trackir 5 and even with fov at 80 I can’t see the bottom of the mfds I know I can look down but would be nice to set a default seat position
maybe 4.33
If you do not use “default” seat (eye) position … you will have “wrong” HUD cues (your eye’s position must be harmonized with the HUD and IRL, seat should be set accordingly.)
http://patentimages.storage.googleapis.com/US7339730B2/US07339730-20080304-D00001.png
http://www.xflight.de/original/parts/center_console/hud/huddiagram.jpg
So basically, there is no point to implement this.
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Understood.
Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.But I also have same feeling: for some reason the default doesn’t feel comfortable, I also usually lean forward an inch before resetting the TIR. Shrug. It might be just getting used to wrong things. But it seems that at least some number of the people react the same way.
One explanation could be that people want to have more SA, and try to get it with wider FOV. Which causes (?) the need to sit slightly back. Or something else.
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Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.
I do not understand sorry.
But I also have same feeling: for some reason the default doesn’t feel comfortable, I also usually lean forward an inch before resetting the TIR. Shrug. It might be just getting used to wrong things. But it seems that at least some number of the people react the same way.
Yep. I know that Amrram is leaning forward because from its RL simulator experience, when sitting normally ***** pilot has the “nose in the HUD”.
One explanation could be that people want to have more SA, and try to get it with wider FOV. Which causes (?) the need to sit slightly back. Or something else.
Refer just above *****
Of course, easier for PPL using Track IR.
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If you do not use “default” seat (eye) position … you will have “wrong” HUD cues (your eye’s position must be harmonized with the HUD and IRL, seat should be set accordingly.)
Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.
I do not understand sorry.
The HUD is showing always same image size, independent of if you look it closer or further, yes? (Confirmable in BMS)
The HUD is also collimated, so it is displaying the information relative to the world around, independent of which direction you look into it, yes? (same)Thus the information on the HUD shows correct, independent of where and how close you sit. The only limitation of ‘wrong hud cues’ comes from HUD display area limitations: the HUD frame blocking part of the view if you are slouching around.
Yes, I know that the projection system also has limitations, but you usually run into frame clipping before that. Especially if virtual position is backwards (with slight TIR forward calibration).
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The HUD is showing always same image size, independent of if you look it closer or further, yes? (Confirmable in BMS)
The HUD is also collimated, so it is displaying the information relative to the world around, independent of which direction you look into it, yes? (same)Thus the information on the HUD shows correct, independent of where and how close you sit. The only limitation of ‘wrong hud cues’ comes from HUD display area limitations: the HUD frame blocking part of the view if you are slouching around.
Yes … 100% correct.
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a request and question for those of you NOT using Track-IR
if you pan/ switch views and then re-center your view - what item is at the centre of your display? (esp vertically 1/2 way up your monitor)
flight path marker?
gun cross?
top of the hud projector?after 2 or 3 non track-ir users have answered would a tir user please answer the same question afer recentering TIR
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easy u can see it no need to use trackir.
press 2 then 3 this way u see what a trackir user sees when he recenters and he is rock solid stable and looking spot on to the center.