Falcon BMS Forum
    • Register
    • Login
    • Search
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord

    How can I move my view back in cockpit without changing FOV?

    General Discussion
    9
    21
    1247
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • K
      keirgarth last edited by

      I am running triple screens with SoftTH and have found the limitations of the software when it comes to configuring the FOV through the ini file, but I would like to know if there is an way to adjust the camera position further back instead of altering the FOV. Specifically, with my setup, I would want a 21 degree vFOV with roughly 95 degree hFOV and the ability to move the seat far enough back to where it would look natural. This FOV is the calculated value based on my monitor size and distance from my eyes and I would like to use that if at all possible. I just need to get my head away from the HUD.

      1 Reply Last reply Reply Quote 0
      • OldGoat5
        OldGoat5 last edited by

        There have been previous discussions on this but the only way to do it without messing with the fov is to center your track ir forward and up, so that when you return to your normal sitting position you get the effect you want. This gets rid of the deadzone in the center though…

        1 Reply Last reply Reply Quote 0
        • S
          stk2008 last edited by

          I have same request really just got me trackir 5 and even with fov at 80 I can’t see the bottom of the mfds I know I can look down but would be nice to set a default seat position 🙂 maybe 4.33

          K Dee-Jay 2 Replies Last reply Reply Quote 0
          • K
            keirgarth @stk2008 last edited by

            I appreciate the suggestion OldGoat5, however moving my head forward and back does not change my view distance for some reason. I guess I am going to have to do a little troubleshooting to see what is going on with that part. As to losing the deadzone, I prefer no dead zone anyways, so nothing lost there.

            H 1 Reply Last reply Reply Quote 0
            • H
              haukka81 @keirgarth last edited by

              @keirgarth:

              I appreciate the suggestion OldGoat5, however moving my head forward and back does not change my view distance for some reason. I guess I am going to have to do a little troubleshooting to see what is going on with that part. As to losing the deadzone, I prefer no dead zone anyways, so nothing lost there.

              Are you sure that your track ir is mapped in z axis , in bms control setup in advanced menu ?

              K 1 Reply Last reply Reply Quote 0
              • K
                keirgarth @haukka81 last edited by

                @haukka81:

                Are you sure that your track ir is mapped in z axis , in bms control setup in advanced menu ?

                I have not looked at the config in game yet haukka81, but that sounds like it might be a viable area of concern. I only installed Falcon BMS this week and yesterday I installed my TrackIR, so there is likely more than one thing I will have to work out before I am fully set up for flying.

                simdudeBMS 1 Reply Last reply Reply Quote 0
                • simdudeBMS
                  simdudeBMS @keirgarth last edited by

                  This may sound stupid (i’ve never bothered adjusting the FOV in the Falcon config…i just adjust my FOV to my liking with the mouse-wheel zoom as soon as i start a mission), but would the mouse-wheel zoom solve this problem?

                  Or is the adjusting the zoom somehow different than adjusting the default FOV in the config?

                  K 1 Reply Last reply Reply Quote 0
                  • K
                    keirgarth @simdudeBMS last edited by

                    The mouse zoom will only adjust based on the setting of the fov, and the software will only go to 80 or 90 without editing the config file, but the problem is the zoom is also changing the FOV, so things get distorted when I zoom out further.

                    simdudeBMS 1 Reply Last reply Reply Quote 0
                    • simdudeBMS
                      simdudeBMS @keirgarth last edited by

                      @keirgarth:

                      The mouse zoom will only adjust based on the setting of the fov, and the software will only go to 80 or 90 without editing the config file, but the problem is the zoom is also changing the FOV, so things get distorted when I zoom out further.

                      Ok, i think i understand…so would changing the FOV effect FPS? I get 20-30 FPS (i’ve got all the in-game UI video settings cranked, and i’ve got exhaust heat blur enabled) and it’s pretty smooth (i’ve certainly seen a fair share of BMS youtube vids that look less smooth than what i’m experiencing)…but i’ve seen some BMS vids that are smoother. Can this help?

                      Also, i often zoom in because it’s easier to see/read the symbols on the HSD…will changing FOV make it so i can easily read the HSD and have a larger FOV?

                      K 1 Reply Last reply Reply Quote 0
                      • K
                        keirgarth @simdudeBMS last edited by

                        Changing the FOV won’t really have much affect on your fps, but altering graphic settings such as exhaust haze will. It depends on the realism that you want and the fps you are willing to accept. The less real it looks, the more likely the fps will be faster. As to zooming in to read the MFD’s and such, I do the same thing, so don’t worry about that part. I have been told however that if you are zoomed in, you will not see the enemy as quickly as if you were zoomed out.

                        T 1 Reply Last reply Reply Quote 0
                        • T
                          TKorho @keirgarth last edited by

                          I’d like to note that current high-graphics settings are not necessarily “more real”. Sometimes when you compare HDR+PerPixel and without, you are suprised how different the world looks, and it is difficult to say which is strictly more realistic.

                          Per HDR+PP gives more precise lights and smoother feel, but if you compare side by side… And it can clearly be argued if constant high fps without stutter (pegging VSync) can feel better than good looks…

                          Yes, I do use HDR+PP if I can, but I am fully and completely satisfied with my lesser system running constant 60fps without them.

                          OldGoat5 1 Reply Last reply Reply Quote 0
                          • OldGoat5
                            OldGoat5 @TKorho last edited by

                            Yeah I second that^, BMS is weird and after I could not figure out what I broke in the settings to lose my good fps from before, I just turned off HDR and surprisingly it looked and ran “realer” to me, idk.

                            K 1 Reply Last reply Reply Quote 0
                            • K
                              keirgarth @OldGoat5 last edited by

                              I agree completely, there are many games that will look better without HDR as the process in my opinion is either not fully developed or poorly implimented. Running static light conditions is a scenario where you can make the game look great with HDR on, but with altering light conditions, you just can’t setup a profile that would be all inclusive, so it looks horrible at times.

                              1 Reply Last reply Reply Quote 0
                              • Dee-Jay
                                Dee-Jay @stk2008 last edited by

                                Hi!

                                @stk2008:

                                I have same request really just got me trackir 5 and even with fov at 80 I can’t see the bottom of the mfds I know I can look down but would be nice to set a default seat position 🙂 maybe 4.33

                                If you do not use “default” seat (eye) position … you will have “wrong” HUD cues (your eye’s position must be harmonized with the HUD and IRL, seat should be set accordingly.)

                                http://patentimages.storage.googleapis.com/US7339730B2/US07339730-20080304-D00001.png

                                http://www.xflight.de/original/parts/center_console/hud/huddiagram.jpg

                                So basically, there is no point to implement this.

                                ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                T 1 Reply Last reply Reply Quote 0
                                • T
                                  TKorho @Dee-Jay last edited by

                                  Understood.
                                  Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.

                                  But I also have same feeling: for some reason the default doesn’t feel comfortable, I also usually lean forward an inch before resetting the TIR. Shrug. It might be just getting used to wrong things. But it seems that at least some number of the people react the same way.

                                  One explanation could be that people want to have more SA, and try to get it with wider FOV. Which causes (?) the need to sit slightly back. Or something else.

                                  Dee-Jay 1 Reply Last reply Reply Quote 0
                                  • Dee-Jay
                                    Dee-Jay @TKorho last edited by

                                    Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.

                                    I do not understand sorry.

                                    But I also have same feeling: for some reason the default doesn’t feel comfortable, I also usually lean forward an inch before resetting the TIR. Shrug. It might be just getting used to wrong things. But it seems that at least some number of the people react the same way.

                                    Yep. I know that Amrram is leaning forward because from its RL simulator experience, when sitting normally ***** pilot has the “nose in the HUD”.

                                    One explanation could be that people want to have more SA, and try to get it with wider FOV. Which causes (?) the need to sit slightly back. Or something else.

                                    Refer just above *****

                                    Of course, easier for PPL using Track IR.

                                    ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                    T 1 Reply Last reply Reply Quote 0
                                    • T
                                      TKorho @Dee-Jay last edited by

                                      @Dee-Jay:

                                      If you do not use “default” seat (eye) position … you will have “wrong” HUD cues (your eye’s position must be harmonized with the HUD and IRL, seat should be set accordingly.)

                                      @TKorho:

                                      Except that isn’t the size and collimation of the HUD symbols independent of the viewer? Except for the HUD frame limitation of course.

                                      @Dee-Jay:

                                      I do not understand sorry.

                                      The HUD is showing always same image size, independent of if you look it closer or further, yes? (Confirmable in BMS)
                                      The HUD is also collimated, so it is displaying the information relative to the world around, independent of which direction you look into it, yes? (same)

                                      Thus the information on the HUD shows correct, independent of where and how close you sit. The only limitation of ‘wrong hud cues’ comes from HUD display area limitations: the HUD frame blocking part of the view if you are slouching around.

                                      Yes, I know that the projection system also has limitations, but you usually run into frame clipping before that. Especially if virtual position is backwards (with slight TIR forward calibration).

                                      Dee-Jay 1 Reply Last reply Reply Quote 0
                                      • Dee-Jay
                                        Dee-Jay @TKorho last edited by

                                        The HUD is showing always same image size, independent of if you look it closer or further, yes? (Confirmable in BMS)
                                        The HUD is also collimated, so it is displaying the information relative to the world around, independent of which direction you look into it, yes? (same)

                                        Thus the information on the HUD shows correct, independent of where and how close you sit. The only limitation of ‘wrong hud cues’ comes from HUD display area limitations: the HUD frame blocking part of the view if you are slouching around.

                                        Yes … 100% correct.

                                        ASUSTeK ROG MAXIMUS X HERO / Intel Core i5-8600K (4.6 GHz) / NVIDIA GeForce RTX 3080 Ti FE 12GB / 32GB DDR4 Ballistix Elite 3200 MHz / Samsung SSD 970 EVO Plus 2TB / Be Quiet! Straight Power 11 1000W Platinum / Windows 10 Home 64-bit / HOTAS Cougar FSSB R1 (Warthog grip) / SIMPED / MFD Cougar / ViperGear ICP / SimShaker JetPad / Track IR 5 / Curved LED 27'' Monitor 1080p Samsung C27F396 / HP Reverb G2 VR Headset.

                                        W 1 Reply Last reply Reply Quote 0
                                        • W
                                          welsh62 @Dee-Jay last edited by

                                          a request and question for those of you NOT using Track-IR

                                          if you pan/ switch views and then re-center your view - what item is at the centre of your display? (esp vertically 1/2 way up your monitor)

                                          flight path marker?
                                          gun cross?
                                          top of the hud projector?

                                          after 2 or 3 non track-ir users have answered would a tir user please answer the same question afer recentering TIR

                                          Arty Dee-Jay 2 Replies Last reply Reply Quote 0
                                          • Arty
                                            Arty @welsh62 last edited by

                                            easy u can see it no need to use trackir.
                                            press 2 then 3 this way u see what a trackir user sees when he recenters and he is rock solid stable and looking spot on to the center.

                                            HOT LISTalt text

                                            System Specs:

                                            i7-2600K @ 4.8 Ghz WaterCooled / 16GB Ram. 128GB SSD/1TB SSD / GTX980Ti 6GB DDR5 / HOTAS COUGAR. TrackIR 4 / 3x24" Mon. (res:5760x1200) / Cougar MFD's / Wheel Pedals / Win 10 64 bit.

                                            alt text

                                            1 Reply Last reply Reply Quote 0
                                            • First post
                                              Last post

                                            62
                                            Online

                                            10.7k
                                            Users

                                            21.1k
                                            Topics

                                            349.2k
                                            Posts

                                            Benchmark Sims - All rights reserved ©