Cockpit shadows gone with smart scaling enabled
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Hi!
I just found out that dynamic cockpit shadows “disappear” if I enable smart scaling in the simulation settings tab. This happens for me in every 3D pit (Hornet, Harrier, Viggen,…) except the F-16s. I didn’t notice this behaviour in any F-16 Block, regardless of the smart scaling option. Disabling smart scaling shows the cockpit shadows correctly. This works without a game restart.
If you look closer, the shadows aren’t gone, they appear to be “victim” of occlusion culling, since they don’t get rendered anymore at a higher FOV. They start to disappear for me at FOV > 25°. Someone started a
of the bug. Note for this guy it also happens in the F16.This happens on a clean 4.33 U3 installation, unmodified falcon_bms.cfg. It appears to be resolution independent, I tested it at the somewhat crazy (native) resolution of 3440x1440 as well as 1920x1080 and 1024x768, all of them showing the same behaviouor.
I even tried to fiddle around with the g_fSmartScalingThreshold3, trying several values from 0.5 to 30.0 without success. Of course always restarting the game, since AFAIK BMS does read the falcon_bms.cfg only at startup(?).
Here is the ErrorsInSFX.txt but it isn’t very verbose.
I hope we can get this resolved.
Cheers!My system specs:
Windows 10
i7-4790
GTX 1070
16 GB RAMset g_fSmartScalingThreshold 0.0 // If SmartScaling is enabled via the UI, the distance in nautical miles from your own POV when scaling will start to kick in (default 0.0)
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Same for me. I have smart scaling checked,shadows on exterior views, but no shadows in any blk f-16 pit.
/////////////////////////
// Config.exe Settings //
/////////////////////////set g_fCursorSpeed 1.0
set g_bMFDHighContrast 0
set g_fRadarScale 0.75
set g_fHSDSymbolSize 0.025
set g_bAWACSRequired 1
set g_bNoDTCForRampStart 1
set g_bUseAggresiveIncompleteA2G 1
set g_nPrintToFile 1
set g_bAppendToBriefingFile 0
set g_bBriefHTML 0
set g_bLogEvents 1
set g_bEnableDisplacementCam 1
set g_b3DClickableCursorAnchored 1
set g_fDefaultFOV 60
set g_bFullScreenNVG 0
set g_bPngScreenshots 0
set g_nPadlockBoxSize 2
set g_bPlayIntroMovie 1
set g_bCalibrationHg 1
set g_bHotasDgftSelfCancel 1
set g_bUseVirtualRudder 0
set g_bUseExternalWindows 0
set g_bExternalWindowsOnTop 0
set g_bHiResTextures 1
set g_bUseAnalogIdleCutoff 1
set g_bReducePSFires 0
set g_bEnvironmentMapping 1
set g_bPixelLighting 1 ****************
set g_bVertexLighting 0
set g_bHdrLighting 1
set g_bHdrLightingStar 1
set g_bUseHeatHazeShader 1
set g_bUseMotionBlurShader 0
set g_fMotionBlurFactor 0.2
set g_bShowFarRain 1
set g_bShowRainDrops 1
set g_bShowRainRings 1
set g_bShadowMapping 1 **************
set g_bCockpitShadows 1 **************
set g_bFocusShadows 1 **************
set g_bShadowOnSmoke 0
set g_bWaterNormalMapping 1
set g_bWaterEnvironmentMapping 1
set g_bEnvMapRenderClouds 1
set g_bEnvMapRenderFocusObject 1
set g_bExternalTrackIR 0
set g_bInvertExternalTrackIR 0
set g_bTripleBuffering 1
set g_bAllowMP_Freeze 0
set g_bAllowMP_NVG 1
set g_bAllowMP_NVGFullscreen 1
set g_bRequireSameAcdataMP 0
set g_bRequireSameTileSetMP 1
set g_bAllowMP_Smoke 1
set g_nMPStartRestricted 0 -
Will try to repro 4.34 and report in our bugtracker, thanks.
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exterior fine
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Unchecked shadows in config editor and applied. Re-checked shadows back on in editor and applied.
Working fine now.
Hiccup? -
Just tried in 4.34, can’t reproduce.
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could have been operator error on my part.