Falcon BMS Forum
    • Categories
    • Unread
    • Recent
    • Unsolved
    • Popular
    • Website
    • Wiki
    • Discord
    • Register
    • Login

    VR Work around for BMS

    General Discussion
    4
    4
    212
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SandmanS
      Sandman
      last edited by

      I was chatting with a friend today and he sent me a link to a You Tube video showing you how to play virtually any game in VR.
      I have not tried this yet but thought I would post it in the hopes that someone else will before I spend the money 🙂
      With the high resolution in Mobile phones these days it might be a workaround for BMS.

      1 Reply Last reply Reply Quote 0
      • RessayR
        Ressay
        last edited by

        Interesting …
        I’ll be waiting 😄

        1 Reply Last reply Reply Quote 0
        • vAiConV
          vAiCon
          last edited by

          I tried that before (about half year ago),
          I used the Galaxy S5 (HD resolution - 5.1 inch screen if i remember correctly) and the experence was bad, couldnt see the information in the cockpit, and the tracking was problematic because the IR tracker was too short when yawning right and left - the headset blocked the IR light from the camera (I couldnt use the phone itself as a headtracked for some reason)

          Maybe the application got improved over time, and the customization got better… i dont know, but if you have the time, ill be glad too see if it works as smoofly as the video presening it.

          Israeli 108th "Desert Storm" VFS member
          ITO Dev Team - Project manager
          alt text

          1 Reply Last reply Reply Quote 0
          • chihirobelmoC
            chihirobelmo
            last edited by

            It’s not working well, at least you can get 2D VR without a true stereoscopic image.

            @Insonia has found how to hack BMS into VR by using
            TriDef3D(stereoscopic image) -> Virtual Desktop/VR Tool Box(project to HMD) -> ReShade(applying distortion effect) + OpenTrack(applying Rift/Vive HeadTracking)

            https://www.benchmarksims.org/forum/showthread.php?29402-BMS-in-VR&p=435092&viewfull=1#post435092

            I also tweaked settings and found proper 3d vr is not possible until official support are done.
            This hack method makes latency.
            Tridef can only provide fake stereo scopic images from one 2d image and its z-buffer information.
            Insonia’s setting works, but provides weak 3d effect.
            However, if I tweak it to having depth as deep as native VR software, it shows external model not having z-buffer image properly.
            (I disabled “gun” “sky” layer of TriDef and only applied “scene” layer fixing depth focus control, without so FPM will points wrong place)

            If External model / Mouse Cursor / Comms window can be fixed, it may get a good VR hack.
            (HUD may also having a problem which seems why we need to set Interpupillary_Distance at ReShade)

            1 Reply Last reply Reply Quote 0
            • First post
              Last post

            52

            Online

            10.0k

            Users

            21.7k

            Topics

            357.3k

            Posts
            Benchmark Sims - All rights reserved ©