Texture glitch. Is this normal?
First of all thanks to the dev for the theater. It is awesome.
I must say this I have this glitch at least since 3.5 ( I can’t remember any further)
This particular pic is of a lake close to Amendola AB, but it happens all over the map.
Are maybe suffering the Glowing Algae invasion?
-Hi-res textures installed
-HW on signature
Thanks for any info you guys can give me on how to solve it.
Hmmm… do you have AMD graphics card?
I have stuff this too at night , but much much less in size and number , and is more purple/magenta then green … and the magenta is falcon’s color for transparency.
It looks to me more like error in coloring tiles transparency of water on beach tiles. Could be caused by driver/card combination also, wrong colorspace.
Try playing with these switches in config , “falcon bms.cfg”.
set g_bUseTerrainNightLightsTextureFilter 1 // This controls which texture filter to use for the terrain tile night lights (1=anisotropic filter - 0=point filter)
If you don’t use BMS internal aniso filtering, then you don’t need to modify this next line… it won’t do nothing if aniso is OFF in, setup - display - advanced.
set g_nAnisotropicValue 0 // The max anisotropic filter value to use if anisotropic filtering is ON in the setup UI. Valid values: 0 = max available (default), 2, 4, 8, 16
Try setting aniso filtering in driver profile forced to 8x, rather then Automatic, … they say it helps, but not in my case , I just get better performace 1,2+FPS , with aniso 8x. but same glitches
Probably newer drivers on older videocards problem… but I don’t know really. … don’t think nobody with Nvidia reported this stuff…
Cant help more… sorry, maybe someone else.