Redflag RP5 V5.0 Preview
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and not being able to hear the Com1 and the Com2 radio traffic at the same time.
That doesn’t work? Are you sure? Because when training I use UHF so the students can interupt me on VHF and it seems to work. Maybe I’m confused.
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That doesn’t work? Are you sure? Because when training I use UHF so the students can interupt me on VHF and it seems to work. Maybe I’m confused.
Was talking about AI not being recieved at the same time on both radios
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textures are real nice….
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little update on the to-do list of Redflag 5.0 (Note: this is just informal and not for debate):
- Redefine all water areas in 2900 tiles (done) - Redraw all new raods in 2900 tiles based on the new photorealistic layout ( 5-6 days of work ) - Create sub-layer of tiles to prevent reptitive errors in the THR built ( 2-3 days of work ) - Built all bridge pathes ( 1-2 days of work ) - Create new pathes around airbases to avoid units over runways ( 2-3 days of work ) - Gobal visual crosscheck of all pathes ( 1 day of work ) - Built a improved (flags) mission.dat file and improve ATO behaviour ( 1-2 days of work) - Experimental test on the C3 network (working CGI) ( 2-3 days of work ) - Indepented SHORAD systems for all active airbases ( 2-3 days of work) - Ship movements improvements ( 1 day of work ) - New BMS rack dat. Release-sequencing and non-jettison abilities of stores and pylons (done) - New DRAG values (more sophisticated) for certain pylons and peripherials (done) - New terrain textures (done) - re-import / - implement RF4 elevations + testings (done) - FIX gfx bugs in tiles ( 2-3 days of work) - remake save0.cam and new_tac.cam (objectives) (4-5 days of work) - create new exports of TEs and Campaign files (1 hour). - creation of a new 2D relief map based on new water- and road-lines (1-2 days of work) - re-do all bridges in length, rotation (poling) and positioning (2-3 days of work) - changes to the campaign so it differs from the RF 4 Version (3-4 days of work) - considerations of community wish lists (3-4 days of work)
so eta 30-35 days more work-days here to do before final stage…… after all i´m confident, that it will be a VERY qualitative well made Korea theater (regardless the campaign on it).
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@Molni (answering your PM publically here as others might have similar questions):
Well, first of all let me first finish things
Generally… the theater itself, meaning the textures, terrain (elv) and the objectives on them are one part and the campaign (units) is another, which allows you independent working in your own korea based campaign-built (quick export-imports possible regards).
But, as objectives are part of the database aswell and as i have to work on them (especially bridges - see list above) … you probably would have to extract my objectives from the database only and maintain YOUR units, vehicles and weapons etc. and “merge” the both contents.
I am not sure if that is possible, but it should be.
If you want to merge more, than yeah…you need to fiddle out things manually and decide if you want to integrate it (edit) in your database aswell.
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Exporting and importing objects as long as they have the same DB entries as in stock DB should not be an issue if you do not created new ones just fixed their values. Thx. the answer. It is good to know your estimantion about works because in this case I won’t rush finishing my campaigns, I wait your upgrades on map becuase it 100% will worth.
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Absolutely stunning work guys, I’ve just been learning BMS for the first time coming from the excellent DCS sim and have been holding of on starting a campaign until I’m a little more familiar with the systems but as soon as this arrives I think I’ll be diving in regardless.
Any Idea on when it’ll be good to go? I know that it will be ready when it’s ready of course but I rough ETA would be great so I can put the time in to be as ready as I can be to play over with beautiful map.
Either way your hard work is super appreciated, thank you -
When im done with it :mrgreen: (not sure…month or two)
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Haha Fair enough well good luck with finishing it off, I can’t wait to fly over it and remember don’t forget to take some good breaks in there and get some real life in as well.
Thanks again mate! ~S~ -
Haha Fair enough well good luck with finishing it off, I can’t wait to fly over it and remember don’t forget to take some good breaks in there and get some real life in as well.
Thanks again mate! ~S~Amen to that …
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@A.S:
Tacview Terrain for Redflag 4.0 and 5.0
If you want to display the true elevation data for the redflag theaters in Tacview, download and unzip this file:
www.as-private.com/FODownlaods/Data.7z
into:
:\Program Files (x86)\Stra Software\Tacview 1.2.5(4)
Tacview 1.25 Downlaod: http://lomac.strasoftware.com/tacview-download-en.php
Screenshot:
http://www.pictureshoster.com/files/h13atqx67pobc7pwfmz.jpg
http://www.pictureshoster.com/files/etazvx8s5n3h02n394ik.jpg
Dear Sir:
www.as-private.com/FODownlaods/Data.7z be seem to can not download it.
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Not available atm.
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Dear Sir:
The download link show “Error 404 - Not found Die angegebene Seite konnte nicht gefunden werden.”
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Not available atm heißt nicht verfügbar zur zeit (atm= at the moment)
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LOL Thank u! I check it “atm” can not understand the mean.atm = at the moment
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While being back in this thread…
Redflag 5.0 release is delayed to October / November due to real live bussiness and projects.
That being said… “delayed” does not mean “canceled” and if BMS suprises us with 4.33 till then, you might get it creamy with a cherry on top.
Cheers
A.S
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*hint hint hint
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*hint hint hint
No, because i have no clue what the BMS boys do ;), but of course it would be very cool to finish RF 5.0 with/for 4.33 instead of doing it again.
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@A.S:
While being back in this thread…
Redflag 5.0 release is delayed to October / November due to real live bussiness and projects.
That being said… “delayed” does not mean “canceled” and if BMS suprises us with 4.33 till then, you might get it creamy with a cherry on top.
Cheers
A.S
Some new pics please
Please